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Valve Reportedly Working on Source 2 Engine

By - Source: Eurogamer | B 42 comments

This might explain why Valve's been holding back on Half-Life 3.

It's been nearly eight years since Half-Life 2 first released. Since then, fans have been clamoring for the sequel that'll continue the tale of Gordon Freeman. Year by year, hype for the franchise has been steadily building, yet any sign of Half-Life 3 continues to elude us, so much to the point that it's become an Internet meme.

Now, it looks like there's a reason why Valve's been putting off the conclusion to the trilogy. Recently, Valvetime.net user Barnz did some digging into Source Filmmaker, Valve's video capture and editing software for Team Fortress 2, and discovered coding that pointed to the existence of the Source 2 engine. The file, located in the path file
".../SourceFilmmaker/game/sdktools/python/global/lib/site-packages/vproj/vproj.py", references the Source 2 engine with the following comment in line 1387:

"Return an str with the current engine version.

"If key doesn't doesn't exist, assume 'Source', otherwise invalid -- assume next-gen 'Source 2'."

There are more references to the Source 2 engine in the Pastebin file of the source code here, if you want to see for yourself.

While this news doesn't confirm the reference of Half-Life 3, or even reference it, being busy developing the Source 2 engine seems a good enough excuse as to why it hasn't rolled around yet. Considering the amount of hype now for the game, it's no surprise that Valve wants to "wow" fans with a Half-Life 3 on newer technology.

 

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  • 15 Hide
    husker , August 7, 2012 10:22 PM
    aftcometI'll face giant backlash for this, but in MY opinion I don't get the fuss over Half-life. I find it really overrated. I loved Portal/2 but HL1/2/e were major "mehs" for me. Are they bad games? Not at all. But they're not nearly as amazing as people make them out to be.At least that's how I feel.

    Just so you (an others) realize what the original Half Life game pioneered:

    1)This was the first FPS games that had a movie-like intro, where you were just thrust into the beginning sequence as if you were really Gordan Freeman. It set the scene and gave important information about places, concepts, and in-game controls. Much like getting a guided tour at a new job. EVERYBODY COPIES THIS NOW.

    2) This was the first FPS game that did not stop after every level and give you a bunch of kill statistics (ala Doom). The game simply flowed from one level to another, often without you realizing it. Cave-ins or doors locking behind you kept you from going back to previous levels. Very creative. Again, this greatly improved the immersion in the game. EVERYBODY COPIES THIS NOW.

    3) There were scripted, movie like scenes that played out in front of you when you approached an area. Maybe a guard shooting and loosing to a creature, or a fellow scientist getting gobbled up. The scene was withing the game so it felt real, like it was happening in front of you. Again, EVERYBODY COPIES THIS NOW.

    4) Lots and Lots of voice acting to improve the realism, rather than reading a bunch of text. EVERYBODY COPIES THIS NOW.

    5) A simple "non-weapon" (crowbar) to be used when all else fails. (ALMOST) EVERYBODY COPIES THIS NOW.

    I could go on but hopefully you get the point.
  • 13 Hide
    mboyer87 , August 7, 2012 7:19 PM
    Not trying to break people's hearts here, but Valve employees have been referring to the engine that runs LFD2 and Portal 2 as 'Source 2'.. so there might be a misunderstanding here, just throwing that out there.
  • 12 Hide
    bunkgoats , August 7, 2012 7:26 PM
    mboyer87Not trying to break people's hearts here, but Valve employees have been referring to the engine that runs LFD2 and Portal 2 as 'Source 2'.. so there might be a misunderstanding here, just throwing that out there.


    If this is true then you have a great comment that adds to the discussion, but it would be even better if you provided a cite.
Other Comments
  • 12 Hide
    dalethepcman , August 7, 2012 7:03 PM
    now if they would actually release info on HL3...
  • -2 Hide
    toddybody , August 7, 2012 7:12 PM
    The time Valve is taking on HL3/HL2 Ep3 is ridiculous. It seems their efforts have been focused mostly on Steam...which is awesome, but gimme the good stuff. And the games they have made in the interim have been "ok"...not what HL2 was for so many people.
  • 13 Hide
    mboyer87 , August 7, 2012 7:19 PM
    Not trying to break people's hearts here, but Valve employees have been referring to the engine that runs LFD2 and Portal 2 as 'Source 2'.. so there might be a misunderstanding here, just throwing that out there.
  • 1 Hide
    bunkgoats , August 7, 2012 7:25 PM
    @ aftcomet: When did you begin playing the games? While they have aged gracefully, in my opionion, if you played them several years after they came out, then I could see how you might be underwhelmed. If you played the games when they were released, then they were unmatched in terms of story, game play and technology.

    Am excited for Half-Life 3, but its been so long I will need to replay the older games or read the wikis on the older games to remember the plot lines.
  • 12 Hide
    bunkgoats , August 7, 2012 7:26 PM
    mboyer87Not trying to break people's hearts here, but Valve employees have been referring to the engine that runs LFD2 and Portal 2 as 'Source 2'.. so there might be a misunderstanding here, just throwing that out there.


    If this is true then you have a great comment that adds to the discussion, but it would be even better if you provided a cite.
  • 3 Hide
    schnitter , August 7, 2012 7:26 PM
    Brace yourself for Source 2 as we all know there never will be Source 3 or any other "3" when talking about Valve.
  • -7 Hide
    Anonymous , August 7, 2012 7:27 PM
    aftcometI loved Portal/2 but HL1/2/e were major "mehs" for me.


    I have to disagree. Portal 1 and the Orange Box in general were absolutely astonishing games, but from what I've played of Portal 2 so far, it really feels like a shameless sellout. Portal 2, in my opinion, tries way too hard to be as successful as the first, and instead just turns out to be insufferably obnoxious.

    I miss the days of the Orange Box when three AAA titles were packaged into a single $50 purchase. (At that time TF2 was a great game, haven't cared for it since the introduction of the in-game store)

    Since then, Valve has been doing great things (Mac, Linux, and mobile support, L4D, Source Filmmaker, improving the Steam client in general, etc), but I agree that the next HL installment is now long overdue.

    I really hope that Valve doesn't let this community down and not only delivers on HL3/HL2EP3, but delivers the kind of quality that we have learned to expect from the series. So many franchises have been going down the shitter lately, I really don't want to see it happen to HL. If that means I have to wait for Source 2, then so be it!
  • -3 Hide
    mcleodglen , August 7, 2012 7:43 PM
    We are now working on new projects based on the Battlefield 2 engine and we are growing quickly.
  • 3 Hide
    leongrado , August 7, 2012 8:07 PM
    Frankly, I don't play Valve games for graphics. I've been playing Counter Strike Source for years and the graphics are extremely outdated compared to modern games. It's just a fun game though so it doesn't matter. Half Life 2 had good graphics for it's time but even playing it now, you don't notice the outdated graphics because the game emphasized environment and immersion without having anything that looked extremely realistic.
  • 1 Hide
    sp0nger , August 7, 2012 8:20 PM
    Ok well hurry up and finish it so we can play half life 3
  • 0 Hide
    fonzy , August 7, 2012 8:54 PM
    I think it's a no brainer that they are working on a new source engine especially after taking this long, not to mention that as good as the half-life story/gameplay is it would look out dated especially compared to newer games.

    Personally I think the real hold up is they are waiting for a simultaneous release with Xbox 720/PS4/PC....next year???
  • 0 Hide
    madjimms , August 7, 2012 8:57 PM
    leongradoFrankly, I don't play Valve games for graphics. I've been playing Counter Strike Source for years and the graphics are extremely outdated compared to modern games. It's just a fun game though so it doesn't matter. Half Life 2 had good graphics for it's time but even playing it now, you don't notice the outdated graphics because the game emphasized environment and immersion without having anything that looked extremely realistic.

    Not very interested in the whole "run & gun" genre that Counter Strike/source is. I feel like I have to have light speed fingers just to even out the K/D.....
  • 15 Hide
    husker , August 7, 2012 10:22 PM
    aftcometI'll face giant backlash for this, but in MY opinion I don't get the fuss over Half-life. I find it really overrated. I loved Portal/2 but HL1/2/e were major "mehs" for me. Are they bad games? Not at all. But they're not nearly as amazing as people make them out to be.At least that's how I feel.

    Just so you (an others) realize what the original Half Life game pioneered:

    1)This was the first FPS games that had a movie-like intro, where you were just thrust into the beginning sequence as if you were really Gordan Freeman. It set the scene and gave important information about places, concepts, and in-game controls. Much like getting a guided tour at a new job. EVERYBODY COPIES THIS NOW.

    2) This was the first FPS game that did not stop after every level and give you a bunch of kill statistics (ala Doom). The game simply flowed from one level to another, often without you realizing it. Cave-ins or doors locking behind you kept you from going back to previous levels. Very creative. Again, this greatly improved the immersion in the game. EVERYBODY COPIES THIS NOW.

    3) There were scripted, movie like scenes that played out in front of you when you approached an area. Maybe a guard shooting and loosing to a creature, or a fellow scientist getting gobbled up. The scene was withing the game so it felt real, like it was happening in front of you. Again, EVERYBODY COPIES THIS NOW.

    4) Lots and Lots of voice acting to improve the realism, rather than reading a bunch of text. EVERYBODY COPIES THIS NOW.

    5) A simple "non-weapon" (crowbar) to be used when all else fails. (ALMOST) EVERYBODY COPIES THIS NOW.

    I could go on but hopefully you get the point.
  • 0 Hide
    Anonymous , August 7, 2012 10:51 PM
    What's interesting about the find, that's not even mentioned in any of the reports, is that two of the icons hint at SubD's, a model tech that's alternative to polygons and curve surfaces. It always ran slow in any implementation there were out there, but it gives geometry the potential for infinitely smooth surfaces. If valve found an efficient manner render them realtime, it could make fore very crisp graphics. Modeling for it isn't very hard, either, since it's pretty much like modeling polygons with a smooth modifier on top. Look at teh spherical icon and the box with the spherical object inside. Those are the two that hint at SubD's.
  • 4 Hide
    atikkur , August 7, 2012 11:19 PM
    huskerJust so you (an others) realize what the original Half Life game pioneered:1)This was the first FPS games that had a movie-like intro, where you were just thrust into the beginning sequence as if you were really Gordan Freeman. It set the scene and gave important information about places, concepts, and in-game controls. Much like getting a guided tour at a new job. EVERYBODY COPIES THIS NOW.2) This was the first FPS game that did not stop after every level and give you a bunch of kill statistics (ala Doom). The game simply flowed from one level to another, often without you realizing it. Cave-ins or doors locking behind you kept you from going back to previous levels. Very creative. Again, this greatly improved the immersion in the game. EVERYBODY COPIES THIS NOW.3) There were scripted, movie like scenes that played out in front of you when you approached an area. Maybe a guard shooting and loosing to a creature, or a fellow scientist getting gobbled up. The scene was withing the game so it felt real, like it was happening in front of you. Again, EVERYBODY COPIES THIS NOW.4) Lots and Lots of voice acting to improve the realism, rather than reading a bunch of text. EVERYBODY COPIES THIS NOW.5) A simple "non-weapon" (crowbar) to be used when all else fails. (ALMOST) EVERYBODY COPIES THIS NOW.I could go on but hopefully you get the point.


    may i add:
    6). This may the first game to intoduce physic into gameplay.. remember that gravity gun? or wood that can break into pieces? Then years after that comes CRYSIS/BATTLEFIELD/ or whatever games that emphasizes the important of physic.
  • 0 Hide
    back_by_demand , August 7, 2012 11:41 PM
    aftcometI'll face giant backlash for this, but in MY opinion I don't get the fuss over Half-life. I find it really overrated. I loved Portal/2 but HL1/2/e were major "mehs" for me. Are they bad games? Not at all. But they're not nearly as amazing as people make them out to be.At least that's how I feel.

    And a good game for you is????????
  • 0 Hide
    IndignantSkeptic , August 7, 2012 11:47 PM
    atikkurmay i add:6). This may the first game to intoduce physic into gameplay.. remember that gravity gun? or wood that can break into pieces? Then years after that comes CRYSIS/BATTLEFIELD/ or whatever games that emphasizes the important of physic.


    You are talking about Half-Life 2 and he is talking about Half-Life 1. BTW I suspect Jurassic Park Trespasser was maybe the first game to be obsessed with physics but it was a failure so people don't talk about it much.
  • 0 Hide
    IndignantSkeptic , August 8, 2012 12:03 AM
    TemporaryGuyOfActionBlahblahblahWhat's interesting about the find, that's not even mentioned in any of the reports, is that two of the icons hint at SubD's, a model tech that's alternative to polygons and curve surfaces. It always ran slow in any implementation there were out there, but it gives geometry the potential for infinitely smooth surfaces. If valve found an efficient manner render them realtime, it could make fore very crisp graphics. Modeling for it isn't very hard, either, since it's pretty much like modeling polygons with a smooth modifier on top. Look at teh spherical icon and the box with the spherical object inside. Those are the two that hint at SubD's.


    It makes sense that this would be included in a new engine because I believe this is the main new feature of DirectX 11. I'm talking about tesselation for smoothing away segmentation and tesselated displacement for making the geometry actually bumpy, and also the tesselation smoothly transitions so there is no apparent Level Of Detail popping occurring.

    I'm finding it odd though that apparently Epic has decided to not include this feature in its first Unreal Engine 4 game called Fortnite. Maybe it's not such a great feature afterall? Maybe it causes extra hassle to artists or maybe it's extremely computationally expensive?
  • 1 Hide
    koga73 , August 8, 2012 12:18 AM
    Lets not forget that Team Fortress 2 took nearly 10 years to develop... I suspect that Valve wants to ensure that the last chapter of Half-Life 2 doesnt end how Mass Effect did.
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