Anti-Aliasing And Anisotropic Filtering
To test anti-aliasing and anisotropic filtering, we use Left 4 Dead at medium detail levels, shifting the bottleneck to the platform. Then we will see how the graphics cards fare with increasing loads of AA and AF:
Indeed, we can see that the GDDR5 memory serves the Radeon HD 5670 well, allowing it to perform anti-aliasing tasks much better than the GeForce GT 240. The GeForce 9600 GT does surprisingly well here, however, matching the performance of the new Radeon card.