LightWave 3D (Modeling): Editing Project
|Elapsed Time||53.7 s|
|Data Read||196 KB|
|Data Written||550 KB|
|Disk Busy Time||0.011 s|
|Average Data Rate||65.89 MB/s|
Last week Intel launched its Xeon E5 processors, which we reviewed in Intel Xeon E5-2600: Doing Damage With Two Eight-Core CPUs. Applications like Cinebench 11.5, based on Maxon's Cinema 4D modeling/animation/rendering title, 3ds Max, and Vue 8 made it pretty clear that processing horsepower is perhaps the most in-demand resource in a workstation. As a result, it's easy to put all of our emphasis on CPU and graphics performance, overlooking the impact of storage altogether.
Editing a rendering project is not very resource-intensive because it depends on a lot of user input. Consequently, 89% of the operations in our trace occur at a queue depth of one. Most of the data transferred is random in nature, and a majority of operations are 4 KB in size, since any given project involves a lot of small, modular components.
- 89% of all operations occur at a queue depth of one
- 88% of all data transferred is random
- 60% of all operations are 4 KB in transfer size
- 16% of all operations are smaller than 512 bytes in transfer size