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Test Setup And Details

One Tough Cookie: 10 Boards with Intel i875P Chipset: Part I
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Intel Processors (Socket 478)
200 MHz FSB (Dual DDR400) HT Pentium 4 3.00 GHz (3000 MHz 12-8/512 kB)
Common Hardware
Graphics Card ATI Readion 9700 Pro
Memory: 128 MB DDR-SDRAM
Memory Clock: 620 MHz (256 Bit)
Chip Clock: 325 MHz
Hard Drive 40 GB, 6L040J2, Maxtor
UDMA100, 7200 rpm, 2 MB Cache
Network D-Link DFE-530TX (10/100 Mbit)
CDROM Asus 52x
Drivers
Intel Chipset V 5.00.1012 (04/14/2003)
Graphics Driver CATALYST 3.2 Version: 6.14.01.6307
ATI Control Panel Version: 6.14.10.4029
DirectX Version: 9a
OS Windows XP, Build 2600 SP1 (English)
Benchmarks and Settings
Quake III Arena Patch V1.16
640x480 - 16 bit / 1024 x 768 - 32 bit
Timedemo1 / demo demo001 / nv15demo
command line = +set cd_nocd 1
+set s_initsound 0
Graphics detail = Normal
3DMark 2001 SE Version 1.1 - Build 340 - Patch Build 330
1024 x 786 - 32 bit, Default Benchmark
3DMark 2003, Version 3.1.3.0 Graphics and CPU Default Benchmark
1024 x 786 - 32 bit
PCMark 2002 Pro Pack Build 100
CPU and Memory Tests
SiSoftware Version 2003.3.9.44
Sandra Standard 2003 SP1 CPU MultiMedia / CPU Arithmetic
Memory Bandwidth Benchmark
Newtek Lightwave Version 7.5 - Build 572
Render First Frame = 1
Render Last Frame = 60
Render Frame Step = 1
Rendering Bench
"SKULL_HEAD_NEWEST.LWS"
Show Rendering in Progress = 320x240
Ray Trace Shadows, Reflection
Refraction, Transparency = on
Multithreading = 8 Threads
Mainconcept MPEG Encoder Version 1.3.1
1.2 GB DV to MPEG II
(720x576, Audio) converting
Pinnacle Studio 8 Version 8.5.21
Rendering - DVD Compatible
no Audio
Winrar Version 3.11
178 MB Wave file, Compression = Best
Dictionary = 4096 kB
Maxon Computer Version 8.001
Cinema 4D XL 8 Rendering in 1028 x 1024, "Stairs.c4d"
magix Version 3.04 D
mp3 maker platinum 178 MB Wave file, 44100 Hz
VBR = on and Quality
Comanche 4 Demo 1024 x 768 / 32 bit / Audio = off
Discreet Characters "Dragon_Charater_rig"
3D Studio Max 5.1 Rendering Single, 1024x768
Unreal Tournament 2003 Version 2206
system/benchmark.exe
1024 x 768 / 32 bit / Audio = off
Texture Detail = Normal
Character Detail = Normal
World Detail = Highest
Physics Detail = High
all = on, Decal Stay = High
Seti@home client: V 3.03 (text version)
(Work Unit with Angle Range: 0,417
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