Nvidia announces SLI-accelerated physics

San Jose (CA) - Falling boulders, the ones that usually come crashing down on Indiana Jones, come with effects we expect to see in movies - but we typically cannot enjoy in video games. That is about to change. Physics is about to make its way into enthusiast computers: Nvidia's SLI physics will bring "thousands" of objects to life and realistically simulate how they interact with each other.

Physics simulation is a rare sight in video games today and an effect that is largely avoided by game designers. The behavior of independent particles - often many thousands created in scenes such as explosions or fluid dynamics - need enormous processing power to calculate the effects of their collisions.

SLI Physics will be demonstrated for the first time in a technology demo at this week's Game Developer's Conference in San Jose and Nvidia promises to launch drivers thereafter.

So, how much faster is SLI Physics versus traditional CPU physics? We have to wait to get the driver - and supporting applications - into our hands to be able to judge the capability of the technology. Nvidia gave out some preliminary figures achieved in a demo that shows 15,000 boulders colliding with each other. The demo, aptly nicknamed "BoulderMark" was run by an SLI Physics enabled machine and GeForce 7900 GTX graphics cards with 64.5 frames per second while the CPU-only system topped out at out 6.2 frames per second.

Nvidia could be first to market with accelerated physics, but there will be more options to bring more realism to the desktop. Ageia - a company that licenses its physics technology to other companies - announced their PhysX physics processing unit (PPU) last year at GDC. Boards were promised to start selling Q3 of last year and are now scheduled to be available from manufacturers such as Asus and BFG in the second quarter of this year for prices between $100 and $400. Ageia's physics software currently has the advantage of having been available for some time, which allowed the technology to be integrated in several games such as Ghost Recon Advanced Warfighter and the Unreal Engine 3. Sony is also using the software in their upcoming PlayStation 3 console.

Nvidia provided only vague statements when asked about how SLI will compete against Ageia. "Having a dedicated processor for physics is a good thing. Ageia making physics the forefront is also a good thing," company representatives said. However, they also pointed out Nvidia's advantage in the market: More than six million SLI systems have been sold and dual-graphics systems are a common sight in the enthusiast market. Millions of installed video cards can be quickly converted to use SLI Physics as a result. The question is how quickly game developers will be reacting to the availability of SLI Physics.

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Humphrey Cheung was a senior editor at Tom's Hardware, covering a range of topics on computing and consumer electronics. You can find more of his work in many major publications, including CNN and FOX, to name a few.