HTC today revealed that Rift owners will have access to Viveport in September.
Vicon is taking the location-based VR (LBVR) business model seriously and its doubling down on its efforts to be a leader in the space at Siggraph 2018.
WorldViz today revealed a new edition of its VR development platform. The latest version offers support for Microsoft Windows MR, HTC Vive Tracker and more.
Pimax's latest backer update reveals that the company underestimated the GPU requirements to drive the Pimax 8K headset.
Survios’ new VR game lets even the rhythmically challenged mix an impressive list of electronic songs in an imaginative, colorful virtual world.
Now you can browse the web with your Daydream headset. Google released a Chrome browser designed for its VR platform.
The rumors were true; Nvidia is working on a new display interface standard for its upcoming graphics cards. However, it’s not a new port.
Two years into consumer VR, Valve's list of top selling VR titles reveals that the earliest developers had some of the best ideas.
Valve is making progress with multi-room VR configurations using SteamVR Tracking 2.0--the latest SteamVR beta update can address up to 16 base stations.
The HP Windows Mixed Reality headset offers a handful of excellent features, but the product value is marred by a handful of poor design choices and a high asking price.
Pimax issued a backer update saying that it once again missed its projected delivery timeframe, but it’s gearing up for mass production over the summer.
The fight between Facebook and Zenimax isn’t over, but the tables have shifted. A U.S. District judge cut Facebook’s burden from $500 million to $250 million.
Oculus revealed new minimum and recommended system specs for the Rift, and they don’t include Windows 7 and 8.1, so it's time for Rift owners to get Windows 10.
Lucid is shifting away from the hardware business. The company is now licensing its 3D Fusion AI-based depth sensing technology to device manufactureres.
Valve’s new SteamVR Skeletal Input technology enables game developers to use your actual hand motion to animate virtual avatar hands in SteamVR games.
Valve's second-gen Knuckles prototypes feature improved ergonomic and structural design, a thumbstick instead of a trackpad, and new force sensor inputs.
Microsoft seems to have abandoned its plans for console VR, leaving Sony’s PSVR in a class of its own.