Download the Tom's Hardware App from the App Store
The reference for current tech news
Yes No
Ads

Blizzard: DRM is a Losing Battle

by - source: Tom's Hardware US

Blizzard's co-founder speaks out about DRM and how it's handled with Battle.net.

Frank Pearce, Blizzard co-founder and executive producer on StarCraft II, recently said in an interview that fighting PC game piracy with DRM is a losing battle. The drama that surrounds restrictive copy protection has been a thorn in gamers' sides for quite some time, some of which has led to unavoidable hard drive formats by legitimate game owners. Ubisoft is one of the more recent DRM enforcers in the spotlight, requiring that both online and offline games maintain an internet connection at all time in order to function.

However Blizzard doesn't want to take that route. If anything, there's some indication that the company wants to follow in Valve's footsteps by providing minimal restrictions on the PC's delicate structure while maintaining IP security by establishing a closed network. In this case, it's the new and improved Battle,net. As with games found on Steam, StarCraft II will require a one-time activation within the user's account and still have the ability to play offline.

"If we've done our job right and implemented Battle.net in a great way, people will want to be connected while they're playing the single player campaign so they can stay connected to their friends on Battle.net and earn the achievements on Battle.net," Frank Pearce said. "The best approach from our perspective is to make sure that you've got a full-featured platform that people want to play on, where their friends are, where the community is."

Pearce believes that this approach will have more success than other invasive DRM methods. "If you start talking about DRM and different technologies to try to manage it, it's really a losing battle for us, because the community is always so much larger, and the number of people out there that want to try to counteract that technology, whether it's because they want to pirate the game or just because it's a curiosity for them, is much larger than our development teams," he added. "We need our development teams focused on content and cool features, not anti-piracy technology."

StarCraft II: Wings of Liberty is expected to (finally) launch on July 27.

Share:
77
Comments
X
Submit

Comments
Add your comment
IncinX 05/27/2010 7:17 PM
Hide
-20+

Intrusive DRM is a losing battle. Nothing wrong paying for a good game.

omnimodis78 05/27/2010 7:19 PM
Hide
-20+

IncinX :
Intrusive DRM is a losing battle. Nothing wrong paying for a good game.


All forms of DRM are intrusive.

heman1320 05/27/2010 7:22 PM
Hide
-20+

Good job Blizzard!!

culgor 05/27/2010 7:23 PM
Hide
-20+

"DRM is a losing battle" says the company that isn't providing LAN support to their upcoming game.

Anonymous 05/27/2010 7:24 PM
Hide
-20+

Well least blizzard understands they can't win when it comes to DRM

IncinX 05/27/2010 7:26 PM
Hide
-20+

omnimodis78 :
All forms of DRM are intrusive.



I would not consider Steam intrusive but it does have DRM. In fact, I like how Steam lets me install on any system so I can lose the discs and it's all good. I would go even further to say that Steam with it's DRM is better than buying a game on CD without DRM!

While I concede that no form of DRM is unstoppable. There should be some level of protection preventing everyone from stealing it willy nilly. People work hard to create good games and unfortunately even the good games will be pirated and played over and over without being paid for. Not everyone believes in paying for things that are worth it.

rocket_sauce 05/27/2010 7:29 PM
Hide
-20+

As long as I can really own what I pay for (do whatever with I please with it, for however long I decide) I have no problem paying for it. Oh and lets not blame piracy for bad games ;)

invlem 05/27/2010 7:28 PM
Hide
-10+

Steam is a great example of DRM designed in a way that it actually seen as a positive addition rather than something that detracts from the game experience.

To get up to that level though, requires a large amount of funds and is much more difficult than say paying a company like securom to toss DRM into your game.

mattclary 05/27/2010 7:30 PM
Show
cryogenic 05/27/2010 7:30 PM
Hide
--3+

culgor :
"DRM is a losing battle" says the company that isn't providing LAN support to their upcoming game.



They have nothing personal against you the gamer that wants' to play a LAN game with it's friends, on the contrary.

The problem is that the LAN feature is used by 3rd party gaming platforms (like G-Arena and others) to offer their own match matching ladders, and they also monetize those services while allowing pirated copies of the game (sometimes the cracked versions are "required" in order to play).

Blizzard is disallowing LAN in order to stop the huge amount of virtual network services to take over the game.

Just deal with it, you can play with your friends over battle net too, not just in LAN, and battle net is more fun also, way more fun.

RipperjackAU 05/27/2010 7:36 PM
Hide
-10+

No LAN functionality = The death of the LAN party.

Blizzard just wants to cocoon you in your home, so you can suckle from their digital teat... for a price of course.

sliem 05/27/2010 7:36 PM
Hide
-8+

Steam all the way.

Computer_Lots 05/27/2010 7:40 PM
Hide
-10+

I agree that the Steam model is the way to go. I like it. I don't pirate games, at least not anymore :), so I expect to pay one way or another for whatever I get. I like being able to browse through the game selections online, purchase what I want and in a few minutes, it's downloaded and installed for me. If my PC dies, I can just reconnect to my Steam account and re-download whatever games I own for no charge. I can even install them on multiple computers as long as I don't try playing on more than 1 at a time. It works great for me.

theroguex 05/27/2010 7:41 PM
Hide
-9+

Cryogenic :
Blizzard is disallowing LAN in order to stop the huge amount of virtual network services to take over the game.Just deal with it, you can play with your friends over battle net too, not just in LAN, and battle net is more fun also, way more fun.



And within a few months, all of those virtual network services will take over the game anyway.

Battle.net is NOT way more fun than a group of people sitting in a living room with their computers all networked, playing together and trash-talking each other RIGHT THERE. Without having to bother running a network cable to the modem, etc. Sorry.

Hilarion 05/27/2010 7:48 PM
Hide
-3+

Battle.net is a losing proposition. I don't want to be bothered while I'm playing my game and I'd rather do that locally than over the web.

I'm also not a fan of Steam.

Ezence 05/27/2010 7:52 PM
Hide
-3+

"Without having to bother running a network cable to the modem" but instead you have to run it to your switch, or in the case of swedish ISP Bredbandsbolaget(i'm sure lots of others do this too) where you have 4 ports +wireless built into the modem.

Regulas 05/27/2010 7:53 PM
Show
shin0bi272 05/27/2010 7:52 PM
Hide
-2+

another way to combat piracy... make good games and sell them at a reasonable price. Game like starcraft 2 coming out at 29.99 means quite a bit less piracy. Releasing a demo 3 months prior to the games release is also a good idea but it wont necessarily combat piracy.

stm1185 05/27/2010 7:53 PM
Hide
-8+

Well it is easy for Blizzard to take that stance when every game they create is focused around multiplayer interaction that you have to log in for.

But for the creators of old school story based single player games, using internet signs ins to stop piracy will anger their player base a lot more then DRM.

Pyroflea 05/27/2010 7:53 PM
Hide
-2+

It's nice to see that SOME companies see the reality behind all this. Blizzard's protection is fine, imo, and doesn't need to be changed. Battle.net has always been VERY secure. You can pirate their games usually, but cannot play online. Imo, Blizzard has the best protection of all game makers.

PTR 05/27/2010 7:56 PM
Hide
-7+

"We need our development teams focused on content and cool features, not anti-piracy technology." - ex-f'cking-actly! Relic did a great job with Dawn of War 2 to Chaos Rising (free sh*t even for those who didn't get the expansion) I hope Blizz will do that same.

Nothing beats LAN with your friends and random people (in cafes) though. Hilarious fistfights will be missed :D

crosshares 05/27/2010 7:57 PM
Hide
-4+

mattclary :
TFTFY. Phone home = DRM. Give me a simple disk check, or you can keep your freaking game.



User account activation ala WoW? I see no problem with this, there is no limited number of installs and its only once and done. Either way you'll have to provide it to even play multiplayer. Now lets see how battle.net performs, thats the deal breaker there.

Oh and cd key checking is form of drm, which have been around since the days of Starcraft.

ivaroeines 05/27/2010 8:01 PM
Hide
-6+

I agree with Blizzard on this, i do think there could be made a drm that prevents piracy, but at what cost both in terms of development costs and at the risk of aggrivating your customers.

The drm and court battle to prevent piracy is a losing one. I think many people dont like bullies and bad guys, with the attitude of the entertaiment industry have against piracy the entertainment industry comes off as the bad guys.

I think of piracy a bit like this. You have a rich farmer that loses one of his seed off his wagon on the way to market, a poor farmer finds the lost seed and plants it to feed his family, should the rich farmer drag the poor farmer to court so he get even richer and if he do, who do you feel for, the rich farmer or the poor one. This is the dilemma that faces the entertainment industry, they must find a way to make people want to pay for the things they make, not bend their arm forcing them to pay.

duckmanx88 05/27/2010 8:04 PM
Hide
-3+

omnimodis78 :
All forms of DRM are intrusive.


general statement with nothing to back it up.

1.install limits are intrusive
2.constant internet conection is intrusive.

a one time internet activation is fine. you should be able to live with it, considering the alternative. i mean you don't get upset when you buy a 360 game and can't play it on a ps3 do you?


Anonymous 05/27/2010 8:10 PM
Hide
-9+

Steam has been fantastic for me, and the existence of Steam has resulted in many purchases which otherwise I would never have made.

adipose 05/27/2010 8:11 PM
Hide
-2+

culgor :
"DRM is a losing battle" says the company that isn't providing LAN support to their upcoming game.



They didn't say they supported piracy. They said DRM is bad. And not making pirated copies more valuable is not DRM. On the other hand, the did remove a feature that some legitimate users will miss, but that's pretty different from DRM.

kelemvor4 05/27/2010 8:14 PM
Hide
-2+

Sounds good to me. The game will be pirated any way you go. Why waste time pissing off legit customers?

I do wish they'd get on with selling the game, though! Just like fermi before I was able to buy the 480, I'm sick of hearing about it!

bobusboy 05/27/2010 8:15 PM
Show
Anonymous 05/27/2010 8:25 PM
Hide
-3+

mattclary :
TFTFY. Phone home = DRM. Give me a simple disk check, or you can keep your freaking game.


Actually, you broke it :P In case you weren't aware, Blizzard already follows the "Steam model" of DRM for their games, via battle.net. The main difference is there is no specific "battle.net" client; instead, you use the battle.net website to access your games, and download a client that will download the game. Now, since StarCraft II will require a BNet account to access it period, you could say that it technically "phones home" every time you start the application - but by that standard so does Steam. Much like Steam though, once you've logged in for the first time and set up the client on that PC, you can play offline just fine.

For the person who wants to play Starcraft w/o the CD, you already can - go to battle.net, create an account (like a Steam account), and add the game to your account (you just need your CD key). After the game's added, you can download and install the game as much as you want, and you don't require the CD to run the game.

MadAdmiral 05/27/2010 8:29 PM
Hide
-6+

I'm glad to see some game companies actually understand the consumer. I also don't think Blizzard has much to worry about, as they've always created their own way to punish priates by taking away functionality. Instead of trying to prevent piracy by frustrating the legit owners, more companies need to follow Blizzard/Steam by finding ways to deter only the culprits.

trueno07 05/27/2010 8:35 PM
Hide
-3+

IncinX :
I would not consider Steam intrusive but it does have DRM. In fact, I like how Steam lets me install on any system so I can lose the discs and it's all good. I would go even further to say that Steam with it's DRM is better than buying a game on CD without DRM!While I concede that no form of DRM is unstoppable. There should be some level of protection preventing everyone from stealing it willy nilly. People work hard to create good games and unfortunately even the good games will be pirated and played over and over without being paid for. Not everyone believes in paying for things that are worth it.



Exactly my view on the situation, Thank you.


Ads

Best offers

Newsletters


OK
Ads