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VIDEO: FPS/TPS Using StarCraft II Engine

By - Source: Tom's Hardware US | B 35 comments

While many StarCraft II fans are busy racking in beta time before Blizzard pulls the plug, others are checking out the upcoming game on a designer level using the included StarCraft II "Galaxy" Editor. One modder based in Denmark has taken StarCraft II editing to another level by creating first and third-person shooters.

This isn't really anything new: Blizzard sported the editor's capabilities at BlizzCon 2009 by showing off a StarCraft Ghost-like 3rd-person action/RPG game and a vertical-scrolling arcade shooter. However, with all the excitement surrounding StarCraft II's RTS elements and it's highly-anticipated release this July, we tend to forget what the game's engine--in combination with the new Battle.net--will bring to PC gaming on a whole.

Mod creator Malu05a reminds us of the huge potential by creating a multiplayer first/third-person shooter that could easily become a full-fledged commercial project. "One of the multiplayer maps of my AC130K project turned freelance here this weekend," he said. "This map is call Waterworks. It's a first-person multiplayer shooter. None of my friends were online at the time of the [video] recording so I had to place some dummies in just to give you an idea of how it works. The third-person view is also not available in-game, but this is just to show how it will look for other players when you run around."

In addition to Waterworks, Malu05a also uploaded a first-person shooter demo over on YouTube here. The Waterworks demonstration however switches between the two views as seen below. Both results are quite impressive, and it has us anxious to see what modders will create when the actual retail game ships next month. Who said PC gaming was dead? Console gamers.

StarCraft II "Waterworks" FPS

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  • 13 Hide
    trnddwn33 , June 3, 2010 9:52 PM
    Would be bad ass if this sort of mod turned into something similar to Counter-Strike back in the Half-Life days.
  • 10 Hide
    evolve60 , June 3, 2010 10:36 PM
    The sad thing is the game engine on this looks just as good as most FPS engines but this doesn't require you to have a $500 GPU to run.
Other Comments
  • 3 Hide
    twisted politiks , June 3, 2010 9:17 PM
    awesome. been waiting for a Starcraft FPS
  • 9 Hide
    Yuka , June 3, 2010 9:22 PM
    Finally I'll be able to say "Battle Cruiser Operational" with some meaning to it, rofl!

    Go PC Games Modding!

    Cheers! xD!
  • 6 Hide
    sliem , June 3, 2010 9:31 PM
    Cool
  • 8 Hide
    dameon51 , June 3, 2010 9:34 PM
    Cool. I can almost see in the future there will simply be a "game" engine, not specifically tailored to a specific genre.
  • 13 Hide
    trnddwn33 , June 3, 2010 9:52 PM
    Would be bad ass if this sort of mod turned into something similar to Counter-Strike back in the Half-Life days.
  • 3 Hide
    phate , June 3, 2010 10:08 PM
    Damn, their RTS engine looks better than alot of FPS specific engines.
  • -2 Hide
    koga73 , June 3, 2010 10:11 PM
    whats new about that, there were first and third person maps on warcraft 3
  • 7 Hide
    g_h0_st , June 3, 2010 10:29 PM
    You know, with a little bit of tailoring and some fine tuning, this could amount to something close to what SC:Ghost was supposed to be in the first place.
  • 3 Hide
    twisted politiks , June 3, 2010 10:34 PM
    g_h0_stYou know, with a little bit of tailoring and some fine tuning, this could amount to something close to what SC:Ghost was supposed to be in the first place.


    One can dream XD
  • 10 Hide
    evolve60 , June 3, 2010 10:36 PM
    The sad thing is the game engine on this looks just as good as most FPS engines but this doesn't require you to have a $500 GPU to run.
  • 0 Hide
    husker , June 3, 2010 11:24 PM
    Nice work. But off topic a bit: I noticed that at times in the 3rd person view, that the character went in and out of focus. I think that is a feature of directx 11, which personally I do not care for. I don't want the game to tell me what to focus my eyes on, just because it "thinks" it knows what I want.
  • 1 Hide
    descendency , June 3, 2010 11:37 PM
    Nice work for an engine designed for a RTS game. It needs a lot of cleanup work before anything is sold though. Plus, they need a better angle for the TPS view.
  • 2 Hide
    matt87_50 , June 4, 2010 12:29 AM
    I love blizzard RTSs but one of my favourite features in them is their awesome world editors! can't wait to see what we get with the SCII one!
  • 6 Hide
    bearracuda , June 4, 2010 12:31 AM
    evolve60The sad thing is the game engine on this looks just as good as most FPS engines but this doesn't require you to have a $500 GPU to run.

    No, what's sad is the clause in the SC2 Terms of Use courtesy of Kotick (Activision's CEO) That states that you forfeit the copright, and any other legal and moral rights to anything you create in the Starcraft 2 editor to activision. Immediately. Just by building it with the Starcraft 2 editor. I'd hate to see someone put years of work into a SC2 FPS and have activision pull the plug and say "It's ours now, you can't even edit it anymore." Which, legally, they can do (again thanks to Kotick and his manipulative little clause) Activision has also said they're gonna charge for "premium maps" which are maps created by players that are really popular. >.> So as soon as this becomes popular, activision's gonna start exacting their pound of flesh for something they didn't even make. They've "said" they'll pay royalties to the creator, but as it's not in the terms of use, and as Kotick has clearly stated he prefers paying his lawyers over paying his employees, I doubt they'll go through with that. He even fired 85% of the makers of Guitar Hero the second he decided he couldn't milk Guitar Hero for any more money. So why would Activision give a crap about anyone making things in the SC2 editor?
  • 1 Hide
    maunch372 , June 4, 2010 12:45 AM
    STIM PACK!!!
  • 1 Hide
    Yournotme , June 4, 2010 1:42 AM
    Man now I want to play marine special forces that way :-)
  • 0 Hide
    Anonymous , June 4, 2010 4:25 AM
    looks like Unreal Tournament 3
  • 2 Hide
    bin1127 , June 4, 2010 7:30 AM
    I play starcraft for the custom maps.
  • 1 Hide
    dEAne , June 4, 2010 8:46 AM
    This is what I want.
  • 1 Hide
    Anonymous , June 4, 2010 9:25 AM
    imagine hordes of zergs fighting against hundreds of humans, and each character being controlled by one pc user
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