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- technologies for sharing data across a network of computers so that all users can view the same virtual environment in real time
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MMO Developers Sued for Patent Infringement
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Paltalk Holdings is tackling Activision Blizzard, Sony, and other MMORPG developers, crying "patent infringement, patent infringement!"
The latest trend as of late seems to be suing other companies--especially high-profile corporations such as Apple and Microsoft--for alleged patent infringement. In the gaming arena, Bethesda is currently threatening to sue Interplay for such a violation, and now a Jericho, New York company is suing Turbine, Sony, Activision Blizzard, NCSoft, and Jagex, trying to attempt a lawsuit against the MMORPG developers as well.
Paltalk Holdings Inc. filed its lawsuit in the infamous US district Court in Marshall, Texas, home of the patent lawsuit frenzy. According to the company, it purchased two patents from HearMe back in 2002 to cover technologies for sharing data across a network of computers so that all users can view the same virtual environment in real time. Obviously games such as EverQuest, World of Warcraft, Guild Wars and other MMORPGs feature this type of gameplay, and Paltalk claims that these games violate the patents it purchased.
The Boston Globe is reporting that Paltalk already defended these patents against Microsoft, claiming that the multiplayer features of the Halo franchise violated the patents. Microsoft eventually chickened out and settled with the company out of court by paying an undisclosed wad of cash to license the Paltalk patents. At the time of this writing, Turbine, Sony and the other developers have not commented on the lawsuit, however it's believed that PalTalk may have the upper hand thanks to Microsoft caving in and a plaintiff-friendly courtroom.
Source : Tom's Hardware US
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From: Chris Barker The PC I am writing to you about is the oldest PC I know of, and maybe the first (but probably not). I am using the definition of PC as "belonging exclusively to one person, and therefore personal." Why the need of this definition? This PC, of 1973 vintage, was a small minicomputer, though it was based on small components, for example the actual CPU. It happened this way: IBM was king of computer sales and their products were expensive, especially peripherals. One successful computer was the System-3. Memorex started making lower-cost IBM-compatible peripherals. In response, IBM jacked up prices on their CPUs and lowered prices on their peripherals. Memorex responded by building a System-3 compatible mini, the Memorex 30. IBM then successfully sued Memorex for patent infringement and the latter was forced to dispose of quite a few useless Memorex 30s. I friend of mine purchased one from American Used Computer Corp. for approximately $2,000 New Zealand dollars. That's about $1,400 at current exchange rates. It cost him about $3,000 more to ship it to New Zealand and get it through customs. He now had a CPU with no microcode, some documentation, but no support at all. I forget what it weighed, but it was about eight feet long, 2 1/2 feet wide and six feet high. For a while, it lived in his garage. Eventually the head of the computer science department at Victoria University (he was a student there) allowed him to put it in one of their rooms. Somehow he acquired some peripherals: tape readers, a printer and maybe other stuff that I forget-some of these were nearly as large as the CPU. And he began to work at writing microcode for it, so that he could eventually write an operating system for his Memorex 30. I have no idea how far he got, but this is certainly the most bizarre PC I have ever seen or heard of.
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Bye-bye Rambus: Intel's memory roadmap shown at Spring IDF confirmed the company's departure from Rambus for its high-end chipsets. Discussions over memory have traditionally aroused considerable passion and ire, not unlike the constant bantering between the AMD and Intel zealots. But perhaps nothing has brought so many so close to exchanging blows at otherwise civilized industry meetings or generated such incessant threads of hate mail exchanges than the Rambus, Intel, and JEDEC debate. At the time of the writing of this article, litigation over licensing arrangements between Rambus and alleged patent infringements as well as counter-suits in mostly U.S. courts rages on. Here, no sides will be taken in the legal battle - to paraphrase James Boswell, the 18th century English literary giant and lawyer by training, guilt or innocence is exclusively determined by a jury or judge in a court of law. But while much fury will be incited by merely addressing the issue, this text makes several assumptions: for a long while, Intel unabashedly stuck by Rambus memory, which has generally offered superior performance; Rambus memory is a lot more expensive than mainstream memory; and JEDEC, the standards body, was not happy with the Intel/ Rambus camp, especially since Intel's crème-de-la-crème chipsets have Rambus memory. But around spring 2002, Intel's relationship with Rambus began to change. In May 2002, Intel began to play catch-up with SiS and Via by launching a series of Pentium 4 chipsets with a 500 MHz bus that supported DDRAM after it had already begun its full-fledged onslaught of high-performance Pentium 4 chipsets using Rambus DRAM (RDRAM). This was after Intel had based its first Pentium 4 chipset on RDRAM. It took a long time before Intel would even consider adding SDRAM, much less DDRAM, support. Needless to say, RDRAM was never popular in the industry, especially among JEDEC members and memory suppliers, though RDRAM chipsets nevertheless remained inside the fastest Pentium 4 platforms. Then, during a recent Intel Developers Forum (IDF), Intel dropped the bomb: Intel showcased its two high-end chipsets, codenamed Springdale and Canterwood, which supported single- and dual-channel DDR400 and an 800 MHz front-side bus. Not only that, but Intel's memory roadmap was without Rambus memory. Samsung Electronics, Hynix Semiconductor, Inc., Infineon Technologies, and Elpida Memory immediately began announcing that they had DDR400 devices ready that met Intel's specs for DDR400 for its 865P/ 865PE/ 865G (Springdale version) chipsets and its 875P (Canterwood).
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More Than A SoundBlaster
The world of sound cards took a big hit last year when Aureal Semiconductor, Inc. went into Bankruptcy Court in April. Aureal, who had been in litigation with Creative Labs over alleged patent infringement, obtained a favorable ruling in December 1999, which vindicated Aureal from patent infringement claims. However, even this favorable ruling did not save Aureal from assimilation by what they could only consider at the time to be "The Borg." Aureal was Creative Lab's main competitor in the sound card market. After Creative Labs purchased Aureal's assets from the Bankruptcy Trustee, one of the main sources for OEM sound card chipsets dried up. Subsequent to its purchase of Aureal, Creative has said that it does not plan any additional drivers or support for Aureal owners. Aureal produced several great chipsets, but they always seemed to have problems with drivers that were never quite resolved. Many people still feel that Aureal's 3D positional audio A3D technology was far ahead of anything else that has been developed so far. Microsoft has developed new Aureal drivers that will be included with Windows XP. However, Microsoft only included basic functionality at best, which will not compare to the drivers and control panels that have been developed for the majority of sound cards today. With Aureal gone, several sound card manufacturers have had to look elsewhere for chipsets. With the introduction of new products from Creative Labs that build upon their success in the sound card market, anyone considering products other than a Sound Blaster sound card will not have many options. Most dealers devote the vast majority of their shelf space to the Creative Labs products. Many people have asked me, "Why would I use anything other than a Sound Blaster?" People continue to tell me, "The Creative Lab's Sound Blaster is the standard in sound cards, and if all you need is basic audio functions, just save a few bucks by buying a motherboard that has integrated audio." It is true that most new motherboards do offer basic integrated audio (as an option in many cases), and that for many users this is more than enough. Another solution that is becoming more prevalent due to the inclusion of CNR and AMR slots in current motherboard technology is to use one of these slots to host a sound card, but this opens an entirely new can of worms. However, if you still want audio performance and features, then you must look beyond integrated audio or CNR/AMR technology.




Here we go again.. Let's all cry out loud: The US patent system is clearly broken!
damn, maybe I should see about buying some patents so I can become rich. Forget the lottery, patents are the new wave for free cash.
what do you get when you put together
A broken patent system
B patent trolls who patent ideas for trolling
A + B ==== C?
i say hell for innovation. Im going to patent the wheel. Oh no somebody already patented a circular travel device which touches the road... I guess ill just patent a elliptical one, prove that all circles are elipse but not all ellipse are circle and sue the circle patent holder....
(bangs head)
Gah stop allowing people to patent a general idea. Patents need to be for an idea but with a specific solution.
I have a patent on the design of the eiffel tower I could sell you >_>
so it's taken them 7 years to get on this? obvious troll is obvious.
Oh wow are you kidding me.
ya...a 2002 purchased patent is infringed 3 years earlier by EQ when it was launched in 1999
Valcron said, "Gah, stop allowing people to patent a general idea."
It's really "Patenting a general idea, waiting for someone else to successfully innovate using something vaguely resembling it, then raking in the cash by the boatload off of their hard work."
why do all these nobodies have patents they do nothing with? our patent system is messes up. perhaps a patent on patent trolling will stop all this.
"what do you get when you put together
A broken patent system
B patent trolls who patent ideas for trolling"
As the Gnomes say, "Profit". Gnomes are geniuses at corporations.
(sorry for double post, we need a delete or edit feature) America is a democracy, and all i see on the comments on stories like this is "its broken" lets stop whining about it and write some people in Washington, and that one judge. couldn't hurt.
Well Microsoft caving doesnt help their case at all. The only way you can have a legal precedent is if the court went to decision, not if they 2 parties settle.
When were those patents approved? EverQuest was released in March 1999, prior art might be Sony's defense if those patents were granted later.
There have been synced virtual worlds before everquest as well. Meridian 59 was 1995, the realm was arround 97 ish, i know there are others, likely going back to early 90s. If you dont count graphical mmos, then there have been synced worlds in text form for longer then taht.
Our patent system is just broken.
Well, it did say that they were purchased in 2002. It did not say when it was patented.
Patent this idea "a company that does nothing but suing other companies" and counter sue them..
These companies buy patents like this then sit back and potential infringements accrue and then after enough have built up, they pounce. I think there should be a statute of limitations of say 5 years after which if you did not catch it and sue, you are out of luck.
This actually affects all multiplayer games that have a network connection..?
I see three patents online for this company.
Could it be this one? US7206311 - Efficient transmission of data to multiple network nodes - 04/17/2007
http://www.patents.com/Paltalk-Hol [...] 6/company/
I found this as well:
"The PalTalk complaint summarizes two former HearMe patents: one, filed in 1998, covers a group messaging server that organizes group lists of players. The second patent covers software that aggregates messages from members of a group to more efficiently maintain consistent communication between host computers, according to the complaint."
Source: http://www.masshightech.com/storie [...] -suit.html
This kind of crap, among many other forms of litigious crap, can be fixed by one single rule: loser pays.
The reason Paltalk Holdings is suing Blizzard and friends is because large companies like Blizzard are more likely to settle out of court than to incur ridiculous lawyer fees.
Hehe! See how far your patents are bringing you!
Trying to protect their inventions, patents also seem to destroy their own ideas, and block progress.
Perhaps William Gilbert needs to sue MS, Sony, and ALL the major companies for making use of a device that uses electricity, while not owning a license for that!
Damn, I just found how to get rich! Patent the patenting process! It's the states, should be easy to get!
the patent system is so broken.. you get 12 hours to determine if an idea is patentable and the patent lasts 20 years. 12 hours to understand the idea, search it and then argue against the attorneys
Seriously we should subject these people to a firing squad. I'm so tired of hearing the stupid crap people sue for.
this patient could be huge and doesn't only affect MMO.. on business level, there are virtual meetings, where it is all users can view the same virtual enviroment at the same time..
I'll patent the idea of a country having an armed force.
forget mmo's this aptent basically covers almost every pc game that has come out since wolfenstein. god i'm sick of p[atent trolls , not that i care about mmo's just that this is by far teh dumbest patent i ahve seen handed out to date
i think you all should get bacon'd
StumpyStumped,
i think patents have very little effect on the US military or government.
I think the US government has paid people to open US mail looking for patents to steal to help the war efforts (I think it was during WW1 and or WW2)