Socket 478 Exhausted: Pentium 4 With Dual DDR500 Running At 1000 MHz FSB
Features
By
Patrick Schmid
published
Test Setup
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| General Hardware | |
|---|---|
| Motherboard | Soyo P4I875P, Intel 875 chipset |
| Processor | Intel Pentium 4 Northwood 3.2 GHz HT (FSB800) |
| RAM | 2x 512 MB Corsair TWINX PC40002x 512 MB Kingston HyperX PC40002x 512 MB OCZ PC4000 Dual Channel Gold |
| Hard Disk | Western Digital WD2500JB, 250 GB, 7,200 rpm, UltraATA/100 |
| Graphics Card | Asus V8460, GeForce 4 TI4600, 128 MB |
| Network Card | 3COM 3C905-TX |
| Drivers & Configuration | |
| Graphics Driver | Detonator 4 Series Version 44.03 |
| Chipset Driver | Intel Application Accelerator 3.0 |
| DirectX Version | 9.0b |
| Resolution | 1024x768x32, 85 Hz |
| OS | Windows XP Professional SP1 |
| Benchmarks | |
| Bapco Sysmark 2002 | Version 1.0 |
| Quake III Arena | Patch V1.16640x480 - 16 bit / 1024 x 768 - 32 bitTimedemo1 / demo demo001 / nv15democommand line = +set cd_nocd 1+set s_initsound 0Graphics detail = Normal |
| Splinter Cell | Version 1.2b2_2_1_KalinatekDemo1024x786 32 Bit / no soundShdow resolution |
| 3DMark 2003 | Version 3.2.0Graphics and CPU Default Benchmark1024 x 786 - 32 bit |
| PCMark 2002 Pro Pack | Build 101CPU and Memory Tests |
| SiSoftware Sandra Standard 2003 SP1 | Version 2003.3.9.44CPU MultiMedia / CPU ArithmeticMemory Bandwidth Benchmark |
| Newtek Lightwave | Version 7.5 - Build 572Render First Frame = 1Render Last Frame = 60Render Frame Step = 1Rendering Bench"SKULL_HEAD_NEWEST.LWS"Show Rendering in Progress = 320x240Ray Trace Shadows, ReflectionRefraction, Transparency = onMultithreading = 8 Threads |
| Mainconcept MPEG Encoder | Version 1.3.11.2 GB DV to MPEG II(720x576, Audio) converting |
| Xmpeg 4.5 | AMD : Otimized MMX iDCTIntel : Otimized SEE2 iDCT |
| WinRAR | Version 3.2178 MB Wave file, Compression = BestDictionary = 4096 kB |
| Maxon Computer Cinema 4D XL 8 | Version 8.100Rendering in 1028 x 1024, "Stairs.c4d" |
| magix mp3 maker platinum | Version 3.04 D178 MB Wave file, 44100 HzVBR = on and Quality |
| Comanche 4 Demo | 1024 x 768 / 32 bit / Audio = off |
| Discreet3D Studio Max 5.1 | Characters "Dragon_Charater_rig"Rendering Single, 1024x768 |
| Unreal Tournament 2003 | Version 2206system/benchmark.exe1024 x 768 / 32 bit / Audio = offTexture Detail = NormalCharacter Detail = NormalWorld Detail = HighestPhysics Detail = Highall = on, Decal Stay = High |
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Editor-in-Chief (2005-2006)
Patrick Schmid was the editor-in-chief for Tom's Hardware from 2005 to 2006. He wrote numerous articles on a wide range of hardware topics, including storage, CPUs, and system builds.