Quake Live Launches as Standalone Client

Bethesda updated its blog on Friday with news that Quake Live now has its own standalone client. This free-to-play variant of the classic Quake 3 Arena shooter originally launched as a browser-only game in August 2010. But with the browser makers keen on nuking plugins from here on out, the game needed to return to its desktop-based roots.

The company stated on Friday that the standalone client will make updating in-game features much easier, as the team will not be worried about how ever-evolving web browsers will affect gameplay and performance. Bethesda suggests that players who have experienced browser compatibility issues or installing the plugin should give the new standalone client a try.

"Quake Live remains free to play and offers extended access and features to members with Premium and Pro accounts," the blog states. "And to celebrate the New Year, Pro subscribers may now host matches for standard users on all seven Premium game modes, including Freeze Tag and Domination!"

According to Bethesda, player profiles, match stats, clan rosters, and other commonly accessed pages are now located in the standalone client and can be accessed directly in-game without the need of a web-browser. Only the official forum and external links will open in the default web-browser, the blog states.

As for the website, "certain functions" will remain even after the update is released. Players will be able to manage clans, view profiles, manage certain account settings and even launch Pro matches from the browser. Bethesda notes that messaging and chatting with friends, viewing the match browser and joining games will require Quake Live to be open.

Unfortunately, the move to a standalone client has left Mac and Linux gamers out in the cold.

"We will be unable to support Mac and Linux clients with this transition," reads the blog. "While we have reports from our testers that the game works through emulation or virtualization software, we are unable to support native Mac and Linux versions. If you're using Mac and Linux and have a paid subscription, you will only be able to access the game using emulation or virtualization software."

For more details about the new Quake Live client, read the FAQ here.

Create a new thread in the US News comments forum about this subject
This thread is closed for comments
9 comments
    Your comment
  • Elevory
    Whoa, it's about time!
    0
  • zanny
    I'm surprised they went with a dedicated client rather than trying to utilize webgl and webrtc to have the game run as a native web app. I get that they started the port before those technologies matured, though (some might say they still aren't ready for production use).
    0
  • Grandmastersexsay
    Why would anyone want to play a FPS in a browser?
    0