Activision Defends Modern Warfare 2 PC
PC gamer rage isn't worrying Activision too much.
With the news that the PC version of Call of Duty: Modern Warfare 2 would lack dedicated servers, console commands, lean, and among many other features that were available in the first Modern Warfare, many PC gamers are unhappy with the 'dumbing down' of the sequel.
In fact, many of you have commented that you have cancelled your preorders in response to the design decisions made by Infinity Ward. But Activision, publisher of what will be one of the largest titles of the year, doesn't seem all that worried about the backlash from PC gamers.
"We're, of course, watching this very carefully and paying attention to it," Activision president Mike Griffith said in response to a financial analyst, as noted by Kotaku. "But we're not overly concerned about it."
"One of the problems with our PC SKUs in the past is that it has not been as friendly a consumer experience in terms of matchmaking and online play as the consoles have allowed it to be," he added. "Our solution here improves that consumer experience overall by a significant margin. And so we think that the benefits we will see are going to far outweigh any negatives that seem to be surfacing."
Call of Duty: Modern Warfare 2 will be launching on November 11. Check out the launch trailer below.

move along folks
move along folks
BS, are they telling us that because i think it the other way around. are they trying to see how fast they can ruin a game and piss of there customers?
I really wish these game publishers would just come on out and and say it. " We don't care about PC gaming, the cash is in the consoles"
We wouldn't be upset if they simply redesigned the browser for ease of use.
translation: "We don't care about what small niche gamers think about our games. As long as console versions make up bulk of sales, PC version can die for all we care."
Little do they know, I Ninja my software now!
Sure we do.. easy kills :-) Besides, They don't want people cry when they get owned, hence their matchmaking system.
*sigh* I'm prolly gonna get bashed for this, but here goes. How can we expect developers and publishers to make games that cater to a hardcore audience if it's not profitable? I keep hearing people bash publishers because they are only motivated by money, but what else do we expect them to be motivated by?
The publishers WILL go where the money is, but that's also where the people are. We're seeing a trend of more games catering to casual gamers because the audience of casual gamers FAR outnumbers hardcore gamers...there's just no way around it and I have a hard time believing that the collective bitching and moaning of the relatively small hardcore gaming community can do much about it.
This act of defense is nothing more than a cowardly cold shoulder to the community.