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Respawn Confirms Development Of 'Titanfall 2'

Believe it or not, it's been just over a year since Electronic Arts released Titanfall on the PC, Xbox 360 and Xbox One. To celebrate the anniversary, Vince Zampella, CEO of Titanfall developer Respawn Entertainment, took to the Titanfall website to announce that all map packs released for the shooter will be made available for free. To acquire these maps, simply load up the Origin client on the PC and download the Season Pass. Xbox gamers can get the season pass from the Xbox Store.

"We've been overwhelmed by the amount of support from our community," Zampella said. "You've given back to us by creating costumes, videos, tournaments and art inspired by the game that continues to amaze the team here at Respawn. In turn, we've worked hard to create new modes and features as well as maps to show our commitment to you and keep giving you more reasons to enjoy Titanfall."

But that's not the only good news. IGN managed to talk with Zampella just before the BAFTA Game Awards on Thursday to talk about Titanfall, which was nominated for three categories. The Respawn CEO and founder wasted no time in revealing that the studio is currently working on the sequel.

"I guess EA announced a sequel, so I could play coy and pretend I don't know anything about it, or… yeah," he told IGN. "So we're working on a sequel. No official name yet, but we're working on that. That's the main focus but we're starting up a second team and doing some smaller stuff too. Small, exploratory, taking it slow! It'll be multiplatform."

Zampella, along with Respawn COO Dusty Welch, indicated that the team plans to expand the lore of Titanfall in the second installment. As far as adding more single-player content, that seems to be up in the air for the moment. Zampella appears to be keen on the idea of multiplayer-only gameplay, as he has no regrets about how the original Titanfall has played out.

"We set out to do it and it was one of our goals," Zampella admitted. "I mean it obviously prohibits a certain group of people playing the game, and as content creators you want to get into as many people's hands as possible. We put some single-player elements in there though, and tried to mix it up."

He also admitted that with the original Titanfall, the single-player elements could have been more obvious, as many players were too involved with the action to notice them. He said there's a fine line between being intrusive and providing gameplay that many Titanfall players may or may not want.

For Titanfall 2, Zampella said that he wants to handle the DLC a bit differently. He brought up Evolve as an example, as fans of the four-on-one monster hunting shooter are "united" thanks to free maps that all Evolve players can use. Titanfall's current method of delivering content packs is a bit "messy."

"I think having the maps like that in packs, it does split the community and it makes it harder for matchmaking, it's messy," he said. "I don't know we won't do it again, I can't say that for sure, but the idea would be to do something different."

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  • dstarr3
    Because Titanfall was such a rousing success, especially after its first week after launch.
    Reply
  • Nossy
    I would've bought it if it had a single player campaign.
    Reply
  • gggplaya
    Maybe they'll compress the audio this time for PC users, now that practically everyone is using a SSD with lower capacity.
    Reply
  • ohim
    Success or no success.. am i the only one who hates this 1-2 year release date of another successor ? Are we getting like the phone industry where there`s a new model at less than 1 year a part ?
    Reply
  • surphninja
    Franchises are fine, but there needs to be a fair amount of time in between releases, especially if there's DLC. The worst thing about call of duty is the new game every year, so you're always having to buy a new game or new DLC, and there's ever any time to just enjoy the game without being expected to shell out more dough.


    "...simply load up the Origin client..."

    That part of the sentence sent a chill up my spine and made me cringe. It would be nice to play EA games on pc, but it's not worth downloading the Origin client.
    Reply
  • ubercake
    I bought Titanfall for PC when it came out and didn't play it all that much because most of my time on PC gaming is with either BF4 or Rocksmith 2014. When I first played it, I thought it was pretty good and a fresh change from the standard shooter, but was more concerned with getting my unlocks in BF4.

    Flash forward to last month...

    The deluxe edition (has all of the DLC/expansions) went on sale on Games with Gold on the Xbox One last month for $12.50 and I bought it to see how it played on the Xbox One compared to the PC version (I have a 3930K and GTX980 so the graphics are great on PC).

    I have never like playing shooters let alone multi-player shooters on a console because I don't have my Kb/Mouse combo (I couldn't stand playing BF Hardline Beta or COD Ghosts on the console at all), but this game somehow makes a shooter fun and competitive for anyone with the controller on a console. The graphics and surround sound are also great on the Xbox One (of course they're better on the PC, but comparatively impressive on the Xbox One).

    I haven't been too impressed with these "next-gen" console games in general, but I will say Titanfall on the Xbox One has become one of my favorite multi-player shooters and games ever.

    I'm definitely looking forward to part deux and will be playing that game on the console.
    Reply
  • Never4Nothing
    Titanfall is a fun game, but the decision to use a half @ss aimbot known as a "Smart Pistol" was a terrible decision. "Gamers HATE aimbot cheaters so let's just include one in our game so gamers can hate it right away!" I hope they listen to the gaming community on the next version.
    Reply
  • ubercake
    15475701 said:
    Titanfall is a fun game, but the decision to use a half @ss aimbot known as a "Smart Pistol" was a terrible decision. "Gamers HATE aimbot cheaters so let's just include one in our game so gamers can hate it right away!" I hope they listen to the gaming community on the next version.

    At first, I thought it would be like an aimbot-enabled gun too. After playing the game quite a bit, I now don't consider the smart pistol a problem only because it takes a while to lock on to other players It is really hard to be competitive in a 'Pilot Hunter' match (think team deathmatch if your not familiar with this game mode) using the smart pistol against decent players because of the slower lock-on. It does lock on to AI grunts and spectres quickly so it gives even beginning players a chance to contribute to their team. The smart pistol is slow to lock on to other players even with the 'enhanced aiming' tactic chosen so there is definitely a disadvantage to using the smart pistol over any firearm you manually aim.

    On the other side of the coin, if you're not very good with your aim on a console's controller, you can still have a decent amount of fun using it by picking up the grunts and spectres for your team as well as the occasional player who's not paying attention.
    Reply
  • Never4Nothing
    Ubercake. I can understand your assessment of the Smart Pistol for the "Noob" console players who obviously is not a Gamer and wants an easy gun to get kills with, but that just leads to my point. It ruins the game when you have a bunch of players using auto-targeting weapons on small maps. Auto-targeting on PC game is NOT accepted by the gaming community. I know many people who hate Titanfall because of the Smart Pistol, it's a shame because it is a great game and deserve more recognition.
    Reply
  • ftw2
    I enjoyed the game for PC. had a lot of fun. Sure bf4 is better overall and has way more content, but I wasn't dissappointed by titanfall. They play a lot differently.

    The smart pistol is fine. It's no match for most of the other weapons in a head to head encounter.
    Reply