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The Game Rundown: Finding CPU/GPU Bottlenecks, Part 2

The Game Rundown: Finding CPU/GPU Bottlenecks, Part 2
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We're back with Part 2 of our bottleneck exploration in a mainstream gaming PC equipped with a Core i5 and GeForce GTX 460, ready to dive into test results from ten additional games. All of the results are summarized and analyzed in our conclusion.

Let’s reiterate a few background points for this two-piece article. We decided to analyze many popular PC games across a range of hardware and settings in an effort to identify key bottlenecks you might encounter on a fairly mainstream gaming PC. Do you need more than two processor cores for immersive gaming? Will a powerful graphics card work well, even if the CPU is weak? How much CPU and GPU performance do you really need?

In Part 1 of this article, we looked at Alien vs. Predator, Alpha Protocol, Anno 1404, Avatar, Battlefield: Bad Company 2, Bioshock 2, Call of Duty: Modern Warfare 2, Divinity 2: Ego Draconics, Dragon Age: Origins, and GTA IV EFLC. All were tested on an LGA 1156-based system. The Core i5-750 processor was configured with one, two, and four active cores and a 3 GHz clock speed. Additionally, we tried out four cores overclocked to 4 GHz. For graphics, we used a GeForce GTX 460 card, which provides sufficient performance for a solid gaming experience, but we also added a AMD Radeon HD 5870 here and there to look at potential benefits when pursuing high-end graphics.

So far, the results make clear that two cores are usually enough for gaming, but many games have specific requirements and performance characteristics. Let’s now look at ten more games and summarize the findings.

Nvidia and ATI Graphic Cards
CPUIntel Core i5-750 @ 4 GHz (21 x 190 MHz), Lynnfield design, 1.26875 V core voltage, 45 nm, LGA 1156
MotherboardGigabyte P55A-UD7, PCIe 2.0, 3-Way SLI
ChipsetIntel P55 Express
MemoryOCZ3G2000LV4GK, PC3-16000 Golden Series, 2 x 2 GB DDR3, 2 x 570 MHz 7-7-7-19 Timings
AudioRealtek ALC889
LAN2 x RTL8111D
HDDsSATA 3Gb/s, Western Digital Raptor WD300HLFS
DVDGigabyte GO-D1600C
Power SupplyCooler Master RS-850-EMBA 850 W
Drivers & Configuration
GraphicsATI Catalyst 10.7, Geforce 258.96
OSWindows 7 Ultimate 32-Bit
DirectX9, 10, and 11
ChipsetIntel 9.1.1
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Top Comments
  • 35 Hide
    Anonymous , October 8, 2010 9:09 AM
    They should have used Phenom II X6 and test with 1/2/3/4/6 cores enabled. This made me want more of this because there aren't any 6-core benchmarks.
    Make a Part 3.
  • 23 Hide
    nativeson8803 , October 8, 2010 6:22 AM
    It's disappointing to see that devs still aren't taking advantage of multiple cores like they could.
  • 20 Hide
    deisu , October 8, 2010 8:12 AM
    This methodology should be used to new cpu/gpus/games reviews.
Other Comments
  • 23 Hide
    nativeson8803 , October 8, 2010 6:22 AM
    It's disappointing to see that devs still aren't taking advantage of multiple cores like they could.
  • 17 Hide
    KingArcher , October 8, 2010 6:35 AM
    Would there be any performance difference between windows 7 32bit and 64bit?
    Assuming you use the same amount of RAM [4GB].
  • 3 Hide
    slayvus , October 8, 2010 7:15 AM
    Great run down guys. I would of liked to see a three core benchmark thrown in there, but what can you expect from a dual core with HT.

    @KingArcher Unless the program was designed for x64, you had more than 4GB of unused RAM that the game could use and could use more than 4GB I highly doubt whether or not your on x86 or x64 would matter.

    @nativeson8803 What difference would it make on games that are still GPU limited at two cores? Even then, there were games limited by the GPU at four cores. Taking advantage of a CPU with four cores or more is going to be hard when you need more GPU to get more frame rates.
  • 7 Hide
    palladin9479 , October 8, 2010 7:43 AM
    @Slayvus almost true. The difference would be @2 GB of available memory. NT x86 kernel only allows an application to access 2GB of address space with the other 2GB reserved for kernel use. In NT x86 world each application can only access 2GB of memory, with the application getting rather unstable once it goes over 1.8 GB. This limitation also applies to the NT x64 kernel running a 32-bit problem through WOW64. Its something left over from the NT 4.0 / 5.0 world.
  • 13 Hide
    archange , October 8, 2010 7:46 AM
    Just keep in mind that these result are relevant in the context of using the GTX 460 768 MB, which is the real bottleneck here. Better GPUs and/or multi GPU setups would shift the bottleneck towards the CPU.

    In the end, it's all about finding the perfect balance in hardware. If you want my advice, pair the GTX 460 768 MB with a fast dual core, but get a good quad with higher end model GPUs.
  • 20 Hide
    deisu , October 8, 2010 8:12 AM
    This methodology should be used to new cpu/gpus/games reviews.
  • 5 Hide
    Anonymous , October 8, 2010 9:00 AM
    I'd like to see them test the first Supreme Commander.

    It still taxes the most powerful systems
  • 35 Hide
    Anonymous , October 8, 2010 9:09 AM
    They should have used Phenom II X6 and test with 1/2/3/4/6 cores enabled. This made me want more of this because there aren't any 6-core benchmarks.
    Make a Part 3.
  • 4 Hide
    Mobutu , October 8, 2010 9:23 AM
    +1 deisu
  • 7 Hide
    lashabane , October 8, 2010 9:40 AM
    archangeJust keep in mind that these result are relevant in the context of using the GTX 460 768 MB, which is the real bottleneck here. Better GPUs and/or multi GPU setups would shift the bottleneck towards the CPU.In the end, it's all about finding the perfect balance in hardware. If you want my advice, pair the GTX 460 768 MB with a fast dual core, but get a good quad with higher end model GPUs.

    I totally agree with archange. I understand that you're trying to go for the "norm", but if you're looking for bottlenecks, you need to remove said bottlenecks to see where it truly lays. Start with a quad core clocked at ~3.5ghz and swap out gfx from there. Push and push to see where it truly lays instead of going for a baseline. Although you can use that baseline to see what the "average" person might use. If the article is truly about the bottleneck, use something beefier than the 460.
  • 7 Hide
    lashabane , October 8, 2010 9:42 AM
    roffleThey should have used Phenom II X6 and test with 1/2/3/4/6 cores enabled. This made me want more of this because there aren't any 6-core benchmarks.Make a Part 3.

    And overclock the crap out of the 1055, 1075, 1090/whatever you use.
  • -8 Hide
    RabidFace , October 8, 2010 10:06 AM
    roffleThey should have used Phenom II X6 and test with 1/2/3/4/6 cores enabled. This made me want more of this because there aren't any 6-core benchmarks.Make a Part 3.

    Was thinking the same thing :)  And maybe throw in some multi-CPU tests as well ;) 

    Lets see GTA4 with a dual-socket 6-core CPU in SLI with dual GTX 280s ;) 
  • 4 Hide
    RabidFace , October 8, 2010 10:07 AM
    EDIT: 480s :) 
  • -4 Hide
    archange , October 8, 2010 10:13 AM
    Yes, but for such a setup, TH should first get one of those compact, autonomous Nuclear Reactors... And a lifetime supply of depleted Uranium. xD
  • 6 Hide
    xizel , October 8, 2010 10:14 AM
    in BFBC2 i doubled my frames going from E8400 to Q9550 with a HD4870 1gig crossifre setup
  • 7 Hide
    Chris_TC , October 8, 2010 11:12 AM
    "Mass Effect 2 needs at least four cores."
    "With this game, you should grab a quad-core chip [...]"

    With 63.7 fps on a single core there's absolutely ZERO reason to buy anything more expensive for this game.
  • 5 Hide
    nevertell , October 8, 2010 11:23 AM
    archangeJust keep in mind that these result are relevant in the context of using the GTX 460 768 MB, which is the real bottleneck here. Better GPUs and/or multi GPU setups would shift the bottleneck towards the CPU.In the end, it's all about finding the perfect balance in hardware. If you want my advice, pair the GTX 460 768 MB with a fast dual core, but get a good quad with higher end model GPUs.


    THEN WHY THE HELL DID THEY NOT USE A 480 GTX 4way sli to rule out gpu bottlenecks ?
  • -8 Hide
    gamerk316 , October 8, 2010 12:15 PM
    Again, this is a bad test. You're testing for CPU usage...using max graphical settings. As such, you're seeing the result of a GPU bottlenecking teh system.

    Set everything to low, THEN test the CPU. This type of test reveals nothing except that the GPU is more often then not the primary limiting factor in gaming.
  • 10 Hide
    Onus , October 8, 2010 12:16 PM
    I like the fact that power usage at the wall never cracked 300W. That tells me my SG-650 should be adequate essentially forever.
    The points I take from this are:
    1. Any [new] GPU bought for serious gaming at high resolutions should have 1GB.
    2. As a requirement for gaming performance, overclocking is unnecessary. This means that massive coolers and lots of noisy fans are also unnecessary.
    3. Data loading issues that show the benefit of additional cores would undoubtedly show a benefit from a SSD, e.g. less stuttering.
    4. A hugely expensive edong is not required to get decent performance in most games.
    It would be a lot of extra work and involve arbitrary choices, but it would be interesting to see the effects of reducing settings, even a little. At high resolutions, I'm not sure my eyes are even good enough to notice whether or not AA is on. How much does a reduction in settings shift the bottleneck off the GPU?
  • -4 Hide
    Anonymous , October 8, 2010 12:22 PM
    Seems like most games run fine on a tri-core CPU between 2,5 and 3GHz.
    I also believe if the tests where done with a better graphics card (eg a 1GB VRAM Radeon 5770) you could run 80-90% of the games with a 3GHz 2core CPU.

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