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Cyberpunk 2077 Hotfix 1.05 Launches with Major Bug Fixes

Cyberpunk 2077 Hotfix 1.05
(Image credit: CD Projekt Red)

If you've been following the recent developments surrounding CD Projekt Red and how the company has handled its latest game, Cyberpunk 2077, then you know that there has been one colossal mistake after another. PC users have had a hard time meeting the Cyberpunk 2077 System Requirements and getting strong performance while PS4 and XBox One users have had painful console experiences.

These have led to both Microsoft and Sony changing their refund process to allow frustrated owners of the game to get a refund with no questions asked. Sony then went one step further and removed Cyberpunk 2077 from its online store. The more recent development even involves the developers at CD Projekt Red addressing their frustration on how everything has been handled. 

Outside of the refunds, CD Projekt Red has announced that the outstanding issues, including the lackluster performance of the PlayStation 4 and Xbox One versions, would be addressed in two patches, which are scheduled for January and February 2021 releases. 

However, it would seem that due to the recent events, that timetable has been moved up as a new patch was released just this evening. Hotfix 1.05 addresses a huge number of bugs for both the PlayStation 4 and Xbox One versions. This is also being released for the PC very shortly.

While the list of specific fixes is way too large to include here, the patch promises "multiple stability improvements" across all platforms, but we don't know what those are specifically. This update also includes a fix for incorrectly identified AMD Ryzen processors, which led to disabled cores. 

Other PC highlights include removing the use of AVX to stop crashes on non-AVX CPUs, adjusting the lighting so ray-traced effects are not too bright and solving an issue with the Steam overlay. The company also removed the debug console to "prevent functions that could lead to crashes or blocked quests." However, it says that it plans to do something to accommodate the "modding community" in the future.

When CD Projekt Red first spoke on the issues, it assured everyone that the developers would have some time to relax and enjoy the upcoming holiday. Now it seems like that is no longer the case, as the events surrounding Cyberpunk 2077 and the mishandling of the game by CD Projekt Red's management have kicked things into overdrive.

  • Nemesia
    "While the list of specific fixes is way too large to include here"

    It's not that large to be quite honest. I have seen updates 10 times that size.

    Cyberpunk will needs months and months of optimization. Should have never been released in that state.


    Hotfix 1.05 is now live on Xbox and Playstation systems! PC version will follow soon.
    Here is the full list of changes:

    QuestsJackie will no longer disappear in The Pickup or The Heist.
    Fixed an issue preventing players from landing the helicopter in Love like Fire.
    Fixed an issue with Takemura not calling in Play it Safe.
    It's no longer possible to trigger the same dialogue twice in Big in Japan.
    Fixed an issue with Delamain appearing upside down at the end of Don't Lose Your Mind.
    Saul now correctly reaches the van in Riders on the Storm.
    Fast travelling before the encounter with Tyger Claws no longer breaks progression in I Fought the Law.
    Fixed an issue blocking progress in Ghost Town if an autosave made upon Raffen Shiv's arrival was loaded.
    Fixed an issue with not receiving new calls or messages if Happy Together failed as a result of combat.
    Elizabeth Peralez stops being excessively insistent with her calls after her job offer is refused.
    The scene with Misty and Jackie now starts properly after leaving Viktor's clinic.
    Wakako's dialogues no longer get blocked after finishing Search and Destroy.
    Walking away from Stefan in Sweet Dreams shouldn't prevent other characters from calling you anymore.
    Brick’s detonator should now be properly interactable for players to disarm. Or set off. Your call.
    Elevator doors should now correctly open in The Heist.
    Saul now correctly gets out of cars in Riders on the Storm.
    Fixed an issue with not receiving new calls or messages after running too far away from Frank in War Pigs.
    Jackie now correctly leaves the factory after the combat is finished in The Pickup.
    Fixed an issue with Militech reinforcements not spawning if driving through the gate too fast in Forward to Death.
    Skipping time while in the club in Violence no longer results in issues with progression.
    Fixed issues with starting Gig: Getting Warmer...Fixed an issue with not receiving new calls or messages after Pyramid Song has been abandoned midway.
    Fixed an issue whereby Delamain core could be already broken when player enters the Core room in Don't Lose Your Mind.
    Fixed issues with Delamain not appearing or doing nothing outside the Afterlife in The Heist.
    Fixed an issue with objective getting stuck on "Talk to Viktor" in The Ripperdoc.
    Fixed an issue whereby it was impossible to talk to the bouncer in front of Lizzie's in The Information.
    Added description for Don't Lose Your Mind in the Journal.
    Fixed an issue preventing player from saving, using fast travels, and talking to other NPCs after reloading a save with an active call with Frank in War Pigs.
    Fixed an issue with Panam not calling about any other matter until I'll Fly Away is completed.
    Fixed an issue with Dum Dum following V after The Pickup is finished.
    GameplayImproved the reaction times of NPCs taking cover.
    Corrected the number of shots needed to kill civilians from a distance while in combat.
    VisualFixed an issue with Delamain's image displayed on top of the current caller during phone calls.
    V's mouth doesn't stay open after entering the space lock in Where is My Mind.
    Fixed some UI overlap issues.
    V appears more modest in the inventory preview after the half year montage ;)
    NPCs are faster to appear in the quest area during Stadium Love.
    Added some warmth to HDR.
    Fixed T-posing NPCs in Suspected Organized Crime Activity: Just Say No and Gig: Hot Merchandise.
    Fixed an issue whereby after a braindance it was possible to be stuck in 3rd person view with no head.
    Silencer icons are no longer displayed with no image in the inventory.
    UIFixed an issue with weapon crosshair persisting on screen.
    The inventory menu no longer closes immediately after opening it for the first time after leaving a car.
    Fixed an issue whereby upon accessing a fast travel terminal the button shown on the top right corner prompting to open the quest journal would not work.
    Performance & StabilityMultiple stability improvements, including crash fixes.
    MiscellaneousOffscreen explosions make noise now.
    PC-specific Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less.
    Fixed an issue with the way Raw Input is collected.
    Removed the use of AVX instruction set thus fixing crashes occurring at the end of the Prologue on processors not supporting AVX.
    Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn't mean we don't want to support the modding community. Stay tuned for more info on that.
    Ray traced reflections should no longer seem too bright in comparison to the environment.
    Fixed an issue with Steam Overlay crash on game shutdown.
    Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it (it was a leftover file used during the development to estimate memory usage. It had no effect on how much memory was actually allocated). Perceived performance increase after editing the file may have been related to restarting the game.
    Console-specificImproved image sharpness with Chromatic Aberration and Film Grain on.
    Settings should no longer reset to default after several game session restarts.
    Fixed visual issues occurring during the transition between The Heist and Love Like Fire.
    Corrected the look of several vehicles.
    Entering combat while Synaptic Accelerator is active no longer ends in player health bar not being displayed.
    Game no longer becomes unresponsive when signing out from a profile when the controller disconnection message is visible.
    Telemetry consent request will appear once more due to an earlier issue with settings reset.
    Fixed an issue whereby it was possible to fall down the elevator shaft in Megabuilding H8 in Automatic Love.
    Reply
  • fevanson
    Really sad to see how CDProjektRed thinks a ryzen 6 core processor is on a single ccx and 8, 12, or 16 core ryzen processors won't have a performance advantage with smt enabled. I downloaded the ryzen smt enabler mod on Cyberpunk 2077 with a 2700x and I've had up to a 20% performance gain in cpu bound areas. Really sad CDProjektRed!

    Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less.
    Reply
  • Giroro
    Removing the debug console is a terrible idea, and completely tone deaf.
    The game isn't breaking because people are faffing about in the console, people are using the console to fix or (or at least bypass) game breaking bugs.

    It's like "yeah the game is broken, and now we made sure you can't do anything about it". I was willing to hold on to the game and wait, but now I want to return it out of principle. I mean, I can't return the game because no company on earth accepts returns for used PC download codes... But I want to
    Reply
  • itzmec
    I had it in my head that I wasn't going to play(buy) Cyberpunk 2077 until I was able to get my hands on a 6800xt or 3080. It now seems that the wait will be worth it. Glass half full.
    Reply
  • Mandark
    itzmec said:
    I had it in my head that I wasn't going to play(buy) Cyberpunk 2077 until I was able to get my hands on a 6800xt or 3080. It now seems that the wait will be worth it. Glass half full.
    It’s always nice to play the glad game
    Reply
  • Baxder
    itzmec said:
    I had it in my head that I wasn't going to play(buy) Cyberpunk 2077 until I was able to get my hands on a 6800xt or 3080. It now seems that the wait will be worth it. Glass half full.
    That is a good take, but I'm playing with a 2070 (Core i7/8GB RAM) and have very playable frame rates at 4k (without actually knowing them, given the complications around displaying frame rates ATM). The only setting I don't have maxed out is Ray Traced Lighting; going above "medium" with it kills the FR. I also have a couple of filters turned off. Film Grain and Chromatic Abberation, I think. PC's have had very few real problems AFAIK, so you'd be good to go if you're at or near that level of hardware. Still get the 3080, by all means, but you don't need to wait to get CP until you do.
    Reply
  • drivinfast247
    fevanson said:
    Really sad to see how CDProjektRed thinks a ryzen 6 core processor is on a single ccx and 8, 12, or 16 core ryzen processors won't have a performance advantage with smt enabled. I downloaded the ryzen smt enabler mod on Cyberpunk 2077 with a 2700x and I've had up to a 20% performance gain in cpu bound areas. Really sad CDProjektRed!

    Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less.
    Where did they say that?
    Reply
  • Murissokah
    itzmec said:
    I had it in my head that I wasn't going to play(buy) Cyberpunk 2077 until I was able to get my hands on a 6800xt or 3080. It now seems that the wait will be worth it. Glass half full.

    I was lucky enough to get one and still preferred to wait on Cyberpunk. I really want to play the game but I kinda expected the mess as no amount of polishing could prepare a game to follow the success of The Witcher 3. It's a huge release on multiple platforms and an immense player base. I'd rather wait to try the game a few months after release.
    Reply
  • purple_dragon
    CDPR should have released console versions first and squashed the major bugs and then released the PC version 3 months later. I don't prefer waiting but I'd rather have a more polished game rather than all the bugs because of launching to soon.
    Reply
  • hotaru.hino
    purple_dragon said:
    CDPR should have released console versions first and squashed the major bugs and then released the PC version 3 months later. I don't prefer waiting but I'd rather have a more polished game rather than all the bugs because of launching to soon.
    They should've halved the number of supported platforms on launch. I find it ridiculous to think a studio of their magnitude thought they could push out and support 6 versions (four consoles, PC, and Stadia) of the game at once.
    Reply