The Graphics Cards Articles
- ATI's Radeon 2600 XT Remixed
- Hardware Companies Outside The Box
- Best Gaming Graphics Cards for the Money: September 2007
- The Best Gaming Graphics Cards for the Money Series Overview
- Best Gaming Graphics Cards for the Money: August 2007
- Leadtek's $900 Performance Leviathan
- HD 2600 & GeForce 8600: No Mid-Range?
- VGA Charts: Summer 2007
- San Base: Computer Graphics Avant-Garde
- The Best Gaming Graphics Cards for the Money: July 2007
Forum
- Phenom as good or better than Intel in gaming?
- What do you think of liquid cooling for computer components?
- Deneb won't clock as high as we'd hoped in 2008
- SFF Cases for high end build
- 3600 or 820
- Ram questions for new build
- What is the best agp board right now?
- mini-atx mobo help plz
- HTPC - Min Requirements
- comment on my htpc build?
12:33 PM - September 24, 2007 by
D. Polkowski
Source: Tom's Hardware US – Keywords: integrated, graphics, gaming, htpc
Topics: AMD/ATI
Syndication:
Source: Tom's Hardware US – Keywords: integrated, graphics, gaming, htpc
Topics: AMD/ATI
Syndication:
Table of Contents:
Doom 3
Under the Doom 3 Engine, the integrated chipsets went down face first off the high dive platform. Since the vertex processing is handled on the CPU, the intensive vertex processing showed itself to be too much for the CPU and data buses. The entry-level discrete cards had no problem doing five to six times the number of frames per second.

Best fit solution? Not for any real gamer.
We let the game determine the best fit for the integrated solutions. The game determined that a medium detail level at a resolution of 640x480 would be alright for both integrated platforms. However, the 18-19 frames per second that we got for performance begs to differ.

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