Project Morpheus vs. Oculus Rift Development Kit 2 (Updated)

Updated with hands-on from GDC

Two very important announcements were made in the last 24 hours: Sony's Project Morpheus and Oculus VR's second Rift development kit. Given that Project Morpheus is for the PlayStation console and the Oculus Rift on PC and mobile devices, you can't really compare one against the other.

Latest Videos FromTom's Hardware
Kevin Parrish
Contributor

Kevin Parrish has over a decade of experience as a writer, editor, and product tester. His work focused on computer hardware, networking equipment, smartphones, tablets, gaming consoles, and other internet-connected devices. His work has appeared in Tom's Hardware, Tom's Guide, Maximum PC, Digital Trends, Android Authority, How-To Geek, Lifewire, and others.

  • clonazepam
    What's more, expect Sony, when the time is right, to offer demos in stores like GameStop to generate some pre-release heat.
    I hope I did the quotes right. There's no way in hell I'm risking getting lice by putting a headset on in a situation like this. Have you seen gamers? (looks in mirror) There's a reason a lot of leagues don't even let teammates share helmets anymore. Gross!Sony never competes, they just work to expand the market =)I'm starting to fall in like with this Occulus Rift thinger.
    Reply
  • Warsaw
    Man, oh man. I don't know what to do. Jump on the second prototype now and get some VR goodness, or wait until the consumer version? I've been foaming at the mouth for this to release to the consumers ever since the Kickstarter. Very exciting.
    Reply
  • ikaz
    You know if MS was smart they would start talks (if they haven't already) with Occulus guys since there prototype already runs on windows they should help them make a xbox one SDK. Since the xbox on already has connect they could make a cheaper version with out the internal motion tracking sensor for the xbox.
    Reply
  • eklipz330
    if oculus sides with ms on this, than they can SMD. seriously, it's turning out really awesome and looks as if it'll turn the pc industry in a full 180.and if that morpheus kicks ass, ms will be kicking themselves for years over kinect. it will be far more profitable, and it will have a good reputation as well.
    Reply
  • everygamer
    I pre-ordered my Oculus DK2 about 10 minutes after the news posted, I really enjoyed using my DK1. It's going to be an interesting segment of the video game industry and I think there is going to be a lot of applications outside entertainment for its use.As to Microsoft & Oculus, I wouldn't mind Microsoft releasing Xbox One support for the Oculus for the Unity and Unreal engine's to support Indie and 3rd party developers. That said, I don't expect to see them do this, they would rather develop their own product rather than partnering with other vendors. It's one thing when someone wants to make a controller, completely different when your adding a core display technology. I do say that the last thing I want to see is MS looking at buying Oculus, because I really like their platform independent approach. We will see, its is going to be an interesting industry to watch over the next few years.
    Reply
  • badhomaks
    The 3D sound could very well be a determining factor in which headset will be better overall. However when consumer oculus comes along, 120hz, >1080p and the power of pc will propel it forward.
    Reply
  • CaedenV
    so... as I understand it Sony's option really only works with the PS4, and as console accessories go, it is probably doomed to be very expensive... probably as expensive as the console itself. And audio that moves with your head movement? This is a feature? Last I checked pretty much every game moves the audio according to the orientation that the screen is facing.The Rift stuff is pretty interesting. They are currently at 1080p and saying that the consumer model will have more resolution? I wonder if we are talking 1200p for a slightly taller screen, or if we are talking 1440p for added clarity. Personally I hope we are talking 1200p because if they want Rift to be a mass consumer product then we are not going to see mainstream gaming hit 1440p for a few years yet... unless this means it is going to be a few years until release, which I really hope is not the case.Very excited about both of these sets. I would probably rather use them as a straight HMD rather than using the 'look' VR feature, but it is still going to be a very fun future when these product finally hit the market. Surely going to be a bust just like 3D movies... but a bust that I am at least interested at throwing some money at.
    Reply
  • Puiucs
    You know if MS was smart they would start talks (if they haven't already) with Occulus guys since there prototype already runs on windows they should help them make a xbox one SDK. Since the xbox on already has connect they could make a cheaper version with out the internal motion tracking sensor for the xbox.
    MS needs to make their own hardware. the oculus does not work with these consoles because they can't push 2x1080p at acceptable frame rates. only low profile games (like the ones for kinect which nobody cares about) would sometimes work. they need to design hardware specific for the consoles to make them usable in a broader range of game types.
    Reply
  • Lwells
    It isn't 1080p times two though. It is (960 x1080) x2. It's effectively only pushing one 1080 screen.
    Reply
  • Puiucs
    12925338 said:
    It isn't 1080p times two though. It is (960 x1080) x2. It's effectively only pushing one 1080 screen.

    yeah you are right, i forgot about that. but they also wish to push 90Hz for the consumer version. the DK2 version says it needs 75FPS at 1080p (75Hz). It's still a too much for even PS4, but i'm sure there are some workarounds to make it happen. Xbox one is kinda limited to only kinect type of games unfortunately.
    Reply