Stalker: Clear Sky - Is Your System Ready?

Water Test

The following pictures compare the illumination quality at the maximum setting; the order is: static illumination, dynamic illumination of objects, dynamic illumination, extended dynamic illumination, and extended dynamic illumination of objects.

In this test scene, Stalker stands at the pumping station in the swamp and has free view of the water’s surface. These test images show the largest aesthetic difference by using the different illumination models. The camouflage net is only completely visible in static illumination mode (first picture). When using other illumination models, it almost completely disappears. The campfires in the background also can only be seen with static illumination (first picture) — when using the other illumination models, the flames are covered by fog or bushes.

When taking a closer look at the background, you see that the haze is missing with static illumination, which lets you see more trees on the horizon. This may be an explanation for the relatively low frame rate, because the difference between static and dynamic illumination is only 9%. You can see the largest visual quality loss in the water because the static illumination setting hinders all reflections, making the surface ugly and giving it a uniform pattern.

In images 2 and 3, you can see the differences between object illumination and normal illumination. With dynamic illumination of objects (image 2) the weapons shine on the wooden footbridge, although they are in the shadows. When using the dynamic illumination setting (image 3) the position of the sun changes, which you can see from the shadows. The weapons on the wooden foot bridge don’t glow anymore, but are illuminated by a global light source and now have shadows. Another difference is the bushes in the water: with object illumination they are bright; without, they are dark because they only get illuminated by a global light source.

It is hard to see where the performance loss between extended dynamic illumination and extended dynamic illumination of objects comes from. The waves on the water surface are a little softer, and many objects are further illuminated; the fog should be computed a little more precisely.

You can easily avoid static illumination, because the performance loss compared to dynamic illumination of objects is only 9%. In return for that small decrease you get water reflections, although the range of view decreases because more fog covers the horizon. In DirectX 10 mode (extended dynamic illumination) the visual differences between normal and object illumination are rather low, but the frame rate drops significantly. You should probably avoid the maximum illumination setting.

Swipe to scroll horizontally
Water Test, 1920x1200, 0AF, 0AAfpsPercent
Static Illumination45100
Dynamic illumination of Objects4191
Dynamic illumination3680
Extended Dynamic illumination2760
Extended Dynamic illumination of Objects1124
  • V3ctor
    Page 7 is not available... It gives an error, as if the page doesn't exist.
    Reply
  • magicandy
    Aside from the numerous pages that don't work, was a 24-page analysis of STALKER, a fairly mediocre shooter, really necessary? Is a 24-page analysis of any game necessary? Sigh anything to please devs and grab ad dollars -_-
    Reply
  • pogsnet
    Now crysis is obsolete =p
    Reply
  • haplo602
    hmm ... I loled when I saw the graphics error in the water tests. the camo-net disappeared everywhere it obscured water in all modes other than static. but you get a nice looking water effect :-)

    I was wondering if I can get this game to run on reasonable terms on a HD4670 or HD3850. Based on the HD3870 results, it looks like it would be playable ...
    Reply
  • cangelini
    V3ctorPage 7 is not available... It gives an error, as if the page doesn't exist.
    Not sure what you're seeing (or not, in this case), but everything is working over here. Any more detail?
    Reply
  • randomizer
    magicandySigh anything to please devs and grab ad dollars -_-Dude, the GSC can't even afford to hire a dozen half-decent developers, let alone pay for ads.
    Reply
  • blackwidow_rsa
    I had 'page not found' errors too, but they seem fixed now
    Reply
  • randomizer
    No page errors here.
    Reply
  • ravenware
    Nice article, I liked the quality comparisons a lot
    Reply
  • xx12amanxx
    I like the article ive been playing this on a 4870 for about a week now and absolutly love it!
    Reply