The GeForce GTX 650 and its similarly-priced competition cannot handle anything more than the High detail preset, which is the game's lowest setting.
Notice that the GeForce GTX 650's frame rate drops to 24 FPS. Fortunately, you can see in the frame rate-over-time chart that this happens very briefly at one point in the benchmark run. The rest of the time, the card delivers more than 30 FPS, falling between the Radeon HD 7750 and 7770.
Higher-end cards manage to get through this title with Ultra detail settings applied. In this workload, the GeForce GTX 660 keeps up with AMD's Radeon HD 7870, demonstrating a significant lead over the Radeon HD 7850.
- GeForce GTX 650: Filling In The Gaps
- GeForce GTX 660: Introducing GK106
- Gigabyte's GeForce GTX 660 (GV-N660OC-2GD)
- Zotac's GeForce GTX 660 (ZT-60901-10M)
- Test Setup And Benchmarks
- Benchmark Results: Batman: Arkham City
- Benchmark Results: Battlefield 3
- Benchmark Results: Crysis 2
- Benchmark Results: DiRT Showdown
- Benchmark Results: Max Payne 3
- Benchmark Results: Metro 2033
- Benchmark Results: The Elder Scrolls V: Skyrim
- Benchmark Results: World Of Warcraft: Mists Of Pandaria
- SLI And CrossFire, Compared
- Overclocking GeForce GTX 660
- GeForce GTX 660: OEM And Retail Cards With Different GPUs?
- Memory Bandwidth: Testing The Limits
- Memory Bandwidth: Analysis And Summary
- OpenCL: GPGPU Benchmarks
- OpenCL: GPGPU Benchmarks (Basemark CL)
- OpenCL: Image Processing (Basemark CL)
- OpenCL: Video Processing (Basemark CL)
- Temperature And Noise
- GeForce GTX 650 And 660: Nvidia Fights Back