QOTD: PlayStation Move or Kinect for Xbox 360?
It's been a busy week for gaming. Both Microsoft and Sony detailed their motion sensing solutions and with Kinect for Xbox 360 launching in November and PlayStation Move hitting this coming September, we're expecting a huge face off when the holidays hit.
Though they're aimed at the same demographic, Kinect and Move are quite different. While Move, similar to Nintendo's Wii, requires one or two controllers, Kinect tracks the player's body rather than a piece of hardware. This makes for quite a different experience because you don't have anything to physically hold but allows for a wider variety of movements that involve your entire body instead of just your arms and hands. That said, a lot of people don't like the idea of not having a controller in their hand and are even less enthusiastic about the idea of jumping up and down like a lunatic in their living room.
Microsoft's Kinect is priced at a simple $149 or $299 for an Xbox Arcade and Kinect. Sony's pricing is a little more complicated in that they've got a few different bundles and Move actually requires two pieces of equipment with an optional third piece for the full experience. There's a PlayStation Move Sports Champions bundle with the PlayStation Eye, a Move want and PlayStation Move Sports Champions, which costs $99.99 and the optional navigation controller (sort of like the nunchuck for the Wii) rings in at $29.99. A Move wand by itself is $49.99 and if you don't have a PS3 yet, you can pick up a bundle containing everything for $399.99.
Today's question of the day is: If you had to choose, Playstation Move or Kinect for Xbox 360?


I'm spending my money on games instead, or maybe a 3DS.
i wonder which one will win?
But then I like jumping up and down like an idiot to try to get my rear off the sofa and get some exercise while enjoying a game
Plus the Move looks like a handheld lightbulb, not a controller.
i wonder which one will win?
That wasn't an option. I'd say Move because I still don't think you can do an FPS well with Kinect.
I'm spending my money on games instead, or maybe a 3DS.
To be honest Id rather they have announced Mouse and Keyboard support for Xbox 360 with new MS sidewinder Laser Mice and Keyboards to go with it.
FFS they sell mice and keyboards, make them work with your console already.
Kinect sounds like cool technology, but I think it's being misapplied to games. Despite its advances it seems to have all the same fundamental limitations in terms of the type of game you can make with it, as Eyetoy had. There's just only so much you can do when you take away buttons and precision/speed. 30hz is too slow a refresh rate. The lag looks bad. Impressions suggest it's unreliable, and can feel loose and floaty/imprecise. Apparently it doesn't even work when the player is sitting in furniture. I think its limitations are already reflected in the lineup, which has the same few types of game showing up over and over again. It really seems like MS jumped head first into this without thinking ahead too much.