
DirectX 9 extended the possibilities for shader programming. High level programming languages, such as Microsoft's HLSL (High-Level-Shader-Language), were introduced. These programs allow a much easier and comfortable creation of shader effects since the code no longer needs to be created in pure assembly language. A compiler does that. The close connection of the languages to "Renderman," established in the professional 3D creator community for a long time, makes the usage of high-level languages comfortable. All this also helps to make 3D game engines more flexible. Developers can create DX9 shaders for the actual line of cards and create a DX8 version for older cards.
While this all sounds swell, it is indeed more complicated to do. While the DirectX API defines a fixed standard, the situation for game developers is not easy at the moment. Because of the different architectures of DirectX 9 graphics processors available on the market, the chips process the shader code created by the HLSL compiler in a different way.
Now, the first games that use DX9 shaders are beginning to appear, and it is becoming apparent that the ATI DX9 chips can handle that code way better than the DX9 chips from NVIDIA. This fact and the different floating-point precision of the ATI and NVIDIA chips make the situation for game developers complicated. They want to create great games, and there is the standard to do it (DX9), but they still have to consider the weaknesses of the graphics processors. This may become even more complicated with the appearance of new DX chips on the market, such as those made by S3 and XGI. S3 will soon introduce its new Deltachrome (www.s3graphics.com/index.html ) and XGI is a new company with the pre-SIS Xabre team behind it (www.xgitech.com/ ).
That's the situation today. When Futuremark released their DirectX9 benchmark 3DMark 2003 early this year, NVIDIA made headlines with questionable driver optimizations (see Benchmarking: Games ). Since that time, the gaming community is filled with discussion of driver optimizations, and there has been no final remedy in sight. The game developer Valve initiated the latest discussion (see Valve Half-Life 2 Benchmark Numbers ), during which he explained the different performances of Valve's upcoming game Half-Life 2 on NVIDIA and ATI cards.
Sponsored links
Related forums topics
- Raptors VS SLI
- WD Raptor 150GB Not A Good Value!!
- 8800 GTS 512 driver problem(?)
- Collection of Conroe Data. (Core 2 Duo and Core 2 Extreme!)
- E6400, 680I chipset... adjustable multiplier???
- Help choose a good amd dual core to oc
- WD RAPTOR 150GB (NOT A GOOD VALUE)
- Top of the line hardware = Bottom line Performance??
- ATI BIOS flashing: All you need to know! (Last Update: 5/15)
- fastes 8800gtx (oc)
- *** MSI P6N SLI Platinum OVERCLOCK 650i ***
- nVidia nForce 680i Chipsets For Quad. Where are Them? HERE!
- P5ND2-SLI Deluxe & DDR2-800 / PC6400
- TCCD behind the looking glass
Related news
Related articles
Best offers
|
GeForce GTX 295 Video Card (1.75GB,... | $559.99 TigerDirect More info |
|
GeForce GTX 260 Video Card (896MB,... | $214.99 Newegg.com More info |
|
GeForce 9800 GTX Video Card (512MB,... | $129.99 Newegg.com More info |
|
Radeon HD 4890 Cyclone OC Video Card... | $209.99 Directron More info |
|
Radeon HD 5770 Video Card (1GB,... | $179.99 Newegg.com More info |
Partners
The Games selection
crazy :
PC Breakdown
What is worst than a Fatal Error occuring during a game you did not save? Unleash your rage at your PC in this game. Blow it to pieces, it feels so...
|
violent :
Interactive Buddy
Unwind on your interactive buddy: Do anything you want to him, it will earn you money, and you can buy other stuff to torture him with.
|





