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The 1080p medium results, like the 4K ultra results on the next page, are more academic than meaningful. Some people might prefer the higher framerates over image fidelity, but in pursuit of those framerates, CPU bottlenecks become much more of a factor. We're only providing limited commentary here.
The overall margin between the 7700 XT and 4060 Ti shrinks to 2% at 1080p medium in favor of AMD. Ray tracing games still favor Nvidia, while rasterization games tend to favor AMD's chip. Across our full test suite, the difference ranges from -34% (Minecraft) to +26% (A Plague Tale: Requiem). About half of the games show less than a 10% gap.
All of the rasterization games now easily clear 60 fps and even 100 fps, with four games even pushing past 200 fps. The ray tracing games are a different matter, with three games — Bright Memory Infinite benchmark, Cyberpunk 2077, and Minecraft — still coming up shy of the 60 fps mark. Turning off ray tracing can, of course, get any of those games well above 60 fps at 1080p.
You can peruse the charts below, and if you see anything particularly interesting, let us know in the comments. Otherwise, let's head to the opposite end of the spectrum and punish the GPUs with 4K ultra settings.

















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Jarred Walton is a senior editor at Tom's Hardware focusing on everything GPU. He has been working as a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. From the first S3 Virge '3D decelerators' to today's GPUs, Jarred keeps up with all the latest graphics trends and is the one to ask about game performance.