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Bethesda Blaming RAGE PC Issues on Drivers

By - Source: Bethesda | B 63 comments

Bethesda is blaming RAGE's technical issues on drivers, but as seen in a forum post, it may be that many PCs just aren't built to handle id Tech 5's texture streaming.

As reported on Tuesday, id Software's new shooter RAGE -- and its first new IP since the release of Quake back in 1996 -- launched on the PC with mixed reactions, as many gamers immediately faced technical issues that, for some, left the highly-anticipated shooter nearly unplayable. The biggest complaints described intense screen-tearing, poor texture loading and numerous glitches. But as Kotaku demonstrates, not every PC gamer is experiencing problems, and John Carmack even jumped on Twitter telling everyone to update to the latest drivers.

"While many folks are playing RAGE on PC and not running into issues, we’re aware that some of you are experiencing issues with screen tearing and texture issues," Bethesda said Tuesday. "These problems can be attributed to driver issues, and we’re currently working with Nvidia and AMD to resolve them as quickly as possible. We know that you want to experience RAGE at its absolute best, so we’ll continue to use this blog post to keep you posted."

Wednesday the company updated its blog to reflect AMD's updated "Catalyst Rage Performance Driver" for Windows 7. This release supports Radeon HD 6000 and HD 5000 series cards and is supposed to bring "significant performance gains for single GPU configurations." Bethesda's Pete Hines said that the version released prior to October 4 included very old OGL files, and that's why many AMD users were experiencing corruption.

On the Nvidia side, Bethesda says that users should install the GeForce 285.38 driver and should make sure to install the "Nvidia Update" component and leave it enabled. "As long as updates are enabled the driver will automatically be updated when RAGE specific improvements become available," Bethesda said on the forums. Nvidia owners can download the R285 drivers for Windows 7 64-bit here, and Windows 7 32-bit here.

This forum post also reveals how RAGE PC gamers can deal with the issues of screen tearing, blurry textures and texture popping. Here's an interesting bit about the texture streaming:

The texture streaming is limited by the performance and number of cores of the main processor (CPU). The higher the resolution at which the game renders and the higher the anti-aliasing setting, the more texture data is needed to texture the environment. If you do not have a high end CPU you may momentarily see blurrier textures and texture popping when the view changes quickly.

If you have a processor with few cores and you have a high end NVIDIA graphics card then you can try turning on the "GPU Transcode" menu option in the video settings menu in RAGE. By enabling this option a large percentage of the texture calculations are moved to the graphics\ processor (GPU). However, this option is not available on all graphics hardware and may not appear in the menu if your hardware does not support the necessary features.

Wednesday Bethesda said that the RAGE team is currently working on an update that will allow players to more easily make configuration changes (rather than let the game do it for you). More details regarding the update will be released shortly.

Honestly, the RAGE launch is seemingly similar to Quake's own launch back in 1996, only the latter classic title required something new called a math coprocessor (FPU) which many 386 and 486-based DOOM fans still didn't have. Quake eventually required another new tech -- the GPU -- in order to make the game look pretty.

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  • 13 Hide
    Maximus_Delta , October 6, 2011 3:07 AM
    Bottom line this game was built for consoles and its another hash job PC port, which is more than obvious given the technical problems and lack of graphical options. I refuse to buy anything like this anymore, developers need to start respecting the PC again as a premier platform.
  • 10 Hide
    FreyjasChosen , October 6, 2011 2:44 AM
    RAGE's PC issues ARE related to the drivers. When I first played it on my Nvidia GTX 295, it was choppy as hell. It hardly worked. It was worse than Duke Nukem Forever. Then I read IGN's review for the game and they recommended downloading the beta drivers and it's worked like a charm ever since. This game is practically unplayable without the beta drivers.
Other Comments
  • 7 Hide
    trickyhits , October 6, 2011 2:30 AM
    bout right...blame others!
  • 9 Hide
    stagnant , October 6, 2011 2:38 AM
    I grabbed Rage the second it came out and it played horrible on my Radeon HD 6870 (with a Phenom x6). Textures would refresh way to slow and frame rates were almost unplayable. After the Rage drive patch, though, it plays very well at 1920x1200.Still a few texture glitches, but it is now playable and then some. What an incredible game. New things to do around every corner. Best I have played in years.
  • 6 Hide
    izmanq , October 6, 2011 2:41 AM
    er, i thought 486 got FPU built in the chip :|
  • 10 Hide
    FreyjasChosen , October 6, 2011 2:44 AM
    RAGE's PC issues ARE related to the drivers. When I first played it on my Nvidia GTX 295, it was choppy as hell. It hardly worked. It was worse than Duke Nukem Forever. Then I read IGN's review for the game and they recommended downloading the beta drivers and it's worked like a charm ever since. This game is practically unplayable without the beta drivers.
  • 3 Hide
    t_wilson , October 6, 2011 2:51 AM
    So in reality, this is a poor optimization issue on the PC version. If the video drivers are to blame, why isn't everyone experiencing the problems? Perhaps there are magical drivers in the hands of some PC users. During the development process, was id Software testing the game with video drivers that have yet to be created by Nvidia and AMD?
  • 5 Hide
    dirtyducati , October 6, 2011 2:51 AM
    Although I don't mind waiting a few years for the game to come down in price like Crysis. I have never played Crysis before today. I bought on Amazon.com Crysis Maximum Edition for $9.99. What a steal! Now that I have a gaming rig I am able to enjoy it on max settings and did break the bank doing it.
  • 13 Hide
    Maximus_Delta , October 6, 2011 3:07 AM
    Bottom line this game was built for consoles and its another hash job PC port, which is more than obvious given the technical problems and lack of graphical options. I refuse to buy anything like this anymore, developers need to start respecting the PC again as a premier platform.
  • 5 Hide
    haze4peace , October 6, 2011 3:13 AM
    I just installed those AMD beta drivers and went from 20-30 fps to 50-60 fps. It made a HUGE difference in frame rate. I can still see the texture pop issue, although it does load up quicker than before. Better, but still annoying. Hopefully the next full driver release will help texture pop out more.
  • 5 Hide
    zanny , October 6, 2011 3:16 AM
    dirtyducatiit seems they are very high on themselves. They need to come down to the average user level and make a game that can be played without breaking the bank!


    I don't know what you mean by this, you can run this game on an old 9800 gt with stable framerates, its not like Dragon Age 2 where the game looks crappy but melts video cards. The engine is very well made and it can run on a ton of hardware.

    Price wise, I agree $60 for any game is ridiculous, and as Gabe Newell once said its silly how much % increase in purchases a game gets each time you cut $10 off the price tag. But thats genre wide, Starcraft 2, Diablo 3, etc all cost $60.
  • 5 Hide
    guzami77 , October 6, 2011 3:20 AM
    "The texture streaming is limited by the performance and number of cores of the main processor (CPU)."

    Ha! Heres to hoping a 990x is good for something in the gaming world~
  • 7 Hide
    techguy911 , October 6, 2011 3:25 AM
    What about the console issues that is not driver based it's called no QA that is what QA is for.
  • 6 Hide
    eddieroolz , October 6, 2011 3:25 AM
    My impression of Bethesda went from neutral -> bad very quickly. Their suit against MOJANG of Minecraft doesn't help my opinion either.
  • -5 Hide
    dormantreign , October 6, 2011 3:26 AM
    I did a review on this texture loading issue if your interested check it out. youtube.com/watch?v=VkZUzotJm3g
  • 7 Hide
    iam2thecrowe , October 6, 2011 3:28 AM
    izmanqer, i thought 486 got FPU built in the chip :|

    the 486dx did, the 486sx didnt. same with 386dx and sx, although the sx could have a separate co-processor installed with the right motherboard. Quake couldnt be run properly without a pentium anyhow.
  • -5 Hide
    HMRkingpin , October 6, 2011 3:31 AM
    They made Quake! They get 9999 points just for that. Give them a break.
  • 6 Hide
    Anonymous , October 6, 2011 3:35 AM
    Bad drivers? I'd like to see what type of hardware id Software used to beta test this game internally.
  • 8 Hide
    techguy911 , October 6, 2011 3:43 AM
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