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GeForce GTX 295 Vs. GTX 275 SLI: When Two Are Better Than One

2:00 AM - 05/13/2009 by Chris Angelini

The GeForce GTX 275, launched last month, gives us an opportunity to run some interesting thought experiments using Nvidia’s SLI multi-GPU rendering technology.

You see, the graphics processor driving the GTX 275—a 55nm mash-up somewhere between the GeForce GTX 280 and 260—sports the same configuration found in the company’s GeForce GTX 295 (doubled, of course). By putting a pair of GTX 275s up against a GTX 295, we’re essentially able to test one graphics solution operating over the throughput of a single 16-lane PCI Express 2.0 slot against the same arrangement running  across two x16 slots.

With all of the core, shader, and memory clocks set to the same frequencies, the only real variable here would seem to be the amount of PCI Express bandwidth available to your SLI setup. In both situations, separate PCBs are attached with Nvidia’s SLI connector. But the story isn’t quite that simple and, as we’ll see in the benchmarks, the performance results don’t always reflect an advantage in one direction or the other.

Special thanks to Zotac for sending in a second GeForce GTX 275 for our SLI evaluation.

There’s another little twist that lets us add a third set of numbers to our comparison here. Mainly, GeForce GTX 275s run at faster speeds than the core/shader/memory used on the GTX 295. So, in order to make a straight comparison, we actually have to down-clock our reference cards to sync up with Nvidia’s fastest offering. Allowed to operate at their default speeds, though, we’d expect the GeForce GTX 275s to be faster.

That’s great news for the gamers who were originally eying a single GeForce GTX 295 and not necessarily planning to spend another $500+ on a second board for quad-SLI. It’s even better when you start taking a look at the current state of GeForce GTX 295 availability (read: sparse). As of this writing, there’s only one card available from Newegg—EVGA’s $589 Red Edition board, which has been marked up exorbitantly for its Ferrari red shroud. A pair of GeForce GTX 275s, on the other hand, go for about $239 each.

So what’s the gamer with a little spare dosh in his pocket to do? Let’s dig a little farther into what makes a GeForce GTX 295 more than just two GTX 275s pasted together, along with some of the other variables you’d want to consider—like power, heat, and room on your motherboard.

The Anatomy Of A GTX 295

Two GTX 275s are roughly equivalent to a GTX 295.

At its most fundamental level, the GeForce GTX 295 really is two GeForce GTX 275-class boards sandwiched together in a dual-slot package. The pair is connected in three different regards: the SLI connector that’d normally snake over the top of two separate boards, S/PDIF pass-through (to let one signal be used by both PCBs), and PCI Express data going to/from the BR04 (known as nForce 200) bridge chip that resides onboard. Each PCB gets power from a seperate auxiliary plug.

According to Nvidia’s SLI Zone page, “the SLI connector is a proprietary link between GPUs that transmits synchronization, display, and pixel data. The SLI connector enables inter-GPU communication of up to 1GB/s, consuming no bandwidth over the PCI Express bus.” Now, the current implementation of the SLI connector actually moves more than 1 GB/s of information, but Nvidia won’t say exactly fast that interconnect is clocked for this generation of cards.

PWShort's GPU-to-GPU link

Moreover, it’s hard to say (without seeing the benchmark results): first, how much the latencies of adding that BR04 bridge might hurt performance or, second, how much the benefits of adding PWShort (Nvidia’s GPU-to-GPU link) and broadcast capabilities might improve performance. We’re sure gunning to find out, though.

BR04's Broadcast feature, present on the GTX 295


Talkback
Anonymous 05/13/2009 8:12 AM
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been waiting for more on the 295...

dragonfang18 05/13/2009 8:24 AM
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imrul 05/13/2009 8:43 AM
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dragonfang18 05/13/2009 8:59 AM
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i7 IS Bloomfield imrul...http://en.wikipedia.org/wiki/Intel_Core_i7

reasonablevoice 05/13/2009 9:01 AM
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What the hell is up with the underclocked cards out performing the others in that H.A.W.X.

Can the author of the article comment with what they think is going on there?

cangelini 05/13/2009 9:20 AM
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reasonablevoice :
What the hell is up with the underclocked cards out performing the others in that H.A.W.X.Can the author of the article comment with what they think is going on there?



Happened in WiC w/o AA as well. Difficult to say went on there, but the results are repeatable. Probably more important, though, is that when more of an emphasis is put on the graphics subsystem, you see those stock-clocked boards take the lead, as we'd expect.

avatar_raq 05/13/2009 9:39 AM
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1.Very good article, unlike some other author's articles in this site, this article is solid (starting from the test system down to the conclusion) and interesting, this is what I always expect from Chris.
2.As for the strange issue in L4D, HAWX and WIC where the slower 275s beat the faster ones....Odd indeed. Is there any chance the normally clocked cards automatically clocked down to 2D mode or somthing in-game? In other words the GPUs usage dropped due to the CPU bottleneck or whatever, and the cards' driver decided to clockdown to save energy! I've seen nvidia and ati cards do that. The monitoring utility of rivatuner could have revealed such things since it shows real-time clocks..BTW what software did you use to downclock?
It would be funny to consider downclocking our cards to 'gain' performance!!
3.I hope the new (single PCB) 295 will drop in larger quantities, perhaps it will be more practical than the current one, and will tip the balnce here in its favor.
http://www.techpowerup.com/img/09-05-12/13c.jpg

Anonymous 05/13/2009 10:51 AM
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Can you put the "online shop" section underneath the "Next" button for the next page...its really annoying and inconvenient to have it positioned within the article as it seems to be.
Thanks

rags_20 05/13/2009 11:12 AM
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Please benchmark in Very High.

JeanLuc 05/13/2009 11:41 AM
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rags_20 :
Please benchmark in Very High.



I noticed that to, if I owned that kind of hardware I would be playing every game at the highest settings even if it is Crysis.

salemi 05/13/2009 12:50 PM
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very good Article, thnx

stlunatic 05/13/2009 1:11 PM
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stlunatic 05/13/2009 1:12 PM
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Btw why dont you OC that cpu to 3ghz+?

Who buys and i7 to use it at stock?

JeanLuc 05/13/2009 1:15 PM
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stlunatic :
Btw why dont you OC that cpu to 3ghz+?Who buys and i7 to use it at stock?



People who worry about their voiding there warranty, people who buy from HP/Dell etc.

Anonymous 05/13/2009 1:48 PM
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People who buy an HP/Dell don't buy GTX 275s in SLI...

I feel many of these games may have been bottlenecked by that CPU. Would've liked to see these tests with 3.5ghz.

Daeros 05/13/2009 2:27 PM
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Quote :The most striking result here is the drop from 1920x1200 to 2560x1600. The same bug seen in Crysis manifests itself here as well.


This isn't a bug, nor is it fixable by a driver update. It's called not having enough VRAM to handle all those MASSIVE textures at quadruple their on-screen resolution. The same thing happens when I move from 1920x1200 to 2048x1536 on my 4870. The only solutions are smaller textures or more VRAM. This is why the "professional" cards (FireGL/FireSTREAM and Quadro/Tesla) will often have 2-4 times the framebuffer as the desktop counterparts.

JeanLuc 05/13/2009 2:34 PM
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Daeros :
This isn't a bug, nor is it fixable by a driver update. It's called not having enough VRAM to handle all those MASSIVE textures at quadruple their on-screen resolution. The same thing happens when I move from 1920x1200 to 2048x1536 on my 4870. The only solutions are smaller textures or more VRAM. This is why the "professional" cards (FireGL/FireSTREAM and Quadro/Tesla) will often have 2-4 times the framebuffer as the desktop counterparts.



IF the problem is VRAM then why isn't the same result replicated in the GTX 275 benchmarks? Bear in mind SLI setups can only address half the available ram so in this case both cards have the same amount of VRAM.

Anonymous 05/13/2009 2:38 PM
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It would have been interesting to see the performance of 2 GTX 295 in SLI. Let's face it, if GTX 275 SLI can outperform a single GTX 295, then the _ONLY_ argument left for a 295 is SLI.

Daeros 05/13/2009 2:46 PM
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Well, let's see: the 275 at stock clocks went from 31.3 to 7.4, the 275 at 295 speeds went from 28.2 to 8.1, and the 295 went from 28.7 to 7.9. So you tell me how it didn't happen in the 275 benchmarks.

ps- If you want validation of my remarks, just take a look at all the benchmarks comparing the 4870 512MB to the 4870 1GB. You can see the exact same thing there. Or, if you want to stick with the green, go back to when the 8800GT 256MB came out. At low resolutions it was fine; but crank up either the resolution or the AA/AF, and it chokes.

Daeros 05/13/2009 2:49 PM
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Minor correction to my first post- I meant 1920x1440, not 1920x1200.


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