KryoTech's Cool Athlon 900 MHz

Windows 98 - 3D Gaming Performance

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Dogath Moor Zoological GardensHeader Cell - Column 1 Header Cell - Column 2 640x480x16Header Cell - Column 4
Pentium III 50055.9Row 0 - Cell 2 Athlon 50069.0
Pentium III 55059.8Row 1 - Cell 2 Athlon 55069.6
Pentium III 60063.3Row 2 - Cell 2 Athlon 60070.0
Pentium III 65065.8Row 3 - Cell 2 Athlon 65070.1
Pentium III 533B57.0Row 4 - Cell 2 Athlon 70070.2
Pentium III 600B64.5Row 5 - Cell 2 Athlon 75070.2
Row 6 - Cell 0 Row 6 - Cell 1 Row 6 - Cell 2 KryoTech Cool Athlon 80070.2
Row 7 - Cell 0 Row 7 - Cell 1 Row 7 - Cell 2 KryoTech Cool Athlon 90070.2

The results scored with Athlon are more interesting from a GeForce-evaluation perspective than from a processor-performance stand point. You can see what several people feared, GeForce's T&L-unit is max'ed out. A card without integrated T&L but the same fill rate as GeForce would most likely score higher and of course you would see scores scaling with the processor performance. At the same time we can see that Pentium III does not reach the limit of GeForce's T&L, thus it's still scaling. This should give you a very good idea about Athlon's real 3D-performance. It's evidently way ahead of Pentium III and Pentium IIIB.

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Quake 3 Arena - 640x480x16Header Cell - Column 1 Header Cell - Column 2 NORMAL - Q3DEMO1Header Cell - Column 4
Pentium III 50085.1Row 0 - Cell 2 Athlon 50094.3
Pentium III 55091.7Row 1 - Cell 2 Athlon 55099.8
Pentium III 60096.7Row 2 - Cell 2 Athlon 600105.5
Pentium III 650102.4Row 3 - Cell 2 Athlon 650109.4
Pentium III 533B88.4Row 4 - Cell 2 Athlon 700113.7
Pentium III 600B96.1Row 5 - Cell 2 Athlon 750116.9
Row 6 - Cell 0 Row 6 - Cell 1 Row 6 - Cell 2 KryoTech Cool Athlon 800120.7
Row 7 - Cell 0 Row 7 - Cell 1 Row 7 - Cell 2 KryoTech Cool Athlon 900125.4

Q3 Arena enjoys the 900 MHz speed the KryoTech unit has to offer giving us the highest score of 125.4 FPS. Also, the slower 300 MHz L2 of the Athlon 900 MHz doesn't affect the CPU scaling much at all. Looking at those results and comparing them to the DMZG-scores makes one almost happy that Q3Test does not use GeForce's T&L-engine. However, we shouldn't forget that Q3Test uses a lot less polygons than DMZG.