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Benchmark Results: Crysis

Build Your Own: Wall-Sized 3D Gaming, Just Like Theaters Do It
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Crysis remains one of the most beautiful PC games ever made and experiencing it in 3D stereo promises the chance to get away to a virtual tropical island paradise (before it freezes over, that is). Of all the games to play in 3D, Crysis provides the richest experience. All of the foliage and details really pop out of the screen.

Game Settings:

We set the native projector resolution to 1920x1080 and the game's visual-detail settings to medium quality in DirectX 9 mode.

We chose to go past the projector's native resolution in Crysis because AA doesn't have an effect on the foliage. Downscaling the 1080p signal to a 720p projector delivers better quality than activating AA in the 720p native resolution in this title. We chose DirectX 9 mode, but those of you who have played Crysis in DirectX 9 and 10 will know that there is very little difference, so we won’t lose any noticeable visual fidelity.

Game Experience Using the TriDef Ignition Driver:

In regular mode, the TriDef driver seems to turn off shadows by default and suffers from some distracting sky texture issues where the left and right eye view does not match. This makes for some irritating exercises in trying to find a way to defeat this limitation. It turns out that the Virtual 3D option is key. Enabling this not only fixes all of the shadow and sky issues, but it provides a much-needed performance boost.

Unfortunately, other troubles emerge. The TriDef driver seems to interfere with the Crysis menu system somehow, providing long, unresponsive pauses and slowdowns when loading a game. In addition, the Virtual 3D mode causes many of the game's regular controls to inexplicably open the options menu. The TriDef driver renders the game unplayable, not because of any visual problems, but due to control glitches.

In the standard TriDef driver, shadows are removed and the cloud texture demonstrates a visual anomalyIn the standard TriDef driver, shadows are removed and the cloud texture demonstrates a visual anomaly

Using the Virtual3D option instead, shadows are present and the cloud problem has disappearedUsing the Virtual3D option instead, shadows are present and the cloud problem has disappeared

Another view of the standard driverAnother view of the standard driver

...and once again with the Virtual3D option and the improved shadow fidelity...and once again with the Virtual3D option and the improved shadow fidelity

The gun sight view is workable and the TriDef laser sight keeps the target clear The gun sight view is workable and the TriDef laser sight keeps the target clear

Game Experience Using the iZ3D Driver:

The iZ3D driver works well in Crysis and provides none of the control and menu issues we experienced with the TriDef driver. However, some shadows and reflections are strangely rendered differently for each eye, so it is necessary to play with the driver's convergence setting in order to get acceptable visuals. Things are not perfect, but we can tweak them to an acceptable state.

However, aside from the image-quality issues, there are no slowdowns or glitches and everything works as it should.

Unfortunately, the iZ3D driver doesn't correctly capture screenshots of Crysis, instead delivering blacked-out image files. We will try to remedy this omission in a follow-up review.

Crysis 3D Stereo Performance:

Once again, we are seeing a scenario in which the TriDef driver isn't playing nicely with the GeForce GTX 260 card until Virtual 3D is enabled. Otherwise, performance is fairly constant between the graphics cards (except for a Radeon performance boost when using the iZ3D driver). While we prefer the look of the TriDef output, control issues force us to play the game using the iZ3D driver, and in this case performance was a low 20-26 FPS. Perhaps we could lower the resolution to 1280x720 to actually use the game, but in our testing the low frame rate seems surprisingly playable.

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Top Comments
  • 26 Hide
    MiamiU , March 30, 2010 6:32 AM
    seems like being a hardcore gamer just keeps getting more and more expensive...
  • 23 Hide
    Icehearted , March 30, 2010 6:56 AM
    As for poor folk like me, we'll just settle for those still images where we cross our eyes, and cry because $2,565 is far away from "comfortable".
  • 12 Hide
    salgado18 , March 30, 2010 1:11 PM
    I don't know if it would be possible, but it would sure be AWESOME to see some of those games on a short gif animation in "fake" 3D! Please! (a video review would be great too!) :D 

    PLEASE people, vote me up! If you do they'll try it!
Other Comments
  • 26 Hide
    MiamiU , March 30, 2010 6:32 AM
    seems like being a hardcore gamer just keeps getting more and more expensive...
  • 23 Hide
    Icehearted , March 30, 2010 6:56 AM
    As for poor folk like me, we'll just settle for those still images where we cross our eyes, and cry because $2,565 is far away from "comfortable".
  • -3 Hide
    winner4455 , March 30, 2010 7:29 AM
    I can see this becoming main stream and the next few years... In 3d too.
  • 6 Hide
    tigerwraith , March 30, 2010 7:59 AM
    2.6k now but you know things like this keep getting cheaper and cheaper. Maybe by this time next year, the 1080p 2600 lumens will drop to 500, and the drivers will better support dual projector setups.
  • -4 Hide
    tigerwraith , March 30, 2010 8:09 AM
    But I do have a question would of mattered if you used LCD projectors?
  • 0 Hide
    gti88 , March 30, 2010 9:40 AM
    Great article! Thanx a lot.
    But as I can see, 3D stereo is not there yet.
    Almost no movies are available at 3DS, and game developers don't focus on stereo optimisation. Thus, we have some glitches and inconveniences.
  • 1 Hide
    pojih , March 30, 2010 9:59 AM
    ahh, something else to cost an arm and a leg...

    not saying that many people here don't want the fastest and most expensive....

    but it was clearly shown that many people looking at this site want something that performs for what it costs, as seen by the fermi release and the comments .....
  • 2 Hide
    skora , March 30, 2010 10:24 AM
    Whats the next price bracket up for a projector with higher res?

    I like the idea of dual projectors better than the alt-image standard, but they didn't ask me.

    Here's a wild thought, soon, everyone will have their own glasses that not only do the shutter for 3D, but will also be able to be personal monitors. Connect to any computer/phone/TV with your glasses. Displays might even become unnecessary. That will be the next wireless mainstream device. The iShades. Phone, mobile pc and display, earbud is right there. Have pants that have built in keyboard. We'll all just be sitting there with our shades on and never see the person next to us as we get lost in the cloud. And it all starts with 3D glasses. :p 
  • -1 Hide
    djab , March 30, 2010 10:31 AM
    IceheartedAs for poor folk like me, we'll just settle for those still images where we cross our eyes, and cry because $2,565 is far away from "comfortable".


    No, you can at least use red/cyan paper glasses with iz3d drivers and a normal display.
    That is not that bad!
  • 0 Hide
    manitoublack , March 30, 2010 11:05 AM
    Great article, and no doubt people ask you: "why have you got 2 projectors?" The only trouble with polarized setups is that you cant view 3D laying down, eg: Lounge Lizard style, which you can do with shutter glasses (however uncomfortable that may be.)

    Still though, for $2,500USD you've built a pretty mad setup. To those winging about price, deal with it, if you want the best you've got to be prepared to buy the best. I'd suspect that a WUXGA setup would be in the $5-6,000 range using the projectors you'd want. Well worth the buy-in price. I hope for your sake (if you payed for it, not Tomshardware) that it is compatible with yet-to-be-released BR3D.

  • 0 Hide
    mjello , March 30, 2010 11:17 AM
    manitoublackGreat article, and no doubt people ask you: "why have you got 2 projectors?" The only trouble with polarized setups is that you cant view 3D laying down, eg: Lounge Lizard style, which you can do with shutter glasses (however uncomfortable that may be.)Still though, for $2,500USD you've built a pretty mad setup. To those winging about price, deal with it, if you want the best you've got to be prepared to buy the best. I'd suspect that a WUXGA setup would be in the $5-6,000 range using the projectors you'd want. Well worth the buy-in price. I hope for your sake (if you payed for it, not Tomshardware) that it is compatible with yet-to-be-released BR3D.


    Samsung display dont work lying down
  • -4 Hide
    idisarmu , March 30, 2010 11:27 AM
    What's wrong with the old school red-green glasses? It seems like a much cheaper and convenient solution. I would hate having to recharge glasses, let alone wear them if they're going to be heavier than normal.
  • -4 Hide
    d70guy , March 30, 2010 11:27 AM
    There are a lot of issues with this. The lack of resolution, difference in brightness of the images over time (no two bulbs are identical), the less than ideal projection surface, the fact that all bluray titles will be 1080p for each eye, etc.. I mean, this *is* a fun toy, but not for a serious gamer, and not for an even semi-serious home theater person. It is strictly for someone with the money to blow on a toy.
  • 0 Hide
    d70guy , March 30, 2010 11:34 AM
    idisarmuWhat's wrong with the old school red-green glasses? It seems like a much cheaper and convenient solution. I would hate having to recharge glasses, let alone wear them if they're going to be heavier than normal.


    Red blue glasses are the worst case 3D experience. Both polarized and shutter glasses are 10 times better at delivering a realistic 3D experience. The anaglyph (red/blue separation of the image distorts the color of the image, and even with high quality (eyeglass quality) red/blue glass lenses the overall effect is that of a poor quality experience. Shutter glasses these days are not that heavy, and its not like you are going to be wearing them for the length of the movie. It really doesn't factor in. Personally, I will take the shutter glasses. They block light much better thereby eliminating the ghosting issues associated with the polarized lenses. I say this as someone who has worked with linear, circular, and shutter technology since the late 1980s.
  • 1 Hide
    Artman256 , March 30, 2010 12:21 PM
    From the dual projector page - "the filters polarize the light across a plane". This is not entirely true, old systems did that, but modern systems use circular polarization, which avoids the problems caused by tilting your head.
  • 1 Hide
    JohnnyLucky , March 30, 2010 12:21 PM
    This is going to be very expensive.
  • 12 Hide
    salgado18 , March 30, 2010 1:11 PM
    I don't know if it would be possible, but it would sure be AWESOME to see some of those games on a short gif animation in "fake" 3D! Please! (a video review would be great too!) :D 

    PLEASE people, vote me up! If you do they'll try it!
  • 5 Hide
    pluripotent , March 30, 2010 1:23 PM
    But Don! I'z only gotz one eye!
  • 2 Hide
    Rehnquist- , March 30, 2010 1:53 PM
    Why on earth are all the screenshots scaled down to such a low resolution?
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