VIDEO: FPS/TPS Using StarCraft II Engine
While many StarCraft II fans are busy racking in beta time before Blizzard pulls the plug, others are checking out the upcoming game on a designer level using the included StarCraft II "Galaxy" Editor. One modder based in Denmark has taken StarCraft II editing to another level by creating first and third-person shooters.
This isn't really anything new: Blizzard sported the editor's capabilities at BlizzCon 2009 by showing off a StarCraft Ghost-like 3rd-person action/RPG game and a vertical-scrolling arcade shooter. However, with all the excitement surrounding StarCraft II's RTS elements and it's highly-anticipated release this July, we tend to forget what the game's engine--in combination with the new Battle.net--will bring to PC gaming on a whole.
Mod creator Malu05a reminds us of the huge potential by creating a multiplayer first/third-person shooter that could easily become a full-fledged commercial project. "One of the multiplayer maps of my AC130K project turned freelance here this weekend," he said. "This map is call Waterworks. It's a first-person multiplayer shooter. None of my friends were online at the time of the [video] recording so I had to place some dummies in just to give you an idea of how it works. The third-person view is also not available in-game, but this is just to show how it will look for other players when you run around."
In addition to Waterworks, Malu05a also uploaded a first-person shooter demo over on YouTube here. The Waterworks demonstration however switches between the two views as seen below. Both results are quite impressive, and it has us anxious to see what modders will create when the actual retail game ships next month. Who said PC gaming was dead? Console gamers.
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awesome. been waiting for a Starcraft FPS
Finally I'll be able to say "Battle Cruiser Operational" with some meaning to it, rofl!
Go PC Games Modding!
Cheers! xD!
Cool
Cool. I can almost see in the future there will simply be a "game" engine, not specifically tailored to a specific genre.
Would be bad ass if this sort of mod turned into something similar to Counter-Strike back in the Half-Life days.
Damn, their RTS engine looks better than alot of FPS specific engines.
whats new about that, there were first and third person maps on warcraft 3
You know, with a little bit of tailoring and some fine tuning, this could amount to something close to what SC:Ghost was supposed to be in the first place.
The sad thing is the game engine on this looks just as good as most FPS engines but this doesn't require you to have a $500 GPU to run.
You know, with a little bit of tailoring and some fine tuning, this could amount to something close to what SC:Ghost was supposed to be in the first place.
One can dream XD
Nice work. But off topic a bit: I noticed that at times in the 3rd person view, that the character went in and out of focus. I think that is a feature of directx 11, which personally I do not care for. I don't want the game to tell me what to focus my eyes on, just because it "thinks" it knows what I want.
Nice work for an engine designed for a RTS game. It needs a lot of cleanup work before anything is sold though. Plus, they need a better angle for the TPS view.
I love blizzard RTSs but one of my favourite features in them is their awesome world editors! can't wait to see what we get with the SCII one!
The sad thing is the game engine on this looks just as good as most FPS engines but this doesn't require you to have a $500 GPU to run.
No, what's sad is the clause in the SC2 Terms of Use courtesy of Kotick (Activision's CEO) That states that you forfeit the copright, and any other legal and moral rights to anything you create in the Starcraft 2 editor to activision. Immediately. Just by building it with the Starcraft 2 editor. I'd hate to see someone put years of work into a SC2 FPS and have activision pull the plug and say "It's ours now, you can't even edit it anymore." Which, legally, they can do (again thanks to Kotick and his manipulative little clause) Activision has also said they're gonna charge for "premium maps" which are maps created by players that are really popular. >.> So as soon as this becomes popular, activision's gonna start exacting their pound of flesh for something they didn't even make. They've "said" they'll pay royalties to the creator, but as it's not in the terms of use, and as Kotick has clearly stated he prefers paying his lawyers over paying his employees, I doubt they'll go through with that. He even fired 85% of the makers of Guitar Hero the second he decided he couldn't milk Guitar Hero for any more money. So why would Activision give a crap about anyone making things in the SC2 editor?
STIM PACK!!!
Man now I want to play marine special forces that way :-)
looks like Unreal Tournament 3
I play starcraft for the custom maps.
This is what I want.
imagine hordes of zergs fighting against hundreds of humans, and each character being controlled by one pc user
No, what's sad is the clause in the SC2 Terms of Use courtesy of Kotick (Activision's CEO) That states that you forfeit the copright, and any other legal and moral rights to anything you create in the Starcraft 2 editor to activision. Immediately. Just by building it with the Starcraft 2 editor. I'd hate to see someone put years of work into a SC2 FPS and have activision pull the plug and say "It's ours now, you can't even edit it anymore." Which, legally, they can do (again thanks to Kotick and his manipulative little clause) Activision has also said they're gonna charge for "premium maps" which are maps created by players that are really popular. >.> So as soon as this becomes popular, activision's gonna start exacting their pound of flesh for something they didn't even make. They've "said" they'll pay royalties to the creator, but as it's not in the terms of use, and as Kotick has clearly stated he prefers paying his lawyers over paying his employees, I doubt they'll go through with that. He even fired 85% of the makers of Guitar Hero the second he decided he couldn't milk Guitar Hero for any more money. So why would Activision give a crap about anyone making things in the SC2 editor?
That is sad but as you said it is totally possible.
For those who do not know Kotik, here is a summary from a SC team forum on the evil activity of Kotik these last years and the possible impact on the new BattleNet:
http://www.teamliquid.net/forum/vi [...] _id=128252
I just hope there is no memory leaking like the first engine that cases the game to suddenly quit. Happened on various machines and OS's so it has to be the program.
The sad thing is the game engine on this looks just as good as most FPS engines but this doesn't require you to have a $500 GPU to run.
The avatar is a bit mechanical, but the environment looks great.
Cool. I can almost see in the future there will simply be a "game" engine, not specifically tailored to a specific genre.
John Carmack (id Software) has said that he wanted to make a generalized game engine that would scale limitlessly with texture sizes, memory and all that so he could retire.
It would be awesome to have someone above managing the battle, and players controlled the units in a First/Third perspective view.

This would work better in a LAN type setting, where you can actually punch your buddy in the hot seat for being a dumb-ass
Now lets see some Protoss/Zerg clips.
"Who said PC gaming was dead? Console gamers."

Best line in an article by far!
It would be awesome to have someone above managing the battle, and players controlled the units in a First/Third perspective view.This would work better in a LAN type setting, where you can actually punch your buddy in the hot seat for being a dumb-ass
Take a look at a game called Savage, they made an attempt at it, game wasn't all that great in the end but it was a decent first attempt at combining the two styles, and I always support companies that try something new.
I'm loving the depth of field.
Cool. I can almost see in the future there will simply be a "game" engine, not specifically tailored to a specific genre.
Agreed. You'll but the game engine, then all the mods on top of it. Think how many games have derived from Half-Life or HL2 in just that fashion.
$50 for the engine, 10-20 more per game on top of that as delivered by modders. However, I think you are more likely to see this in relation to multiplatform gaming, because the mods could be made platform agnostic and the engone be made for each platform. So, you'd have a Windows Engine, a Mac Engine, a Linux Engine, a 360 Engine, etc... and then the WW2 FPS Game, Modern Terrorism Game, Football game, and all those would work on any of their engines...
That is sad but as you said it is totally possible.For those who do not know Kotik, here is a summary from a SC team forum on the evil activity of Kotik these last years and the possible impact on the new BattleNet: http://www.teamliquid.net/forum/vi [...] _id=128252
Azzhats like this guy are the other reason I think it would be multiplatform and open source when this idea finally takes off. (The idea I talked about above).