Ubisoft Director: Piracy is Killing PC Gaming
Gamers will never hear the end of developers and publishers crying that pirates are killing PC gaming sales.
It’s true: the subject has been beaten down to the point where it probably does turn away avid gamers from PC versions simply by the thought of it. With the endless war between creator, publisher and stealer ensuing in earnest, honest consumers either are left to deal with the side effects of anti-piracy embedding itself on their PCs, or suffer from a market that seems to get more scarce at the turn of each month.
Recently Ubisoft Shanghai creative director Michael de Plater fired off his mouth to VG247, all hot under the collar and pointing the death of PC gaming towards the pirates who leech from the industry. He said that the PC version of Tom Clancy’s EndWar would have shipped with the console versions had pirating not been an issue.
“To be honest, if PC wasn’t pirated to hell and back, there’d probably be a PC version coming out the same day as the other two,” he told the website. “But at the moment, if you release the PC version, essentially what you’re doing is letting people have a free version that they rip off instead of a purchased version. Piracy’s basically killing PC.”
Although the PC version will likely ship later on, he seemed rather reluctant to mention that a release date even existed. But his words ring true, echoing the overall attitude towards PC gaming by developers and publishers alike.
In a recent interview with Tom Ohle of CD Projekt (formerly with BioWare before taking on The Witcher), he stressed that perhaps developers and publishers should focus on making great games that people will actually buy rather than worry about pirates. "Everything gets pirated, so it’s not limited to PC gaming," he told Tom’s Games earlier this year. "But really, you just want to put out a game that’s solid for your platform. If you’re making a PC game, make a great PC game and people will buy it. I don’t know of any pirates that buy games. They all seem to be pirates for life, y’know? So why fight it? Just make a good game that people want to pay for."
The problem now is that PC games are becoming the minority of the industry. Recently Wal-Mart scaled back its PC software stock altogether, and retail outlets such as GameStop and EB Games have limited the offerings to just a few racks. Already it seems like the PC market is steadily going down hill, and with anti-piracy software sneaking its way on consumers’ PCs as seen with the recently released Spore, gamers who once delighted in picking up a PC game might look towards the Xbox 360 or PlayStation 3 consoles instead
Yes, it’s the same old speech: tired, worn out and ready to be put out to pasture. It will continue to be in the forefront of PC gaming until the issue is resolved, whether publishers give up on the genre altogether or something is devised that will make everyone happy. Until then, PC gamers will have to dig in and wait out the storm.
Look at Stardock entertainment. They are succesful and extremely profitable and they dont lock their games because they know it is pointless. Galactic Civilizations and Sins of a solar Empire sell like hotcakes.
Conclusions: Companies want to stop you from loaning your game to your friends or reselling it. That is why they use garbage like securom. If piracy was killing PC software Stardock would be broke.
Look at Stardock entertainment. They are succesful and extremely profitable and they dont lock their games because they know it is pointless. Galactic Civilizations and Sins of a solar Empire sell like hotcakes.
Conclusions: Companies want to stop you from loaning your game to your friends or reselling it. That is why they use garbage like securom. If piracy was killing PC software Stardock would be broke.
To be honest, how many of those pirates would buy the game if it were not for piracy, probably very few. Piracy is not the issue, it is hard to compete with consoles when PC gaming requires so much more knowledge and experience to use. You don't need to install patches, update drivers, tweak display and audio settings, or deal with DRMs with consoles. PC gaming is dying thanks to the lack of innovation, high price of gaming PCs, the work put into maintaining the PC and game, and the lack of community with the PC. Sorry Ubisoft, but you need shut the hell up, afterall Ubisoft makes some of the most glitchy and broken PC titles out there. That might be a problem.
I don't pirate games. However, at this point in my life I find that I'm not that fond of PC games as I was back in my high school and college years. I bought TF2 and COD4 because they're great games and props to Steam for being one of the best platforms for buying games. I won't be buying Crysis because of its ridiculous hardware demands and SecuRom. I refuse to be the one stuck in the middle of the fight between the stupid software publishers and pirates.
Anyway, reasons aside, they do hurt the PC software business, but software makers are taking it easy blaming piracy and not thinking about their crappy releases and/or boggus releases. Also, they use such stupid DRM methods thet you start to think: "they deserve it for being such lazy people". CEO's of those companies should start analyzing and think about others ways to make a profit! Google has taken a step forward in that matter, i hope it works fine.
Esop!
The games i do down from the interweb are games i would never consider buying.
And if they proof to be good enough i still buy it (far cry) but that almost never happends.
I buy a lot of games to but for sure less than i used to, mostly because i have less time to play them but also because there are less games to my liking now days and i play MMO'S wich take an uber amount of time.
Years back when i used to buy pc games (bi)weekly there was another factor working in the publishers advantage ... the cardboard box the games shipped in where cool and and above my pc on the wall there where racks filled with those boxes while now days the rack is near empty just a few dvd style cases or worse the jewel cases.
Call me crazy but the big cartboard boxes had there appeal and if games where shipped in them again i for on think people in general would be a bit more easy to be convinced to buy the box take it home open it and hope the game would run on there medium spec machine and was half as good as the box let them seem to be.
MAYBE if they start making real titles that people give two shits about,then they might quit beaching about Piracy.
Also,Piracy IS more rampant on consoles,maybe the dumb fucks don't realize it because there's no serial key or what nonsense.
I also don't play Call Of Duty 4 anymore because of the retarded anti-piracy measures which has RESET my character(level 55 twice) three times.No support from them.
Really where are all these good games. And if you really want to, you can always make systems that will make players buy games. MMO's for example are mostly bought, most of blizzards games go skyrocket. Guess why no one wants to buy the newest C&C? It's not because it's so fun. Fifa 2009? What's the difference? A small new interface, even worst to control your toon? I love 96 and if I would buy one, I'd buy the simple one.
Good games are no longer on the PC and that's part of the problem. Why pay premium prices for bad games?
Do not sell games but sell game play licences like STEAM does.
NOTE:
In the Netherlands is every copy legal due to the fact that we pay a copyright licence fee when buying Writable CD’s. The fee is only E0,50 cents.
future games that i'll be buying and supporting when i could easily pirate, would be Call of Duty 5, Street Fighter IV, Starcraft 2, Diablo 3.
Ubi Soft(Sux), make games of those caliber, and i will gladly buy your product. Comparing tom clancy games to games such as COD4, is like night and day, obviously the choice is clear.
TSM
Sadly, most games have patches out within 3 days of release date and continue to fix major bugs even a year later after release. If it wasn't for greedy publishers pushing out half-finished games before they are ready, maybe people would buy them. But when people spend $50 for a game that won't even work on their system, they often get upset with the company and stop buying their products.
Blame the publishers, developers, and poor marketing.
Ubisoft really talks nonsense here - platform doesn't matter for pirates
If we scroll back the time 10 years I would consider myself mad if I would buy more than one game a year, yet wouldn't hesitate to aquire one of the collections of cd's that 'private publishers' were distributing for a fee equal to a game in price. The reason being, that most games I tried weren't very much my liking, and I'd hate wasting my money on a game I didn't like.
Fast forward to now. I may still not have a license for each and every piece of software on my pc, but I'm an active customer @ play.com and even went to brick and mortar stores to buy games I liked. Mind you I had the razor 1911 version of crysis weeks before the original, but I actually bought the original. Something I wouldn't have done if I couldn't have tried it out first. Just this month I bought civ4: colonization on eurogamer @ £19 or what it was set at. Not because I couldn't pirate it, but because I knew the old one from my teenage years, and knew I wouldn't regret buying it. (didn't know about the tutorial issues at the time)
In short - while piracy accounts for a huge load of software on people's pc's it ain't all bad. Cause most of that software would've never been bought by the people who have it anyway. It's not that people can't afford to buy it, it's simply that they won't buy something where value and price don't match. And the only way to find out, is by using the retail version. Demos are often very different from the retail version, be it games or productivity software.
(just think trial account in wow, or need for speed demo for carbon).
On a side note - I'm not aware of any of my aquantances who has a playstation or xbox that isn't modded to run pirates games. So while piracy on pc's might be an issue, it isn't the only one.
The main issue is the low quality of software released. Higher quality equals more happy users, and a higher share of legit users.