Socket 478 Exhausted: Pentium 4 With Dual DDR500 Running At 1000 MHz FSB

Test Setup

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General Hardware
MotherboardSoyo P4I875P, Intel 875 chipset
ProcessorIntel Pentium 4 Northwood 3.2 GHz HT (FSB800)
RAM2x 512 MB Corsair TWINX PC40002x 512 MB Kingston HyperX PC40002x 512 MB OCZ PC4000 Dual Channel Gold
Hard DiskWestern Digital WD2500JB, 250 GB, 7,200 rpm, UltraATA/100
Graphics CardAsus V8460, GeForce 4 TI4600, 128 MB
Network Card3COM 3C905-TX
Drivers & Configuration
Graphics DriverDetonator 4 Series Version 44.03
Chipset DriverIntel Application Accelerator 3.0
DirectX Version9.0b
Resolution1024x768x32, 85 Hz
OSWindows XP Professional SP1
Benchmarks
Bapco Sysmark 2002Version 1.0
Quake III ArenaPatch V1.16640x480 - 16 bit / 1024 x 768 - 32 bitTimedemo1 / demo demo001 / nv15democommand line = +set cd_nocd 1+set s_initsound 0Graphics detail = Normal
Splinter CellVersion 1.2b2_2_1_KalinatekDemo1024x786 32 Bit / no soundShdow resolution
3DMark 2003Version 3.2.0Graphics and CPU Default Benchmark1024 x 786 - 32 bit
PCMark 2002 Pro PackBuild 101CPU and Memory Tests
SiSoftware Sandra Standard 2003 SP1Version 2003.3.9.44CPU MultiMedia / CPU ArithmeticMemory Bandwidth Benchmark
Newtek LightwaveVersion 7.5 - Build 572Render First Frame = 1Render Last Frame = 60Render Frame Step = 1Rendering Bench"SKULL_HEAD_NEWEST.LWS"Show Rendering in Progress = 320x240Ray Trace Shadows, ReflectionRefraction, Transparency = onMultithreading = 8 Threads
Mainconcept MPEG EncoderVersion 1.3.11.2 GB DV to MPEG II(720x576, Audio) converting
Xmpeg 4.5AMD : Otimized MMX iDCTIntel : Otimized SEE2 iDCT
WinRARVersion 3.2178 MB Wave file, Compression = BestDictionary = 4096 kB
Maxon Computer Cinema 4D XL 8Version 8.100Rendering in 1028 x 1024, "Stairs.c4d"
magix mp3 maker platinumVersion 3.04 D178 MB Wave file, 44100 HzVBR = on and Quality
Comanche 4 Demo1024 x 768 / 32 bit / Audio = off
Discreet3D Studio Max 5.1Characters "Dragon_Charater_rig"Rendering Single, 1024x768
Unreal Tournament 2003Version 2206system/benchmark.exe1024 x 768 / 32 bit / Audio = offTexture Detail = NormalCharacter Detail = NormalWorld Detail = HighestPhysics Detail = Highall = on, Decal Stay = High