Magic Leap Signs Distribution, Content Deal With AT&T By Andrew E. Freedman published 11 July 18 AT&T's investment in Magic Leap will have the headset for sale and demonstrated in its stores.
HP Windows Mixed Reality Headset Review: Narrow FOV Is Not What You Want By Kevin Carbotte published 5 July 18 The HP Windows Mixed Reality headset offers a handful of excellent features, but the product value is marred by a handful of poor design choices and a high asking price.
Pimax Misses Q2 Shipping Timeline, Swears Production Will Begin Soon By Kevin Carbotte published 29 June 18 Pimax issued a backer update saying that it once again missed its projected delivery timeframe, but it’s gearing up for mass production over the summer.
Rift Reprieve: Judge Cuts $250 Million From Facebook's Debt to Zenimax By Kevin Carbotte published 28 June 18 The fight between Facebook and Zenimax isn’t over, but the tables have shifted. A U.S. District judge cut Facebook’s burden from $500 million to $250 million.
Oculus Drops Support for Windows 7 & 8.1 By Kevin Carbotte published 27 June 18 Oculus revealed new minimum and recommended system specs for the Rift, and they don’t include Windows 7 and 8.1, so it's time for Rift owners to get Windows 10.
Lucid Shifting Focus From Hardware to AI-Driven 3D Software By Kevin Carbotte published 26 June 18 Lucid is shifting away from the hardware business. The company is now licensing its 3D Fusion AI-based depth sensing technology to device manufactureres.
SteamVR Skeletal Input Animates VR Hands Using Real-Life Motions By Kevin Carbotte published 22 June 18 Valve’s new SteamVR Skeletal Input technology enables game developers to use your actual hand motion to animate virtual avatar hands in SteamVR games.
Valve Completely Redesigned the Knuckles Controllers By Kevin Carbotte published 22 June 18 Valve's second-gen Knuckles prototypes feature improved ergonomic and structural design, a thumbstick instead of a trackpad, and new force sensor inputs.
Quit Holding Your Breath For Xbox VR By Kevin Carbotte published 21 June 18 Microsoft seems to have abandoned its plans for console VR, leaving Sony’s PSVR in a class of its own.
New 'Embedded Dash Panels' Are Virtual TVs For Your Oculus Home By Kevin Carbotte published 20 June 18 The latest version of Oculus Rift Core 2.0 beta includes a new feature called Embedded Dash Panels, which are 3D objects that feature windows to your desktop content.
Oculus And HTC's Summer Sales Offer Deep Discounts On VR Titles By Kevin Carbotte published 15 June 18 If you own a VR headset, now’s a good time to start filling out your library of VR games. Oculus and HTC are running summer sales right now, and some titles are discounted by 90%.
Check Your Phone’s VR Capability With VRMark For Android By Kevin Carbotte published 14 June 18 UL Benchmarks (formerly Futuremark) today introduced a mobile version of its VRMark performance analysis tool, which enables you to compare the VR capability of Android smartphones.
Asus Windows Mixed Reality Headset Review: Nice, But High-Priced By Kevin Carbotte published 12 June 18 The Asus Windows Mixed Reality HMD is a nice headset with much to like. But its current price is too high considering the ample competition.
Leap Motion Hones Finger Tracking Fidelity With Latest Orion Software By Kevin Carbotte published 11 June 18 Leap Motion today released the fourth major update to its core software, which includes several improvements to the company’s hand tracking technology.
Analogix's Second-Gen SlimPort Controllers Support The 4K 120Hz Panels Of The Future By Kevin Carbotte published 5 June 18
Kaaya Tech’s HoloSuit MoCap System Features Haptic Feedback For Training Simulations By Kevin Carbotte published 1 June 18
ManoMotion Releases SDK 2.0 With Skeletal And Depth Tracking By Kevin Carbotte published 31 May 18 ManoMotion today released version 2.0 of its software development kit for its smartphone hand tracking technology.
Tobii Pro VR Analytics Gives Devs Insight About Where You Gaze In VR By Kevin Carbotte published 30 May 18 Tobii today introduced the Tobii Pro VR Analytics platform, which gives developers and product designers insights about what grabs your attention and where you gaze in VR environments.
Oculus Debuts ‘Venues’ For Oculus Go, Gear VR By Kevin Carbotte published 30 May 18 Oculus today launched Oculus Venues, an app for experiencing live events with friends in virtual reality.