Kishonti's GFXBench 3.1 Available, Even As The Company Begins Work On GFXBench 5.0

At the MWC, Kishonti Informatics launched GFXBench 3.1, with full support for the latest OpenGL ES 3.1 graphics API. GFXBench was formerly known as GLBenchmark (for Android and iOS) and DXBenchmark (for Windows).

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Lucian Armasu is a Contributing Writer for Tom's Hardware US. He covers software news and the issues surrounding privacy and security.

  • ZolaIII
    Their will be a GFX 4.0 & probably soon.
    It will bring a Android extension pack (obviously on Android). It will bring brand new test out door car chalice that will be there to measure new futures based on: adaptive tessellation, HDR rendering, physical-based materials, compute post effects, dinamic refractions & shadows. Their is no future OGL or OGLES (not even sort of) versions only Vulcan & it starts from OGLES 3.1. My source is from actual Khronos Vulcan presentation.
    Reply
  • ericburnby
    The support for Metal on iOS devices is what I'm waiting for. Really curious to be able to see the actual differences in performance with objective numbers (instead of subjective tests by running Apps using Metal).
    Reply
  • damianrobertjones
    What is the point of standard users running these tests with their tablets? Are we that bored? Leave this stuff to the websites. Sure, of course, if you're overclocking your desktop or laptop this makes sense but tablets... come on.

    Reply
  • TheTechChat
    I read rule #1 and already have a gripe: private companies cannot infringe on anyone's freedom of expression. Only government can do that. A private company can only control it's own property and how people use it, whereas only government can pass a law controlling _everyone's_ property. That's why the 1st Amendment refers to Congress, and not private citizens.
    Reply
  • Alec Mowat
    Nothing beats the raw power of METAL!
    Reply