Oculus Unveils Final Rift Design, Oculus Touch Controllers

Brendan Iribe

Oculus revealed the final consumer version of its Oculus Rift headset and associated input devices at an event in L.A. today. The spiffed-up Rift looks to be a good step or two better than even the Crescent Bay version, and Oculus had a few tasty surprises in store at the event, too.

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Seth Colaner previously served as News Director at Tom's Hardware. He covered technology news, focusing on keyboards, virtual reality, and wearables.

  • CaedenV
    So if I am reading this right you get the headset, 2 'touch' controllers, an XB1 controller and a glorified IR webcam... just how expensive is all that hardware going to be!?!?!

    Still, looks fantastic. Certainly something I pick up after my next PC upgrade... which sadly means I will probably be waiting for V2
    Reply
  • jaber2
    So if I am reading this right you get the headset, 2 'touch' controllers, an XB1 controller and a glorified IR webcam... just how expensive is all that hardware going to be!?!?!

    Still, looks fantastic. Certainly something I pick up after my next PC upgrade... which sadly means I will probably be waiting for V2
    I would think about $499?
    Reply
  • scolaner
    So if I am reading this right you get the headset, 2 'touch' controllers, an XB1 controller and a glorified IR webcam... just how expensive is all that hardware going to be!?!?!

    Heh, yeah, better not to think too hard about it lest you inflict pain on yourself. ;)

    I would think--and this is based purely on my own logic and nothing more--that Oculus will sell this in multiple kits.

    For example, one with just the Rift and sensor; one with those plus the Xbox controller; one with those plus the Touch controllers. Maybe one with the Touch controllers and no Xbox controller.

    Or maybe you can buy everything separately. I dunno, but it makes sense to me.
    Reply
  • loki1944
    Got enough nausea out of the DK2, I'll see if AR brings something better.
    Reply
  • SirTrollsALot
    Until they eradicate the headache/nauseous issue I'm staying away...
    Reply
  • scolaner
    16036495 said:
    Until they eradicate the headache/nauseous issue I'm staying away...

    Pretty sure the headache/nausea stuff has been ameliorated for a while now.

    Also, if you're on DK2 (loki1944), you're now two generations behind, development-wise. Seems silly to not give the full retail version a go based on a less-than-optimal experience with an old dev version, no?
    Reply
  • leftstep
    So if I am reading this right you get the headset, 2 'touch' controllers, an XB1 controller and a glorified IR webcam...

    I'm pretty sure the half moon, or touch controllers, will be a separate purchase.
    Reply
  • voodoobunny
    Oculus Rift
    + elliptical machine for throttle control (you run in real life to run in-game)
    + dual Oculus Touch for weapon control
    + Mechwarrior Online
    = an ultimate Battletech experience! Also a brilliant weight-loss strategy.
    Reply
  • loki1944
    16036558 said:
    16036495 said:
    Until they eradicate the headache/nauseous issue I'm staying away...

    Pretty sure the headache/nausea stuff has been ameliorated for a while now.

    Also, if you're on DK2 (loki1944), you're now two generations behind, development-wise. Seems silly to not give the full retail version a go based on a less-than-optimal experience with an old dev version, no?

    Yeah, no. Similar things were claimed with the DK 2, I'm not falling for bs this time higher refresh and resolution is never going to be enough to fix the brain's reaction to FPS movement. And the experience itself is underwhelming, more novelty than anything. Something like the Hololens is the only gaming apparatus I'll put on my face now.
    Reply
  • everlast66
    Nobody cares any more for your FB product, Luckey.

    Waiting for the Valve/HTC Vive as they care for us gamers.
    Reply