What Does The Future Hold For AMD's Mantle?

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Niels Broekhuijsen
Contributing Writer

Niels Broekhuijsen is a Contributing Writer for Tom's Hardware US. He reviews cases, water cooling and pc builds.

  • jkhoward
    Without Mantle we wouldn't have DX12/Vulkan as we do today.

    Thank you for your hard work and pushing the pendulum AMD!
    Reply
  • Martell1977
    So the primary intention was to light a fire under the butts of the other API companies. Good job AMD, now lets see if they can leverage Samsung's 14nm process for their new architecture and get Intel sweating a bit.
    Reply
  • tastyKake
    At first I thought this would hinder progress with proprietary contracts on what games could and couldn't have it, and then it being outside of Direct-X. I'm glad this was just a bar raiser for everyone else, I look forward to what the next generation of graphic APIs has to offer.
    Reply
  • Calculatron
    There is a similar conversation happening over on Tek Syndicate.

    My chime in was that, even if Mantle is rendering "obsolete" by DirectX12, it has served its purpose. AMD will keep Mantle around for a bit, just to make sure that DirectX12 doesn't stagnate like DirectX11 did.

    Even if DirectX12 "wins" - AMD still wins, because software is catering more to their (current) hardware. Also, now someone else is doing the heavy work. Mantle will probably integrate any features that DirectX12 develops, and vice-versa. Tech Darwinism at its greatest.
    Reply
  • Shankovich
    Seems to me that Mantle was more of a skeleton for DX12 and Vulcan, and future releases will be just that as well, which of course is a very good thing! Thanks AMD, you got the ball rolling on what too many people were afraid to do for too long.
    Reply
  • Wisecracker
    Sony and Microsoft, if so inclined, could support Mantle in game engines for cross-platform development.

    Reply
  • turkey3_scratch
    Vulcan? Is DX12 not good enough? I'd rather have one uniform API that all companies work together on (DX 12) rather than 3 competiting ones TBH, because it gets harder on the game developers themselves.
    Reply
  • none12345
    "Vulcan? Is DX12 not good enough? I'd rather have one uniform API that all companies work together on (DX 12) rather than 3 competiting ones TBH, because it gets harder on the game developers themselves. "

    Except directx12 is microsoft windows 10 only. So, if you want only one, then it would be vulkan, which will work on every platform.
    Reply
  • 8R_Scotch
    PC gaming is gaining momentum. The market value is growing fast. Windows 10 promises better gaming focus, including some pretty exciting news about DX12.

    AMD has had a hand in this, they deserve some good PR for committing to this, specially in their "underprivileged" financial position, compared to Intel and nVidia. They gave the industry a very good nudge and aren't going to sit on it now that it's done it's job.

    AMD is coming out a much more open and consumer friendly brand than nVidia lately. I hope they manage to grab some foundries for the next gen, with the promises of VR optimization and Oculus partnership, new memory systems...
    Reply
  • compvter
    @8R_Scotch what do you mean lately? IMO AMD has always been more open and consumer friendly. Problem is that Nvidia sometimes (or even often) has better product, although usually AMD has better performance price ration.

    Still, i am bit sad if AMD indeed shuts mantle down. It would have been perfect api for legacy windows platforms and for those who say opengl/glnext or whatever is better option... well how many opengl only games we have? Hopefully this will change because of steam machine, but based on past trend of opengl i wouldn't count on it.
    Reply