EA Responds to SimCity Complaints; Gamers Launch Non-DRM Petition

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Kevin Parrish
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Kevin Parrish has over a decade of experience as a writer, editor, and product tester. His work focused on computer hardware, networking equipment, smartphones, tablets, gaming consoles, and other internet-connected devices. His work has appeared in Tom's Hardware, Tom's Guide, Maximum PC, Digital Trends, Android Authority, How-To Geek, Lifewire, and others.

  • deadlockedworld
    "Just realized the irony that a game focused on building infrastructure is unplayable due to a lack of infrastructure," one Twitter user posted.

    BEST EVER.
    Reply
  • joafu
    Was so excited for this until I heard about the always-online DRM, then I knew EA wouldn't be gaining a sale from me. I'm experiencing Schadenfreude for how this clusterfail has turned out- not towards my fellow simcity lovers, I hope you can all get refunds if need be- but towards EA for having their villainous plan fail on a grand scale.
    Reply
  • edogawa
    You know, I am really getting sick and tired of hearing about EA and their crap. How can a company be so incapable of listening to the customers. Single player DRM is beyond ridiculous, it hurts the paying customers only, and it never stops games from being cracked.
    Reply
  • easucks
    Whoops, looks like EGAY pulled a Diablo 3
    Reply
  • tjosborne
    Was gonna get this, not now. Lost 2 sales EA, if I bought it my bro would have too.
    Reply
  • wildkitten
    The real reason D3 and now SC5 have server issues isn't because they didn't know there would be, it's just that they don't want to go to the expense of having enough server capacity for the intitial rush only to have an excess of server capacity in a couple of weeks when things settle down. They build their server needs based on what is needed for the long haul so to speak.

    That is not a defense of them however, merely a reason why they didn't learn from D3. It's short sighted and shows the accountants are making the final decisions rather then the game makers. Of course if there were no always connected requirement these issues would not exist in the first place and sales likely would have been higher by at least one copy (as I would have bought the game).
    Reply
  • Darkerson
    As much as I love Simcity, and have been really wanting to play this new one, I learned my lesson after last year, when Diablo III came out, the servers crashed and burned, and no one could play. Screw that! Fool me once, shame on you, fool me twice, shame on me. No offline support, no purchase.
    Reply
  • blackmancer
    EA - "its in the game (after you login, find your download, download it, make sure the DRM works, authenticate, suffer poorly executed code making you wish you had torrented it)"
    Reply
  • ricardok
    EA doesn't care about us, they want their $, and that's all.. DRM is hurting customers? I don't think they even know how to properly create a DRM..

    BTW, give it a week and we will have a crack floating around.
    Reply
  • sscultima
    a post on IGN brought up a good point as well. If a company that runs servers for their games even to just play single-player and always need to be online, then if that company goes under and no other company is willing to pick up those servers, then how will you be able to play your $60 game? companies can drop at any time, i mean THQ blew up almost right after darksiders 2, what would have happened to all the gamers who bought it if it was also online only.
    Reply