inXile Kickstarts 'Torment' RPG, Hits Funding in 6 Hours
inXile isn't satisfied with reviving Wasteland. It has to bring back Planescape Torment too.
Kickstarting games based off of classic, beloved videogames seems to be all the rage now for developers.
inXile Entertainment, the developers behind The Bard's Tale and Hunted: The Demon's Forge, is kickstarting yet another videogame after successfully raising almost $3 million for a Wasteland sequel.
No, this Kickstarter isn't out of foolish ambition. The situation's quite the opposite, actually. Due to good planning, inXile's already managed to finish all the pre-production parts—the writing and the designing—of Wasteland 2. Now, with Wasteland 2 in actual development, the pre-production team can be rolled to working inXile's new Kickstarter project, dubbed Torment: Tides of Numenera.
Torment, set in Monte Cook's Kickstarted tabletop RPG world Numenera, follows in the tradition of Planescape Torment. It'll be a single player isometric—yes, isometric—RPG.
Still not convinced? Torment enlists plenty of Planescape vets, including Brian Fargo, Monte Cook, Colin McComb, and plenty of others.
inXile's only asking for $900K this fundraising round, though it managed to top that in a record-setting six hours. The developer was asking for less money for this project, simply because inXile had backup funding from The Bards Tale, which recently released on Android. Considering that at the time of this article, Torment's already raised almost $1.6 million, it might be safe to say that inXile probably won't be digging into any of that backup money.
If this trend continues and expands I see us entering a new golden age of gaming; filled with awesome experiences such as Star Citizen, Defense Grid 2, Torment: Tides of Numenera, and many more! I can't wait!
If this trend continues and expands I see us entering a new golden age of gaming; filled with awesome experiences such as Star Citizen, Defense Grid 2, Torment: Tides of Numenera, and many more! I can't wait!
http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera
They aren't using the DnD system, instead they are using their own written one (which is probably based a bit on DnD anyway, haven't checked into it that much for now)
The only thing they lose is the planescape setting, which they replace with something new and up to date
Seems like Unity is the only real cross-platform game engine now. Id Tech and Unreal-based cross-platform games seem to have disappeared.
It wasn't all that great as compared to the Baldur's Gate series. I did get a sense that there were unfinished sections that were removed before release.
It can be played on most anything using an open-source clone of the Infinity engine:
http://www.gemrb.org
I've played D&D for years and the system is quite a mess. Anyways, the mechanics aren't really that useful in a computerized environment. Since Cook was working at TSR/WoTC recently he probably has some sort of license for the D&D elements, even if they are just a minor part of the backstory.
It was both better as a game and story wise. Although that very well might depend on your opinion, but i for one loved the fact that this was more or less the ONLY DnD game (or almost rpg in general) that rewards players for the SOCIAL stats instead of the more battle oriented ones. PS:T Was quite a bit more story/conversation oriented game than baldurs gate. Plus the possibilities and ways you could complete quests were quite a bit higher than BG. But that's just my opinion.
The ranking of the games during the time in my opinion:
Best social/overall rpg: PS:T + F1/F2
Best actiony rpg : Icewind dale 1/2
And BG is somewhere in between both of those spots
no i know d&d sucks as a system for videogames, what i meant was the setting.
I will wait and buy the game at full price, when i can see a product; given standard inflation rates, if it comes out in 3-4 years its the same value.