AMD Questions Nvidia Kepler's DirectX 11.1 Support

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Kevin Parrish
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Kevin Parrish has over a decade of experience as a writer, editor, and product tester. His work focused on computer hardware, networking equipment, smartphones, tablets, gaming consoles, and other internet-connected devices. His work has appeared in Tom's Hardware, Tom's Guide, Maximum PC, Digital Trends, Android Authority, How-To Geek, Lifewire, and others.

  • wanderer11
    Most games are still DX9. Does it really matter if they do/don't support DX11.1?
    Reply
  • JOSHSKORN
    wanderer11Most games are still DX9. Does it really matter if they do/don't support DX11.1?You're most likely right. We won't see anything much better until the new consoles come out. By that time, we may have DX 12 and then, devs will finally start focusing much more on DX11 or 11.1.
    Reply
  • siman0
    um most right no have a DX10 compatible card as par steam.
    Reply
  • alvine
    I'm happy to hear that since I have a 7970, but I'm not getting windows 8 for sure
    Reply
  • JJ1217
    Until DX 11.1 is put on Windows 7 I can't foresee its features used in future games. Just like catering for consoles game developers will cater for its largest potential market.
    Reply
  • phishy714
    "ALSO:

    The feature the color RED. It is MUCH cooler than the dumb color green that nvidia is sporting!!!"

    DX11.1 vs DX11 is about as relevant as the above statement. You have a great foothold in the GPU department AMD, don't screw it up like the advertising for your bulldozer cpu's did.
    Reply
  • dweezled
    So let's get this straight: Nvidia says it supports the DX 11.1 features that are "useful for gaming", not all DX 11.1 features and AMD says it supports all DX 11.1 features. Assuming both companies are correct with their statements the question remains do the missing DX 11.1 features from Nvidia make a difference for gaming or not? This article doesn't answer the question. In other words does "target indpendent rasterization", "UAV", "Sum of Absolute Differences" make any difference in gaming? If so seems like AMD would have an advantage.
    Reply
  • mayankleoboy1
    including Target Independent Rasterization, UAV improvements and Sum of Absolute Differences,

    Most of these are not used in games at all. Most of it is used in Direct2D things.
    Reply
  • Wisecracker
    Seems to me AMD is intent on serving (and pushing) the furtherance of OpenCL and the advances of Direct Compute in 11.1.

    It's understandable, and good for AMD, as stream processing and physics acceleration would likely gain a healthy boost from API advances and the GCN arch.

    I suspect there are gains to be realized for nVidia, too, but Kepler was a step back in the compute department. Whether this is due to their focus on their own stuff, physics, CUDA, etc. ... Who knows?

    Reply
  • Old_Fogie_Late_Bloomer
    Honestly, I'll care when DirectX 11.1 runs on Windows 7, and not before.
    Reply