Vista Workshop: More RAM, More Speed

Driver Issues

The WoW64 subsystem is limited to the so-called user mode, i.e., applications launched by the user. When operating in kernel mode, all files have to be available in 64 bit format.

Since all device drivers require kernel-mode access, it is no longer possible to use 32 bit drivers, even if they were written specifically for Windows Vista. Also, not all device drivers that Microsoft offers through Windows Update are available as 64 bit drivers. This also includes devices that you may be used to attaching quickly and simply via USB.

Especially problematic are more exotic devices, such as older scanners or COM-port adapters; these may encounter driver problems and may thus not be usable under 64 bit Windows.

CoreTemp won't run in the standard Windows configuration

Without a proper driver, the application is unable to display any readings.

In some cases, you may need device drivers even without using hardware. One such example would be applications that read data from the CPU or memory using the SM-Bus. While CPU-Z and Speedfan ran flawlessly, we had to disable driver signatures for CoreTemp, even though it possesses a 64 bit driver component. Copy protection drivers used by older games may also cause problems. Games that carry the "Games for Windows" logo, on the other hand, are safe and will run smoothly.

  • anonymous x
    Crazy
    Nice article!
    Reply
  • trifler
    We need to see benchmarks comparing Vista with 2MB, 4MB, and 8MB. I can't tell my boss that the new high-end computers should have 8MB without some numbers.
    Reply
  • I think meant GB not MB there Trifler... 8MB of ram is not very much... and a "high-end computer" should have at least 2GB of RAM for a 32-bit system, and is OS dependant for 64-bit systems... vista depends on the ver you use as to how much ram is max.
    I have 1 GB of RAM and am using 80% after a normal boot (plus a few non-essential apps... but they make doing things easier
    Reply
  • SkyPRZ
    There is a "test setup" but not followed by any test but directly by the conclusion.
    Did I miss something?
    Nevertheless I've already built a system with Vista 64 & 8GB ram few weeks ago and wanted the test to comfort decisions I made.
    Reply
  • trifler
    Bleh I meant GB not MB in my earlier comment...
    Reply
  • master9716
    with 2 gigs of ram my 64bit runs ultra fast compared to 32bit , I have 3 hdds quad 6600. it should be the otherway around though . On my laptop with 1.5 gigs vista basic runs prety bad I will reinstall see what happens . We need to see some load time benchmarks !!! eventhough this is an old article
    Reply
  • Darthb0b0
    on page 7, how are you changing the amount of ram a particular app is using? is this only applicable to 64-bit windows, or could you also change this with 32-bit?
    Reply
  • Darthb0b0
    One other thing. on page 5 you say that w/4gb of ram it has no benefit to go to 64 bit due to the larger memory foot print required - essentially eating up the extra memory. The extra system memory used is 757 - 549 = 208. Yet the extra addressable memory gained is 4096 - 3581 = 515. The difference is still a net gain of 307mb of ram. Or am I missing something?

    Also, is the reason that only 3.5GB is available in the 32-bit environment due to the 512mb video card and MMIO? If so, what will happen in a 32 or 64 bit system if you have a video setup with 2gb of video ram? Will you only have 2GB of main memory available?
    Reply
  • Darthb0b0
    One answer found:

    Significant chunks of address space below 4GB (the highest address accessible via 32-bit) get reserved for use by system hardware:

    • BIOS – including ACPI and legacy video support

    • PCI bus including bridges etc.

    • PCI Express support will reserve at least 256MB, up to 768MB depending on graphics card installed memory

    Reply
  • Darthb0b0
    Reply