The HTC Vive VR Launch Titles

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Rexly Peñaflorida

Rexly Peñaflorida II is a Contributing Writer for Tom's Hardware US. He covers hardware news, with a major focus on gaming.

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  • jimmysmitty
    I will say what everyone is thinking. The Lab is just the start of Aperture Science Perpetual Testing Initiative. VALVe is just their way into gamers who would excel better at problem solving. J.K Simmons is really Cave Johnson and he has been acting so we get used to his melodic voice so that when we wake up to it after being kidnapped while playing The Lab we are more at ease and trusting. I mean who wouldn't trust Cave Johnson with that voice?

    Next thing we know ships will disappear, robots will go crazy and kill everyone and the Combine will take over our planet in a mere 7 days. Half Life and Portal are not games, they are history being told to try and help us prevent the end of the world.....
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  • clonazepam
    I would absolutely love to see years worth of data from the entire gaming community broken down while at the same time advocating privacy. It's a strange world.

    77% of the observed population solves it this way. 20% do this. There's a few crazy ******** that do THIS on their first encounter. It's a treasure trove of interesting facts.

    Revolutionizing driver's education, peace officer training... hell just educating the general public about the million different things that can happen during a traffic stop, how quickly it all happens, and how previous experiences can effect you, could go a long way. I see a lot of potential for sensitivity training in a lot of areas.

    So you want to be a beat cop in L.A.? Maybe monitor a section of Highway 101 near a quiet town in wine country? Maybe you want to delve into inter-office politics in the accounts receivable department of the most recognized manufacturer of long haulers in America? What's it like to be on the maintenance crew at the busiest airport in the free world?

    Sorry, getting a little excited about VR and the potential of less talked about possibilities. ;)
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  • Histoire
    HTC vive hardware seems superior to the oculus, but all of their games are mini-games. There's nothing close to triple A game here. It might be fun for the first week, but better games are required for long term use.

    Chronos, EVE Valkyrie are closer to the kind of game i am looking for...

    A better tracking system and the possibility to move the lenses forward/backward seems to be major hardware feature compared to the oculus.

    I want to buy either oculus or HTC vive. The decision is hard. i don't want to be stuck with crappy game or the VR with the lesser hardware.
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  • beetlejuicegr
    But shouldnt it be the other way? Making games to support both or more of the vr hardware emerging? I think this is going the wrong way.
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  • hixbot
    Why can't their be cohesive VR standards so devs can create for both platforms? I like competition in the hardware but their shoudn't be fragmentation in the software.
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  • ninjustin
    I'm not going to be happy until there is a good way to play older fps with these headsets. I know Oculus has VorpX but I'd like to see an official implementation.
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  • Sakkura
    Anonymous said:
    But shouldnt it be the other way? Making games to support both or more of the vr hardware emerging? I think this is going the wrong way.


    There are plenty of games on the way with support for both games. There are also some games that are launching for the Vive first, and then porting to the Rift once its motion tracked controllers arrive.

    Anonymous said:
    Why can't their be cohesive VR standards so devs can create for both platforms? I like competition in the hardware but their shoudn't be fragmentation in the software.

    There are standards, just different takes on what the standards should include. It's like monitors having both HDMI, Displayport and DVI. Oculus' SDK includes asynchronous timewarp, for example, because they think that's a good way to deal with performance dips. Valve's more interested in scaling the visual quality of the game up and down.

    Anonymous said:
    I'm not going to be happy until there is a good way to play older fps with these headsets. I know Oculus has VorpX but I'd like to see an official implementation.

    Older FPS games are a poor fit for VR. Motion sickness is an issue, and these kinds of games just don't take full advantage of VR.
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  • clonazepam
    Quote:
    Why can't their be cohesive VR standards so devs can create for both platforms? I like competition in the hardware but their shoudn't be fragmentation in the software.


    One issue with standards is too much compromising. Nobody exactly knows yet what the best way is for interacting within VR. They are worried about aiming too low (like controllers) and someone else comes up with something vastly better. There's a good video of someone interviewing Palmer Luckey where he talks about that. "Standards" basically gives you a xbox one controller to use for VR (initially). That's the general idea.
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  • hardarse7
    Im still trying to understand the concept of a 3rd-person VR game. #platformfail
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  • Zapin
    Quote:
    Im still trying to understand the concept of a 3rd-person VR game. #platformfail


    Understanding the concept is easy... understanding the point of doing a 3rd person VR game... not so easy.
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  • truerock
    I see a mostly 1960's quality cartoons and a little bit of 1990's quality. I am not excited - even if it is in 3D
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