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These Are The Star Citizen System Requirements... For Now

By - Source: Cloud Imperium | B 38 comments

For now Star Citizen will roughly need the same minimum system requirements needed to run Crysis 3.

The Star Citizen FAQ was recently updated with information about what PC gamers can expect in regards to system requirements for the upcoming game. The FAQ also clarifies that Star Citizen isn't an MMO despite its MMO-sounding features. Instead the game will pull from "the best of all possible worlds" ranging from a permanent, persistent world found in MMOs to an offline, single-player campaign like those found in the Wing Commander series.

"To play Star Citizen you need only to buy the initial game," the FAQ reads, answering speculation that Star Citizen may be a subscription-based game. "There will never be a monthly charge for usage. Some in-game items may be available as microtransactions, but we will NEVER sell anything that can’t be acquired through honest (and fun!) gameplay."

As for the system requirements, they're not set in stone given the game won't be completed for at least another 24 months. But the FAQ states that because the game is built on CryTek's CryEngine 3, the system requirements will roughly stay the same.

"At the moment you will be able to play [Star Citizen] on a dual core PC with a GTX 460 or greater and 4 GB of system memory," the FAQ reads. "If you’re running an i7 2500, 2600, 2700 or better with a GTX 670 or greater then the stars are the limit!"

CryTek launched CryEngine 3 back in 2009, and since then only seven titles have been published using the engine including Crysis 2, Crysis for PS3 and X360, Cabal 2, Nexuiz, Warface, Fibble and the just launched MechWarrior Online. The platform supports DirectX 9, 10 and 11, but for Crysis 3, which launches in February 2013, CryTek chose to support only DirectX 11. Whether or not Star Citizen will eventually take this route in two years time is anyone's guess at this point.

As previously reported, Crysis 3 will need at least a dual-core CPU, 2 GB of memory (3 GB if running Vista), and a DirectX 11 GPU with 1 GB of VRAM. Suggested combos include a Nvidia GTS 450 GPU with an Intel Core2 Duo E6600 CPU clocked at 2.4 GHz, and an AMD Radeon HD 5770 GPU with an AMD Athlon64 X2 5200+ CPU clocked at 2.4 GHz. That's just the minimum system requirements.

In addition to Star Citizen's system requirements, the Kickstarter FAQ reveals that the PC game won't receive expansion packs. Instead, it will be continuously updated on the developer end, with new content being added on a weekly or bi-weekly basis. "We’ll be always adding data, stories, and campaigns as well as reacting to what the players are doing," the FAQ reads. "Because of this the universe will be affected by the actions of the players."

For more information about Star Citizen, check out the FAQ on the game's Kickstarter page here.

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  • 10 Hide
    greatsaltedone , December 6, 2012 4:08 PM
    After having to go back to Freespace 2 in order to play a good space sim that isn't dumbed down, I am truly thrilled to see that Star Citizen will be using a cutting edge engine.

    The last hardcore space sim that didnt hold your hand that I can think of was Independence War 2 and it was released eleven years ago!
Other Comments
  • 8 Hide
    netwired , December 6, 2012 3:56 PM
    Quote:
    "We’ll be always adding data, stories, and campaigns as well as reacting to what the players are doing," the FAQ reads. "Because of this the universe will be affected by the actions of the players."


    This actually sounds like a pretty good idea, as long as the patching process doesn't become a headache.
  • -9 Hide
    rochin , December 6, 2012 4:06 PM
    I have had system specs like that for over 6 years now. New computers will be totally fine.
  • 10 Hide
    greatsaltedone , December 6, 2012 4:08 PM
    After having to go back to Freespace 2 in order to play a good space sim that isn't dumbed down, I am truly thrilled to see that Star Citizen will be using a cutting edge engine.

    The last hardcore space sim that didnt hold your hand that I can think of was Independence War 2 and it was released eleven years ago!
  • -2 Hide
    stingstang , December 6, 2012 4:15 PM
    O.R.B. is about 9 years old, and that's still my favorite. Sins of a Solar Empire was just.. I guess too much like a cartoon. Not very serious, no single-player...
  • -3 Hide
    ojas , December 6, 2012 4:20 PM
    Ok, sorry to dissappoint you, but this is sooooo old i was probably 1.
  • 0 Hide
    ojas , December 6, 2012 4:21 PM
    greatsaltedoneAfter having to go back to Freespace 2 in order to play a good space sim that isn't dumbed down, I am truly thrilled to see that Star Citizen will be using a cutting edge engine.The last hardcore space sim that didnt hold your hand that I can think of was Independence War 2 and it was released eleven years ago!

    +1 on FS2! :D 
  • 1 Hide
    Anonymous , December 6, 2012 5:04 PM
    Those system requirements were written down a year ago, they havent changed.
  • 1 Hide
    tirvon , December 6, 2012 5:10 PM
    Now if only 24 months from now my i5-3570K & GTX 670 were still as kick-@ss as they are now.... *sigh*
  • 7 Hide
    atminside , December 6, 2012 5:25 PM
    I have been playing FPS's for so long and just recently I tried EVE online.....wow i was soooo lost i had no idea what do. FPS have made me into a complete noob, or maybe i was a noob to begin with i don't know. But man I have been missing out on a lot. Why have I never heard of these great games before? All these hours wasted playing COD.......
  • 5 Hide
    beckstrom12 , December 6, 2012 5:26 PM
    Freespace 2 was such a good game. That's why I pledged for star citizen when it was on kickstarter ;) .
  • -4 Hide
    Anonymous , December 6, 2012 6:49 PM
    " Instead the game will pull from "the best of all possible worlds" ranging from a permanent, persistent world found in MMOs to an offline, single-player campaign like those found in the Wing Commander series."

    " But the FAQ states that because the game is built on CryTek's CryEngine 3, the system requirements will roughly stay the same."

    0o Yeah.. No... Cry Engine 3 (CE 3) is meant for inclosed, small-ish type maps, or battlefield 2/3 style "open" environment. That mixed in with the small player limit makes for a decent single player, or multiplayer FPS game engine. CE 3 in NO WAY can be considered an "MMO" game engine, Mech Warrior Online has just proven this. I was so excited when MWO was announced! I was expecting MW 1 style game play, but in a persistent universe, I even expected to see the bar scene from MW 1 in MWO, but nope! It feels like Half-Life, or a similar FPS style game, except with mechs. It just doesn't work!

    So, I'm guessing Star citizen's online gameplay will suck as with MWO, and it will be a fair single player game.

    I have to know. Why is everyone and their mother using the Cry Engine for everything these days? Is everyone in such a hurry to get rich that they skip the whole freaking point of making a "new" game? The game "engine"? I am so freaking tired of getting so excited when I hear that a new game is coming out (Like MWO), only to be let down because it's nothing more than a Total Conversion, or a MOD for an existing game engine. Just to name a couple of recent examples; DN forever (unreal engine), and MWO. I guess I can add Star Citizen to the TC list.

    Wow, this sucks.
  • 0 Hide
    Anonymous , December 6, 2012 8:30 PM
    I would pay $100 for an independence war 3 game single player campaign
  • 1 Hide
    yarmock , December 6, 2012 9:04 PM
    A gts 450 and e6600?? Seriously at what resolution 800x600? I thought it was gonna melt pcs?
  • -1 Hide
    alidan , December 6, 2012 10:40 PM
    JacekRingYea FS2 was great, but so was X3 They definitely didn't hold your hand in X3, and most reviewers say the controls are too complicated (I disagree). Only wish it had multicore support, to help with the lag in crowded systems...such as when you move your fleet of 100+ ships into a system to destroy everything.


    x3's problem is an over reliance on menues and keyboard commands for things that could EASILY be streamlined and made easier.

    not directed at you but others that read this below

    please note that makeing the game require less than full keyboard and command knowledge isn't dumbing down, it just takes an annoying aspect of the game, the learning curve that has nothing to do with gameplay, out of the game.

    if management in the game was handled better, i think the game would be FAR more popular, instead of where it is now.

    JustPosting91" Instead the game will pull from "the best of all possible worlds" ranging from a permanent, persistent world found in MMOs to an offline, single-player campaign like those found in the Wing Commander series."" But the FAQ states that because the game is built on CryTek's CryEngine 3, the system requirements will roughly stay the same."0o Yeah.. No... Cry Engine 3 (CE 3) is meant for inclosed, small-ish type maps, or battlefield 2/3 style "open" environment. That mixed in with the small player limit makes for a decent single player, or multiplayer FPS game engine. CE 3 in NO WAY can be considered an "MMO" game engine, Mech Warrior Online has just proven this. I was so excited when MWO was announced! I was expecting MW 1 style game play, but in a persistent universe, I even expected to see the bar scene from MW 1 in MWO, but nope! It feels like Half-Life, or a similar FPS style game, except with mechs. It just doesn't work!So, I'm guessing Star citizen's online gameplay will suck as with MWO, and it will be a fair single player game.I have to know. Why is everyone and their mother using the Cry Engine for everything these days? Is everyone in such a hurry to get rich that they skip the whole freaking point of making a "new" game? The game "engine"? I am so freaking tired of getting so excited when I hear that a new game is coming out (Like MWO), only to be let down because it's nothing more than a Total Conversion, or a MOD for an existing game engine. Just to name a couple of recent examples; DN forever (unreal engine), and MWO. I guess I can add Star Citizen to the TC list. Wow, this sucks.


    how little do you even know games... this is a serious question, because i cant see someone who knows how a game is built to say something as stupid as you just went on in great length saying.
  • 0 Hide
    Gundam288 , December 7, 2012 2:48 AM
    atminsideI have been playing FPS's for so long and just recently I tried EVE online.....wow i was soooo lost i had no idea what do. FPS have made me into a complete noob, or maybe i was a noob to begin with i don't know. But man I have been missing out on a lot. Why have I never heard of these great games before? All these hours wasted playing COD.......

    I feel like most of the recent FPS games have taken the thought out of them and just gotten down to point and shoot. While they lack the mental activity of more complex and maybe older FPS games, they are still fun to play.

    But as to EVE, it's more based on WoW mechanitcs and the time it takes to level up skills to fly ships takes time in real life. The time to level up skills is what made me dislike EVE, as some skills took weeks if not months to level up just to fly a ship. It's still a good game, but the time required to be able to fly a new ship is a MASSIVE barrier to new players when compared to other games.

    Acording to Chris Roberts, Star Citizen is going to be more like flying a jet in Battlefield 3 if I had to compare it to a recent game as it is going to be fly-by-wire like an F-35. No WoW global cool downs on firing weapons and etc. like EVE has. Logistics will still have a place tho as not all weapons are lasers and will need ammo among other things.
  • -1 Hide
    ojas , December 7, 2012 7:05 AM
    aeyervrabyaberThose system requirements were written down a year ago, they havent changed.

    Which is what i called out, but got voted down. lol. In fact, even Tom's has posted this before.
  • 0 Hide
    ojas , December 7, 2012 7:10 AM
    atminsideI have been playing FPS's for so long and just recently I tried EVE online.....wow i was soooo lost i had no idea what do. FPS have made me into a complete noob, or maybe i was a noob to begin with i don't know. But man I have been missing out on a lot. Why have I never heard of these great games before? All these hours wasted playing COD.......

    Get a copy of FS2 from GOG ($5). Then visit http://www.hard-light.net and download the Source Code Project's mods.

    Read more:
    http://www.gog.com/news/editorial_freespace_2
    http://www.gog.com/news/freespace_2_open_source_code_project_spotlight

    FS2 Open:
    http://www.hard-light.net/forums/index.php?topic=82648.0
    (OSX and Linux support as well)
  • 0 Hide
    ojas , December 7, 2012 7:11 AM
    JacekRingYea FS2 was great, but so was X3 They definitely didn't hold your hand in X3, and most reviewers say the controls are too complicated (I disagree). Only wish it had multicore support, to help with the lag in crowded systems...such as when you move your fleet of 100+ ships into a system to destroy everything.

    Haven't played X3 :o 
  • 0 Hide
    Anonymous , December 9, 2012 3:16 AM
    Which MMO's are considered "permanent, persistent"?? I thought that was the whole point of MMO's: lots of ppl playing so nearly everything has refresh (not permanent) and corpses/loot/drops disappear after timeout (not persistent).
  • 0 Hide
    greatsaltedone , December 10, 2012 3:51 PM
    HicsWhich MMO's are considered "permanent, persistent"?? I thought that was the whole point of MMO's: lots of ppl playing so nearly everything has refresh (not permanent) and corpses/loot/drops disappear after timeout (not persistent).


    Eve online is the only one that is truly persistant that I know of. All players are on the same server and coexist in the same universe. There is no instancing and the only things that reset are mining belts and some very basic civilian trade goods that both form the base of the market.
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