Socket 478 Exhausted: Pentium 4 With Dual DDR500 Running At 1000 MHz FSB

Test Setup

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General Hardware
Motherboard Soyo P4I875P, Intel 875 chipset
Processor Intel Pentium 4 Northwood 3.2 GHz HT (FSB800)
RAM 2x 512 MB Corsair TWINX PC40002x 512 MB Kingston HyperX PC40002x 512 MB OCZ PC4000 Dual Channel Gold
Hard Disk Western Digital WD2500JB, 250 GB, 7,200 rpm, UltraATA/100
Graphics Card Asus V8460, GeForce 4 TI4600, 128 MB
Network Card 3COM 3C905-TX
Drivers & Configuration
Graphics Driver Detonator 4 Series Version 44.03
Chipset Driver Intel Application Accelerator 3.0
DirectX Version 9.0b
Resolution 1024x768x32, 85 Hz
OS Windows XP Professional SP1
Benchmarks
Bapco Sysmark 2002 Version 1.0
Quake III Arena Patch V1.16640x480 - 16 bit / 1024 x 768 - 32 bitTimedemo1 / demo demo001 / nv15democommand line = +set cd_nocd 1+set s_initsound 0Graphics detail = Normal
Splinter Cell Version 1.2b2_2_1_KalinatekDemo1024x786 32 Bit / no soundShdow resolution
3DMark 2003 Version 3.2.0Graphics and CPU Default Benchmark1024 x 786 - 32 bit
PCMark 2002 Pro Pack Build 101CPU and Memory Tests
SiSoftware Sandra Standard 2003 SP1 Version 2003.3.9.44CPU MultiMedia / CPU ArithmeticMemory Bandwidth Benchmark
Newtek Lightwave Version 7.5 - Build 572Render First Frame = 1Render Last Frame = 60Render Frame Step = 1Rendering Bench"SKULL_HEAD_NEWEST.LWS"Show Rendering in Progress = 320x240Ray Trace Shadows, ReflectionRefraction, Transparency = onMultithreading = 8 Threads
Mainconcept MPEG Encoder Version 1.3.11.2 GB DV to MPEG II(720x576, Audio) converting
Xmpeg 4.5 AMD : Otimized MMX iDCTIntel : Otimized SEE2 iDCT
WinRAR Version 3.2178 MB Wave file, Compression = BestDictionary = 4096 kB
Maxon Computer Cinema 4D XL 8 Version 8.100Rendering in 1028 x 1024, "Stairs.c4d"
magix mp3 maker platinum Version 3.04 D178 MB Wave file, 44100 HzVBR = on and Quality
Comanche 4 Demo 1024 x 768 / 32 bit / Audio = off
Discreet3D Studio Max 5.1 Characters "Dragon_Charater_rig"Rendering Single, 1024x768
Unreal Tournament 2003 Version 2206system/benchmark.exe1024 x 768 / 32 bit / Audio = offTexture Detail = NormalCharacter Detail = NormalWorld Detail = HighestPhysics Detail = Highall = on, Decal Stay = High
Patrick Schmid
Editor-in-Chief (2005-2006)

Patrick Schmid was the editor-in-chief for Tom's Hardware from 2005 to 2006. He wrote numerous articles on a wide range of hardware topics, including storage, CPUs, and system builds.