Sid Meier's Civilization: Beyond Earth to Support AMD Mantle

Official Sid Meier's Civilization: Beyond Earth Announce Trailer - "A New Beginning"

Sid Meier's Civilization: Beyond Earth was announced at PAX East. This game expands upon the Civilization series of games, but takes a leap off our (then not so) humble planet and into space.

Not many exact details about the game are known yet; however, a new announcement has shed some light on a non-gameplay related feature of the game: It will have support for AMD's Mantle API.

Being a strategy game, having support for AMD's Mantle API is quite the bonus. Strategy games are known to be particularly CPU intensive, therefore limiting performance on systems with weaker CPUs. AMD's Mantle API significantly reduces the CPU overhead in games. Thus systems with weaker CPUs will experience a notable performance boost over using DirectX. Of course, to make use of this API you must be running a more modern AMD Radeon graphics card.

The game is set to be released sometime throughout fall 2014, and will make its debut on Windows, OS X and Linux. For those of you who haven't seen the official announcement trailer yet, be sure to watch the video embedded above.

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  • Gee, I don't know, what difference would less CPU overhead make for a TBS game- a genre traditionally limited by CPU processing power? Hmm.

    Now you know why you were downrated.
    21
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  • What difference does it make for a game designed to be turn based, and hopefully designed to run only on 64bit systems so it isn't hamstrung by 32bit limitations.

    As a devout CIV hater I don't care one way or the other, but from what we've seen of RTS with Mantle support, the gains are higher number of unit and more processing power available for units and groups etc. Sure it would be easier to control as a turn based game on an interplanetary or interstellar scale with its customary whacky scale. Anyone know if the world map is still flat 2D or finally 3D? I'm doubting the planets will be 3D like Planetary Annihilation so it won't be too much of a shame if the map is flat too.
    -25
  • Gee, I don't know, what difference would less CPU overhead make for a TBS game- a genre traditionally limited by CPU processing power? Hmm.

    Now you know why you were downrated.
    21
  • "Gee, I don't know, what difference would less CPU overhead make for a TBS game- a genre traditionally limited by CPU processing power? Hmm."

    Gee I dont know, maybe more FPS? The whole point of mantle is to remove CPU overhead. If the game is already limited by the CPU, Mantle will make a difference.

    Its when games ARE NOT limited by the CPU that mantle makes little to no difference. Mantle is good for AMD users with weak cpus and strong graphics cards.
    3