Nvidia demonstrated the new release of the Application Acceleration Engine, AXE 2.0. The new version is optimized to run on the new Quadro Fermi cards, but will run on any G92 or later generation cards. These engines allow for interactive ray-tracing where the user can interact with the ray-traced scene quickly without an extensive wait for re-rendering.
Nvidia’s 'mental images' division also demonstrated its iRay application, which takes the above capabilities and adds physically correct global illumination to the features. Global illumination is critical for correct lighting in most 3D digital content creation and the ability to view and interact with a globally illuminated scene will greatly accelerate the ability of artists to work quickly. In addition iRay supports network distributed rendering across GPUs.
Nvidia partners like The Foundry, RTT, and Bunkspeed also demonstrated their applications making use of CUDA-accelerated interactive ray-tracing. RTT’s application actually calculated airflow over the model and rendered the model, interactively, both using CUDA, while Bunkspeed’s SHOT uses mental images' iRay to provide interative ray tracing and global illumination.
In a few GPU generations, these can be expected to proceed from ‘interactive’ to ‘real-time’ and we should start seeing the use of real-time ray-tracing and global illumination in games.
This really does make "interactive" ray-tracing possible for the first time on a desktop... awesome. This is the sort of application the Fermi architecture really excels at. The emphasis Nvidia places on this market is probably the main reason I'll be going with a Fermi based solution for my next build, and not an Evergreen.
this is good news. so are there 3d modeling applications that makes use of the gpu? maya/3ds?
i7 970 extreme (the old quad core one) = 48 Gflops, these video cards = 1000 to 2000 Gflops.
any demos of real time raytracing? (20, 30fps, reasonable res ect)
obviously images like the above which look REAL aren't gonna be real time yet, but some form of awesome raytracing might be.