GeForce GT 430: The HTPC Crowd Gets Fermi On A Diet

Video Playback Quality And 3D Blu-ray Performance

First, let’s talk about video quality, specifically when it comes to high-definition playback. This go 'round, we’re using the second-generation HQV Benchmark, a test suite that is far more comprehensive than the original. This new benchmark analyzes many aspects of video playback quality that the previous version didn't touch, such as scrolling text, multi-cadence, color upsampling errors, compression artifacts, scaling and filtering, contrast enhancement, and skin-tone correction.

As usual, many video quality enhancements aren’t enabled by default in the GeForce driver. Before the tests were performed, we enabled inverse telecine, dynamic contrast, color enhancement, we set edge enhancement to 60%, and set noise reduction to 70%.

This benchmark is quite involved, so we’re not going to detail the individual tests here or compare graphics cards against one another—we’re saving that for an upcoming video quality comparison review. Instead, here are the results we achieved with the GeForce GT 430 using the HQV Benchmark:

Swipe to scroll horizontally
TestScore
TEST CLASS 1: VIDEO CONVERSIONRow 0 - Cell 1
Chapter 1: Video Resolution15/20
Chapter 2: Film Resolution5/20
Chapter 3: Overlay on Film5/10
Chapter 4: Response Time0/10
Chapter 5: Multi-Cadence0/30
Chapter 6: Color Upsampling Errors5/10
TEST CLASS 2: NOISE AND ARTIFACT REDUCTIONRow 7 - Cell 1
Chapter 1: Random Noise20/20
Chapter 2: Compression Artifacts0/20
Chapter 3: Upscaled Compression Artifacts0/20
TEST CLASS 3: IMAGE SCALING AND ENHANCEMENTSRow 11 - Cell 1
Chapter 1: Scaling and Filtering15/15
Chapter 2: Resolution Enhancement15/15
TEST CLASS 4: ADAPTIVE PROCESSINGRow 14 - Cell 1
Chapter 1: Contrast Enhancement20/20
Chapter 2: Skin Tone Correction:0/10
TOTAL SCORE:95/210

In general, the GeForce GT 430 performed very well, despite the impression left by the 95/210 final score. Video resolution, film resolution, noise, scaling, resolution enhancement, and contrast enhancement are very well executed.

The card mostly lost points for multi-cadence incompatibilities and compression artifacts. Losing points for some of the obscure multi-cadence tests, like 12 FPS animation, isn’t much of a concern for most folks I think. And while it’d be nice to have the graphics card fix compression artifacts, this is only a problem with poorly encoded or low-resolution source material. Neither of these issues is going to affect an HTPC user who wants to watch movies on Blu-ray.

Let’s move on to 3D Blu-ray now. We know that these sub-$100 GeForce cards can accelerate 3D Blu-ray decoding, but is there a performance difference? Will one card do a better job than another at taking the load off the CPU?

Apparently, it doesn’t make much difference if you’re rocking a GeForce GT 220, GT 240, or GT 430—all of these cards will do a similar job of taking the load off of the CPU during 3D Blu-ray playback. It's interesting to note, though, that the latest iteration of Nvidia's PureVideo engine (VP4) is capable of accelerating playback of the MVC codec used on 3D Blu-ray discs. Prior-generation engines like the GeForce GTX 260's VP2 fixed-function logic are incapable of assisting the CPU with this task.

Contributor

Don Woligroski was a former senior hardware editor for Tom's Hardware. He has covered a wide range of PC hardware topics, including CPUs, GPUs, system building, and emerging technologies.