Sign in with
Sign up | Sign in

DayZ Creator Hopes to Bring Game to Consoles and Mac

By - Source: Joystiq | B 9 comments

Dean Hall's plans for DayZ are grander than the PC...

DayZ creator Dean Hall's story is so feel good that it's almost like something out of a storybook. His ArmA II zombie survival mod brought the parent game to the top of the Steam charts. After DayZ hit one million players, it was no surprise that ArmA II developer Bohemia Interactive agreed to help make Hall's hope of DayZ becoming a standalone game a reality.

Hall's ambitions span past DayZ becoming a standalone title for PC though. He eventually hopes that the game will become popular enough to reach consoles. However, Hall realizes the reality of his situation of bringing the game to console: "You're not going to put it on the consoles if you're only going to sell 100,000 units or something like that.

"DayZ will be driven by its PC development and it will innovative on that. And, once we're at a point, we'll take it and do a Mac version, 360 and PS3."

Joystiq asked the DayZ project lead if he's met with any console developer yet to port the game, to which he responded with: "We're meeting with them here [Gamescom]."

If the roll of success that's hit DayZ in the past few months doesn't slow down, then it wouldn't be surprising if DayZ were to hit home consoles. Then again, all that is contingent on the DayZ standalone's success, for which details are still scant.

 

Contact Us for News Tips, Corrections and Feedback

Display 9 Comments.
This thread is closed for comments
  • 6 Hide
    Hazle , August 16, 2012 11:14 AM
    welp, as long as it's out on PC first and better optimized for it, i can't complain.
  • 2 Hide
    killerclick , August 16, 2012 11:25 AM
    But not Linux... sigh
  • 3 Hide
    boiler1990 , August 16, 2012 12:47 PM
    While PC gamers aren't necessarily a niche market (I am a dedicated one myself), I'm wondering if DayZ hasn't hit massive popularity because it's not on consoles.

    Since DayZ is based on ArmA II, I can imagine how demanding the game is on the hardware (own ArmA II, brother plays DayZ). Unless you have a decent PC with a very solid quad core CPU and at least a midrange GPU, you're not going to see very good detail in ArmA II/DayZ. This is why people resorted to consoles - you can get a ton of decent looking games without having to shell out $500+ on a PC.

    Unfortunately, this has caused the entire market to shift to selling consoles and producing primarily console games. It's games like DayZ that keep me (and probably others) tied to PC gaming - we'll get the console games like everyone else, but we'll also get gems like this.
  • 1 Hide
    gnesterenko , August 16, 2012 1:25 PM
    Better not be ported to xbox 360 or ps3 - the game looks amazing on good hardware - which doesn't include either one of the consoles. If it is to be a port, I pray that it doesn't happen until the 720/ps4 are released next year.
  • 4 Hide
    blackened144 , August 16, 2012 3:50 PM
    gnesterenkoBetter not be ported to xbox 360 or ps3 - the game looks amazing on good hardware - which doesn't include either one of the consoles. If it is to be a port, I pray that it doesn't happen until the 720/ps4 are released next year.

    I dont see the problem with console games being port FROM the PC.. My gripe is with titles that are ported TO the PC from consoles..
  • 2 Hide
    internetlad , August 16, 2012 4:18 PM
    honestly, at first I was put off by the idea, but if it's built for PC and ported to console, I could care less.
  • 3 Hide
    bigdragon , August 16, 2012 4:27 PM
    killerclickBut not Linux... sigh

    So why doesn't the Linux community come together to try and make it easier for developers to make their games work with Linux? Why can't the community agree on where to put libraries rather than throwing them in /usr/share, /usr/lib, /usr/local, or whatever other random place with symlinks everywhere. Why doesn't the Linux community improve documentation for the latest OpenGL instead of having the documentation point back to decade-old practices that are considered terrible by today's standards? Why hate on Nvidia for insisting on closed source drivers? Let's stop blaming the developers choosing not to support Linux and see how the Linux community can work better to invite them in. Developing a big complicated game for Linux is no easy task especially when many cross-platform engines are feature-limited under Linux due to missing or misplaced dependencies.

    I really want to see the Linux community try to solve this problem rather than continuing to punt it to the same developers they complain aren't supporting their system.
  • 0 Hide
    takeonme81 , August 16, 2012 5:55 PM
    I woke up this morning and almost barfed when I read this article.
  • 0 Hide
    GoldenI , August 16, 2012 8:38 PM
    boiler1990While PC gamers aren't necessarily a niche market (I am a dedicated one myself), I'm wondering if DayZ hasn't hit massive popularity because it's not on consoles. Since DayZ is based on ArmA II, I can imagine how demanding the game is on the hardware (own ArmA II, brother plays DayZ). Unless you have a decent PC with a very solid quad core CPU and at least a midrange GPU, you're not going to see very good detail in ArmA II/DayZ. This is why people resorted to consoles - you can get a ton of decent looking games without having to shell out $500+ on a PC. Unfortunately, this has caused the entire market to shift to selling consoles and producing primarily console games. It's games like DayZ that keep me (and probably others) tied to PC gaming - we'll get the console games like everyone else, but we'll also get gems like this.

    What are you talking about? My dual-core processor, accompanied by my AMD Radeon 6850 provides me with a delightful, smooth experience with DayZ. On top of that, I play on a 32" HDTV.