ATI: Expect DirectX 11 and 40 nm GPUs in 2009
During Ceatec in Japan this past week, ATI said that it expects to see DirectX 11 GPUs based on a 40 nm manufacturing tech sometime next year.
DX11 is expected to bring several substantial advancements over DX10, including the introduction of Shader Model 5.0, as well as GPGPU support and multithreading support, both of which are essential for the graphics industry and the myriad of multi-core graphics cards that exist today. Also, hardware tessellation will be supported by DX11. Hardware tessellation has been supported by ATI cards going back to the 2000 series, but has never been popular with PC game developers. Tessellation, which allows for a low-polygon model to see a real-time increase in polygon density with minimal performance loss, was part of the GPU ATI designed for the Xbox 360, and with DX11, may finally be a feature utilized by PC game developers.
While DX11 is expected to improve visuals over DX10, according to Ars Technica, the bulk of improvement is reserved for "...improving GPU computational capabilities and efficiency in a variety of environments." Now that the software will be in place, we may see the GPGPU become a widespread trend.
While a specific date is not yet clear, we will see a 40nm GPU form ATI sometime in 2009. This means that we will most likely see DX11 cards based on an older manufacturing tech for the time being. While we will wait for 40 nm, ATI did say that GDDR5 will be its dominant memory standard starting next year.
ATI is also looking forward to other advances in the field, including GPGPU support, OpenCL (Open Computer Language), support, and an increase in the number of programs that can utilize GPU computing capabilities effectively. "The push here is to drive the idea of the video card as a computing platform in its own right, out of the supercomputer/HPC arena and into the home," observed Ars Technica.
Because nobody wants to read about a theoretical article on what they believe DX11 will be. This is about what ATI's 09 cards are going to include, not DirectX. Besides nobody wants to hear about Microsoft unless they are shunning Vista or releasing info on Windows 7.
well i wonder if we can just install DX 11 with our current GPUs and
with Vista, or will we have to purchase a new GPU that supports it, and a windows 7 ?
if it will not work with at least current GPUs:
honestly dropping one thing after another makes me sick, because here you spend $400-$500 on a new GPU, and $250 on new OS and then they release new standard next year and say "oh well, you cant play DX11 because your (top of the line) GPU doesn't support it."
I'm positive it will,just that they're not going to optomized towards running Direct-X 11 but only 10. It's probably why the 3800 series from ATi didn't beat Nvidia all too well.
Would games in the future that are able to utilize 4 cores fully really benefit? This excites me but at same time it is disappointing that so many people seem to not care.
If you have a bump map (Bump, Normal, or Parallax), you can tesselate.
DX11 will only be available on Vista an Windows 7.
That's the life. You have to develop new specs and whistles to sell customers more new devises. I think that it's called forsed aging or something like that...
Well, in anyway my knowledge of commercial gimmicry is guite poor. So in real life there is not such conspiracy in corporate headquarters, is there?