Silicon Graphics announces OpenGL 2.0

Los Angeles (CA) - Silicon Graphics and the OpenGL Architecture Review Board (ARB) today announced a version of the OpenGL specification, incorporating support for the OpenGL Shading Language application programming interfaces (API) and promising to allow photo-realistic real-time 3D graphics.

Silicon Graphics used the Siggraph 2004 tradeshow for the announcement of OpenGL 2.0, which the company believes will have a major impact on how 3D graphics will look like in the future.

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Wolfgang Gruener is an experienced professional in digital strategy and content, specializing in web strategy, content architecture, user experience, and applying AI in content operations within the insurtech industry. His previous roles include Director, Digital Strategy and Content Experience at American Eagle, Managing Editor at TG Daily, and contributing to publications like Tom's Guide and Tom's Hardware.