Unreal Engine iOS 'Infinity Blade' Game Released
Unreal Engine 3 now in your pocket.
UPDATE: Check out our full review on Tom's Guide.
Believe it or not, but smartphone and tablet chips today can pump out some pretty decent graphics. Rage HD from id Software proved that last month and today we have a new piece of software that shows off what that PowerVR SGX 535 chip inside the iPhone 3GS, iPhone 4 (and their iPod touch equivalents) and the iPad can do.
Chair Entertainment today released Infinity Blade, which is powered by Epic Games' Unreal Engine 3. Infinity Blade an action RPG sword-fighting game that is focused on sword battles and one-on-one boss fights set in the realm of a fully 3D castle.
“With ‘Infinity Blade,’ ChAIR has created a truly next-gen mobile gaming experience with stunning visuals and innovative gameplay designed specifically for the large, high-resolution display and Multi Touch interface on iPhone, iPad and iPod touch,” said Dr. Michael Capps, president of Epic Games. “ChAIR has a knack for making history with Unreal Engine 3, and they've done it again, this time bringing an experience on par with console games to handheld gaming devices. We’re excited to get ‘Infinity Blade’ into the hands of gamers everywhere and hope they have as much fun playing the game as we do.”
Download Infinity Blade from our Downloads section! Stay tuned for our full review.

I hope it's free roam..
Too fragmented. Doubt it will happen.
your distortion field seems fully functional.
Fail response is fail.
John Carmack said he is making an Android version of the RAGE game shown on iOS.
Also fragmentation doesn't change much. I mean do you think the problem with a
I'm not going to write my whole comment again but I'll finish the displayed sentence:
I mean, do you think the problem with a 500mhz phone, with pretty much nonexistent graphics capabilities, is that it's running Android 1.6?? All 2.x devices have OpenGL ES support.
Did you think about how many Android phones have the Power VR GPU's that will run this game?
Still think it's fragmented now?
Again, if you want the best dev support and best games, iOS is the way to go.
That is hardly true these days. Since android controls a larger share of the smartphone market world wide now and likely before the years end in US, things are shifting rapidly. Developers are out there to make money, so they are going to target the platforms with the most users. It is already happening and if you knew anything about android you would know that almost all the top iOS games are already on Android and the list keeps growing.
I agree developers will gravitate to where they can make the most money and right now the numbers are in Apples favor.
You forget, we are not just talking about iPhones. How many more millions of iPod touches are out there? So if you bring those numbers in, Apples user base is pretty big.
Either way, it dont matter to me one way or the other. I dont get all worked up about what phone people use. However, I know alot of people here do.
I have an iPhone 4 and I love it. But I am not going to bash others because they have an Android phone. One guy even went out of his way to say I was a waste of life and space because I used an iPhone. He flamed me once and then came back hours later to flame me again. I laughed and thought it was totally pathetic. Saying that, I dont worship Steve Jobs. I own a PC that I use for gaming, etc. I am more of a tech enthusiast than a blind Apple loyalist.
Finally, somebody who shares the same opinion. People here just hate the iPhone because it is the "cool" thing to hate in this micro community. The ultimate distortion reality field is the opinion of others.
It is technically less fragmented software wise than iOS. You can find iOS version statistics online too.
Keep in mind Android activations per day are over 300k and growing. Compare this to apple's announcement not too long ago that iOS activations were 230k per day (which included iPhone, iPad, and iPod). Android is taking over and people should "give a rats ass" about it...
That doesn't mean they can run games like this.
There are nearly 100 different "Android" phones out there with different amounts of processing power.
It would be a nightmare for a dev to deal with all the noobs who get mad because their entry level Android phone will not run a top-notch game.
I believe that's what the "fragmented" bit was implying..