AMD GPUs to Have Full Frame Rate HD Playback on Flash 11.2
In the general perception, Flash has somewhat become the exact opposite of innovative platforms for the Internet.
In fact, Adobe may have killed all future opportunities for Flash when it announced in November of last year that it would not pursue any further development for Flash on mobile platforms. It has been some time since we have read anything positive about Flash outside of Adobe, so it is surely surprising to see AMD highlighting the features in the recently released Flash Player 11.2 to promote its processors.
According to Clarice Simmons, a marketing manager at AMD, Flash 11.2 arrives with broader driver support that enables the Stage 3D rendering feature to be supported "even more widely available across both AMD-based mobile and desktop form factors." Simmons quoted Adobe claiming that 11.2 delivers "up to 1,000 times faster graphics rendering than Flash Player 10 and AIR 2 with the power to smoothly animate millions of objects at a screen refresh rate of 60 frames per second" by taking advantage of the horsepower in GPUs.
Simmons also noted that Flash 11.2 now integrates a mouse-lock feature and multi-threaded video decoding support. She mentioned that AMS was "very pleased with the performance" of Flash 11.2 on AMD systems. Stage Video apparently delivers "full frame rate, full screen HD playback across [AMD's] entire family of APUs including those that power sub-$300 notebooks."
Once everyone moves away from flash, you'll find that people will be able to successfully code crap in HTML5 and Canvas. The only difference will be they won't have a platform to blame it on.
To it's credit: would you have ever thought in 1995 that you'd be playing those games in a web browser?
On a side note, most of AMD tech demo's work on my nVidia graphics cards, even though they say AMD GPU required... Just saying..
Once everyone moves away from flash, you'll find that people will be able to successfully code crap in HTML5 and Canvas. The only difference will be they won't have a platform to blame it on.
Yeah. There are some Flash games that put Crysis to shame, especially ones with lots of CPU-controlled units, pathfinding, physics and etc...
To it's credit: would you have ever thought in 1995 that you'd be playing those games in a web browser?
Hahaha, I just thought the same exact thing.
"People will start complaining that HTML5 is crap once the crappy flash programmers move there".
Cheers!
I dunno what these people are talking about.
I have taught basics to master's classses in flash design and programming and I have always thought the cynical nature of apple to dismiss flash silly. there are iOS output modules specifically for flash, geared to have NO slow down.
then again beginners take the program, hack it, etc, and then get a job after 1 month of 10 15 minute youtube tutorials, even in fortune 500. this is no different than bad game programming and sloppy coding for memory and texturing (assets).
still, finding a way to truly stream H264 without flash or a php chucked fake out is something I really look forward to in modern interactive design. that, and legally having OTF or even TTF|PS font outlines in works.
Same, something has happened to the drivers. Use to be able to livestream live sports, but now they just don't load anymore.
show me... last flash thing i was impresses with was this animation about 5 or 6 years ago made by an ex disney employee.
i want to know about this crysis killer too
im not assumeing something that blows crysis away graphically, im just assuming something that is pretty with a nice style and care in it.
this is the animations that i was thinking of though, http://www.biteycastle.com/prowlies.html