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StarCraft II, Diablo III Getting Pseudo-LAN

Next news
8:40 PM - August 24, 2009 by Kevin Parrish

Saturday Shacknews reported that Blizzard is currently working on a pseudo-LAN application that will be implemented into the revamped Battle.net service.

According to Blizzard's Greg Canessa, the support is planned for StarCraft II when launched next year; Jay Wilson also said in a separate report that Diablo III will provide the same support.

However, fans shouldn't expect the cherished offline LAN support of days long gone... at least for now "We are working on solutions with regard to things we can do to maintain connectivity to Battle.net in some way, but also provide a great quality connection between players," said Canessa. To clarify, Shack suggested a scenario where the game would only check in with Battle.net to authenticate the game before reverting to typical LAN behavior.

"Something like that," he replied. "Maintaining a connection with Battle.net, I don't know if it's once or periodically, but then also having a peer-to-peer connection between players to facilitate a very low-ping, high-bandwidth connection... those are the things that we're working on."

Based on the information, it may be that StarCraft II (and Diablo III) will feature some kind of offline LAN support, only requiring an online connection to authenticate the game. That's certainly positive news for fans upset over the whole LAN connection issue.

Source : Tom's Hardware US

Talkback
Add your comment
IronRyan21 08/25/2009 2:56 AM
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At least Blizard is noticing the fan outcry. They still need to do better than this. If im gonna actually pay for these games, give me real offline LAN play. Please?

rigaudio 08/25/2009 3:00 AM
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"Hey Grandpa, tell us again about the olden days when you could connect your computers directly together."

tektek2000 08/25/2009 3:06 AM
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Did i just hear a thundress roar... i guess a few koreans (in the millions)just jumped from the small hope of LAN tournament festivals will still go on! I'm a huge SC fan.. but the lack of local LAN.. is just damn confusing.. ur game set the standard for local lan fun..and in a way international tournaments and pro gamers.. that kept the game alive for over 10 years.. and created a huge loyal fan base.. so u say thank you.. by.. killing LAN? Did G. Bush become president of blizzard or something.. this sounds like BIN LADEN in cahoots with Saddam to attack american....WTF?!?!?!?

hellodemon 08/25/2009 3:06 AM
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Isn't this a waste of internet resources?
Smarten up, Blizzard!

geminireaper 08/25/2009 3:09 AM
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barmaley 08/25/2009 3:12 AM
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Finally, it unfolds. As many people guessed before, absence of LAN support is primarily targeted at combating piracy, not viruses. They don't want one person buy the game, bring it to a LAN party and have 10 other guys be able to play the same disc. They want everyone to get their own. Which makes sense, because I'm greedy also and would most definitely want the same thing if I was Blizzard. Still sucks though that now I have to have an Internet connection to play LAN games. What if my Internet is out? Or what if the location that we are at does not have Internet at all? On the other hand, it is not that bad. I can guarantee you that 2 months will not go by after the game is released before some dude hacks starcraft2.exe and cuts out that "authenticity verification" BS and we'll have the true LAN. LOL !

matt87_50 08/25/2009 3:16 AM
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thats great blizzard... and obvious... please tell me tho blizzard, whats the point of having low ping high bandwidth if I can't start the F$%^ING game in the first place cause I don't have net access?

"only requiring an online connection to authenticate the game. That's certainly positive news for fans upset over the whole LAN connection issue."
no, it isn't.

why do they keep beating round the bush? just come out and say it: starcraft 2 is utilizing a monumentally gay form of DRM that requires an internet connection to play. thats all it is, DRM.

Raidur 08/25/2009 3:22 AM
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Actually. If you ask me this was their plan all along and they are just making it look like it's a new idea made from everyone's complaining so we'll feel better.

They had NO CHOICE to do this from the very beginning because of Pros/tourneys that NEED the low latency to perform, and this is exactly how I thought they'd do it.

I think this was their plan all along. Drop a bomb and save the day with this 'kind of... lan' that they already had planned up. This will help people on dialup have LANs but you are still forgetting the LANs that have NO INTERNET. LAN implemented into Battle.net is NOT what we WANT. (at least not what 'I' want =P)

matt87_50 08/25/2009 3:23 AM
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geminireaper :
they are smartenging up hellodemon. This gives you the Lan support that everyone whined about but keeps people from pirating the game...oh wait. Most of the people complaining they wanted lan suport were the pirates that werent actually gonna buy the game just pirate it and plan Lan "offline" mode like they did with starcraft and diablo/diablo 2. So I support this if and only if they dont force me to buy all 3 campaigns to play lan mode which would cost me 150 bucks like the online play will.



idiot, what makes you think that when the pirates go to download it it wont already be nice and cracked for them to do offline LAN? all your basically supporting is a retarded form of DRM that adds a massive prerequisite to the game for no other reason than they THINK it will stop piracy!

Ramar 08/25/2009 3:30 AM
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Not good enough, at all. My biggest arguments for this aren't about lag, seeing as most people that have a connection at all have a decent connection. I would say at least 5% of PC gamers simply don't have internet at ALL, and quite often LAN's are held where there is no internet, or at least where setting up the net connection would be a pain in the ass.

Try again, Blizzard.

Ramar 08/25/2009 3:32 AM
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Sorry for the double post, but before anyone discounts gamers without net, remember that a good portion of those are soldiers, and kindly stfu.

redgarl 08/25/2009 3:33 AM
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The_Blood_Raven 08/25/2009 3:35 AM
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THIS IS NOT GOOD ENOUGH!

Do you realize how much more difficult it is to setup up to 100+ internet connections at a LAN party?!

Join the outcry:
http://www.petitiononline.com/LANSC2/petition.html

andboomer 08/25/2009 3:38 AM
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Hey Blizzard, fuck you buddy.

tayb 08/25/2009 3:48 AM
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No dice still. No LAN and I'm not buying the game.

DarkMatterBT 08/25/2009 3:56 AM
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Sorry this still isn't LAN. Pseudo-LAN as they would call it still isn't the real thing so Pseudo-LAN = No-sale or Pseudo-money if you will.

jay236 08/25/2009 4:05 AM
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Maybe if they implemented some kind of mode like this for EVERY online match, I'd be happy (listchecker on Warcraft 3 anyone?).

blazeorangeman 08/25/2009 4:18 AM
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I feel like I'm **** 4th grade again asking my mommy if I can go on the swing set with the other boys, and then her telling me no because it's dangerous, unless she is around. Because then, and only then, will it magically be safe for me to play and I won't get hurt.

hok 08/25/2009 4:29 AM
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DRM for LAN?

Anonymous 08/25/2009 4:36 AM
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oh dear, the blizztard authentication server is down for 12 hours....looks like we have to cancel the LAN tournament LOL. also pirates will just emulate the server authentication with a virtual server, so this really is just hurting the honest consumer.

Ridik876 08/25/2009 4:37 AM
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Ridik876 08/25/2009 4:48 AM
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roadrunner343 08/25/2009 4:53 AM
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Hey Ridik: You are a complete idiot with 100% worthless arguments.

1.) Yeah, most people have internet connections. Most people have wireless, I get it. What about when traveling? What about the military who is ALWAYS traveling? What about those in areas with no decent means of internet connectivity? Thanks Ramar for pointing out that soldiers don't always have internet connectivity, as I am in that position now. I have no way of connecting my laptop to the internet, and it's far easier for me and a few guys from work to link up and play a game of LAN. Oh wait, by your logic, I am on the internet, so obviously my I can play online... I guess you've never heard of internet Kiosks, the MWR's for deployed soldiers, or hell, even just going to a friends house to use the internet. Being able to access the internet doesn't mean being able to access the internet on your person computer.

2.) Most lan parties of that large of caliber are just hosted in an open hangar or warehouse. So yeah, some work will have to be done to make this acceptable for large LAN's.

3.)WTF is your third point? I don't even think you know. This is no "fix" and again, internet isn't always an option.

The_Blood_Raven 08/25/2009 5:01 AM
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Ridik876 :
2)"Do you realize how much more difficult it is to setup up to 100+ internet connections at a LAN party?!"A: How often do you play at 100+ man LANS? And even so, it's called a dedicated server and you don't need 100 connections, just one.



You are right, I don't play in many 3 digit LAN parties, but I have a few times. Almost all of the parties are with over 30 PCs. The problem with the dedicated server is setting up the internet connection through all the computers, the wiring wouldn't be all THAT terrible. The problem is everyone has a different mix of hardware, software, and operating systems. Not only that but our LAN parties are not supremely organized, its just a semi local thing in a rented building.

While the instances that real LAN is necessary are not quite as common as some would have you believe, but they ARE common enough that full LAN is a complete industry standard for the PC and has been for many years. Add in the fact that Blizzard gets nothing from this move and it won't stunt piracy in the least, especially when someone writes LAN into the game themselves. In the end the move is completely unacceptable.

I guess the LAN parties I go to will be playing Supreme Commander and Dawn of War II still for the strategy crowd.

roadrunner343 08/25/2009 5:02 AM
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Double Post to respond to more stupidty:

So what then Ridik? I work 12 hours a day 7 days a week. Can you say the same? Is it so wrong for me to enjoy a video game for an hour or two after I work 12 hours a day? Guess what else...? We still pay taxes too jackass.

I know Blizzard can't please everybody, but LAN is something that obviously affects a lot of people, not just soldiers.

The_Blood_Raven 08/25/2009 5:13 AM
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^ I totally agree.

mindless728 08/25/2009 5:18 AM
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still doesn't help some lan parties where the host doesn't have internet (and yes, i have some friends like that)

Airborne11b 08/25/2009 5:31 AM
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Well, other then the fact that unless you don't have any sort of constant broadband connection, I say it solves the issue quite well. Sounds like it will prevent wide-scale piracy while allowing for low-ping lan games. Sounds like a fair trade. I think personally all blizzard games are low-grade trash, designed for people with low-grade PCs, but I think this move is a step in the right direction for PC gaming. I hope other game companies adopt this mindset as well. If a game is fun enough to spend 10, 20, 40, even 60+ hours a week on, it's well worth paying the retail price. People who are not happy with this kind of LAN-set up are just people who never pay for PC games. You can't tell me that you have a gaming PC, like multiplayer PC games, chat on tom's Hardware, and NOT have some sort of basic DSL or better connection. No one believes you, and no one cares.

roadrunner343 08/25/2009 5:36 AM
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You realize there is still quite a few people in the less urban areas with no broadband, right? Especially those living on or around mountainous areas, it's not that uncommon for dial to still be the only option. Don't believe it if you want, you are feel to be as ignorant as you desire.

saucysoup 08/25/2009 6:07 AM
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The argument is moot. You're never going to get offline LAN -- Blizzard wants B.net integration for at the very least the obvious piracy reason, and probably some kind of achievement tracking thing too; that's all the new rave and it's addicting and wouldn't work nearly as well without all the LAN plan going towards that. Cheating, then, would also need to be enforced such that these achievements were legitimate. Blizzard has learned that the best way to enforce these things is constant checks with their servers -- exactly what they are suggesting to keep for LAN play while stripping everything else of online play.

Be happy that they are looking towards a compromise at all... which, frankly, isn't surprising given the quality standard of Blizzard and the fan outcry.

maigo 08/25/2009 6:14 AM
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-0+

It's what they should have done from the first


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