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Project CARS 2 Performance Review

The Game, Graphics Engine & Settings

Shortly after the release of Project CARS (Community Assisted Racing Simulator), Slightly Mad Studios and World of Mass Development started fundraising for its sequel. Project CARS 2 launched worldwide last September, and is based on the same in-house Madness Engine development framework.

But the addition of SMS' LiveTrack 3.0 environmental simulation system makes Project CARS 2 more realistic. Your experience over the course of multiple races changes as the track surface, temperature, and weather vary.

Project CARS 2 for the PC remains a DirectX 11-based game, even though the 3D engine is supposed to be DirectX 12-capable. You're still able to play across three 4K screens (if you have the graphics horsepower) or a VR HMD. Excited yet? Let's see how well the game runs.

Benchmark Sequence

It is always difficult to choose a test sequence when the game has no integrated benchmark. We therefore picked an easy circuit (meaning we can easily reproduce it over and over): Autodromo Nazionale Monza GP Historic, with 15 vehicles on the track and slightly cloudy weather. Watch the recording of our test in the video below:

Incidentally, by repeating this sequence for each card, we rose to the top of the world ranking for this track behind the wheel of Toyota's TS040 Hybrid. Here's hoping it's a Tom's Hardware reader who unseats us from the throne!

Steam' page for the game conveys minimum and recommended system configurations for playing Project CARS 2. Graphics seem to be the most important consideration, though a quad-core CPU with high clock rates appears necessary, too. Of course, we'll make it our mission to determine if that's a critical specification.

ConfigurationMinimumRecommended
ProcessorIntel Core i5-3450 or AMD FX-8350Intel Core i7-6700K
Memory8GB16GB
GraphicsGeForce GTX 680DirectX 11GeForce GTX 1080 or Radeon RX 480DirectX 11
Operating SystemWindows 7, 10Windows 10
Disk Space50GB50GB

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Project CARS 2
Project CARS 2