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Dropping to 1080p medium settings means the CPU and other system bottlenecks will become more of a factor, and of course, the added VRAM on the 4060 Ti 16GB really won't help here. These results are more for completeness than because we feel they're super important, so we'll limit our commentary.
As expected, the 4060 Ti 16GB and 8GB again deliver equivalent results, with the RTX 3070 dropping just slightly behind them. That's probably because the larger L2 cache on the 4060 Ti has even better hit rates when running lighter workloads, thus improving overall throughput.
AMD's RX 6800 is also right in the same ballpark overall, while the 6800 XT delivers 9% more performance overall. Let's move on to the rasterization and ray tracing suites for additional detail.










As we saw at 1080p ultra, AMD also holds an advantage at 1080p medium. The 6800 is 10% faster than the 4060 Ti 16GB, while the 6800 XT delivers 19% better performance — both of those margins are lower than what we saw at ultra settings, as other factors start limiting performance.
Looking just at the 6800 XT, since it's the closest competitor to the 4060 Ti 16GB, the performance advantage here ranges from 8% (Flight Simulator, Warhammer 3) to as much as 34% (Borderlands 3). The AMD lead in a few games, like Watch Dogs Legion, shrank a lot compared to ultra settings, though A Plague Tale: Requiem did increase AMD's lead to 30%. (That and Flight Simulator are the only two games where 1080p favored AMD more than 1080p ultra.)







Ray tracing still favors Nvidia GPUs, though overall, it's a margin of error (3%) difference between the RX 6800 XT and the RTX 4060 Ti 16GB. Nvidia does claim that win, thanks in particular to Minecraft, where it still holds on to a 34% lead — the other five games are less than a 10% lead for Nvidia, with half of the games favoring AMD's GPU.
There's still the matter of upscaling and DLSS, which skews things far more in favor of the Nvidia GPUs. Even if FSR2 could deliver equivalent quality (it doesn't), DLSS upscaling support is more prevalent, particularly in ray tracing games. Thankfully, the majority of new releases that support ray tracing also have FSR2 and even XeSS support, in addition to DLSS and DLSS 3.
Anyway, that's enough of 1080p testing. Let's see what happens at higher resolutions.
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Jarred Walton is a senior editor at Tom's Hardware focusing on everything GPU. He has been working as a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. From the first S3 Virge '3D decelerators' to today's GPUs, Jarred keeps up with all the latest graphics trends and is the one to ask about game performance.