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Benchmark Results: Burnout Paradise: The Ultimate Box

Build Your Own: Wall-Sized 3D Gaming, Just Like Theaters Do It
By

I can't think of a racing title I'd rather play to experience the ugly fun of high-speed collisions in stereo 3D. For the record, this game gets the most traction out of all the titles I demonstrated when I invited people over to experience wall-sized 3D gaming. Burnout is very accessible and players never seem to tire of racing through Paradise City. High-speed crashing and jumps in 3D never get old.

Game Settings:

We set the native projector resolution to 1280x720 and the game's visual detail settings to their highest levels with 8x MSAA.

We use 8x MSAA with this title because, for whatever reason, Burnout is a game that seems to highlight jaggy edges at low resolutions, so lots of anti-aliasing is how we counter that.

Game Experience Using the TriDef Ignition Driver:

Burnout Paradise works very well with the TriDef driver and our only complaint is lower-than-expected performance. The high level of AA might be to blame here, but there doesn’t seem to be much of a difference between 4xAA and 8xAA after changing the setting, and we appreciate the visual improvement.

The Virtual 3D option works fine but lowers the frame rate with both graphics cards, so there is no reason to enable it.

Game Experience Using the iZ3D Driver:

Once again, the iZ3D driver provides good depth, but we experience shadow artifacts and glitches that spoil the experience. The road seems to splatter with shadows that shouldn't be there and these shadows move and shift constantly. Turning shadows to low would fix the issue, but losing the depth that shadows provide is too big of a trade-off to be acceptable.

Note the extra random shadows all over the road compared to the TriDef driver. These shadows crawled all over the place while drivingNote the extra random shadows all over the road compared to the TriDef driver. These shadows crawled all over the place while driving

Burnout Paradise 3D Stereo Performance:

Performance is very similar with both graphics cards, except when it comes to the iZ3D driver, where the GeForce card supplies almost twice the frame rate for some reason. Given the shadowing problems, however, we wouldn't recommend using the iZ3D driver in this scenario, so this isn't that important. The TriDef driver supplies about 20 FPS, which is surprisingly smooth and doesn’t seem to hamper playability, although we do yearn for more. We suspect the minimum and average frame rates are very close in this game, and that would help account for the positive experience.

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Top Comments
  • 26 Hide
    MiamiU , March 30, 2010 6:32 AM
    seems like being a hardcore gamer just keeps getting more and more expensive...
  • 23 Hide
    Icehearted , March 30, 2010 6:56 AM
    As for poor folk like me, we'll just settle for those still images where we cross our eyes, and cry because $2,565 is far away from "comfortable".
  • 12 Hide
    salgado18 , March 30, 2010 1:11 PM
    I don't know if it would be possible, but it would sure be AWESOME to see some of those games on a short gif animation in "fake" 3D! Please! (a video review would be great too!) :D 

    PLEASE people, vote me up! If you do they'll try it!
Other Comments
  • 26 Hide
    MiamiU , March 30, 2010 6:32 AM
    seems like being a hardcore gamer just keeps getting more and more expensive...
  • 23 Hide
    Icehearted , March 30, 2010 6:56 AM
    As for poor folk like me, we'll just settle for those still images where we cross our eyes, and cry because $2,565 is far away from "comfortable".
  • -3 Hide
    winner4455 , March 30, 2010 7:29 AM
    I can see this becoming main stream and the next few years... In 3d too.
  • 6 Hide
    tigerwraith , March 30, 2010 7:59 AM
    2.6k now but you know things like this keep getting cheaper and cheaper. Maybe by this time next year, the 1080p 2600 lumens will drop to 500, and the drivers will better support dual projector setups.
  • -4 Hide
    tigerwraith , March 30, 2010 8:09 AM
    But I do have a question would of mattered if you used LCD projectors?
  • 0 Hide
    gti88 , March 30, 2010 9:40 AM
    Great article! Thanx a lot.
    But as I can see, 3D stereo is not there yet.
    Almost no movies are available at 3DS, and game developers don't focus on stereo optimisation. Thus, we have some glitches and inconveniences.
  • 1 Hide
    pojih , March 30, 2010 9:59 AM
    ahh, something else to cost an arm and a leg...

    not saying that many people here don't want the fastest and most expensive....

    but it was clearly shown that many people looking at this site want something that performs for what it costs, as seen by the fermi release and the comments .....
  • 2 Hide
    skora , March 30, 2010 10:24 AM
    Whats the next price bracket up for a projector with higher res?

    I like the idea of dual projectors better than the alt-image standard, but they didn't ask me.

    Here's a wild thought, soon, everyone will have their own glasses that not only do the shutter for 3D, but will also be able to be personal monitors. Connect to any computer/phone/TV with your glasses. Displays might even become unnecessary. That will be the next wireless mainstream device. The iShades. Phone, mobile pc and display, earbud is right there. Have pants that have built in keyboard. We'll all just be sitting there with our shades on and never see the person next to us as we get lost in the cloud. And it all starts with 3D glasses. :p 
  • -1 Hide
    djab , March 30, 2010 10:31 AM
    IceheartedAs for poor folk like me, we'll just settle for those still images where we cross our eyes, and cry because $2,565 is far away from "comfortable".


    No, you can at least use red/cyan paper glasses with iz3d drivers and a normal display.
    That is not that bad!
  • 0 Hide
    manitoublack , March 30, 2010 11:05 AM
    Great article, and no doubt people ask you: "why have you got 2 projectors?" The only trouble with polarized setups is that you cant view 3D laying down, eg: Lounge Lizard style, which you can do with shutter glasses (however uncomfortable that may be.)

    Still though, for $2,500USD you've built a pretty mad setup. To those winging about price, deal with it, if you want the best you've got to be prepared to buy the best. I'd suspect that a WUXGA setup would be in the $5-6,000 range using the projectors you'd want. Well worth the buy-in price. I hope for your sake (if you payed for it, not Tomshardware) that it is compatible with yet-to-be-released BR3D.

  • 0 Hide
    mjello , March 30, 2010 11:17 AM
    manitoublackGreat article, and no doubt people ask you: "why have you got 2 projectors?" The only trouble with polarized setups is that you cant view 3D laying down, eg: Lounge Lizard style, which you can do with shutter glasses (however uncomfortable that may be.)Still though, for $2,500USD you've built a pretty mad setup. To those winging about price, deal with it, if you want the best you've got to be prepared to buy the best. I'd suspect that a WUXGA setup would be in the $5-6,000 range using the projectors you'd want. Well worth the buy-in price. I hope for your sake (if you payed for it, not Tomshardware) that it is compatible with yet-to-be-released BR3D.


    Samsung display dont work lying down
  • -4 Hide
    idisarmu , March 30, 2010 11:27 AM
    What's wrong with the old school red-green glasses? It seems like a much cheaper and convenient solution. I would hate having to recharge glasses, let alone wear them if they're going to be heavier than normal.
  • -4 Hide
    d70guy , March 30, 2010 11:27 AM
    There are a lot of issues with this. The lack of resolution, difference in brightness of the images over time (no two bulbs are identical), the less than ideal projection surface, the fact that all bluray titles will be 1080p for each eye, etc.. I mean, this *is* a fun toy, but not for a serious gamer, and not for an even semi-serious home theater person. It is strictly for someone with the money to blow on a toy.
  • 0 Hide
    d70guy , March 30, 2010 11:34 AM
    idisarmuWhat's wrong with the old school red-green glasses? It seems like a much cheaper and convenient solution. I would hate having to recharge glasses, let alone wear them if they're going to be heavier than normal.


    Red blue glasses are the worst case 3D experience. Both polarized and shutter glasses are 10 times better at delivering a realistic 3D experience. The anaglyph (red/blue separation of the image distorts the color of the image, and even with high quality (eyeglass quality) red/blue glass lenses the overall effect is that of a poor quality experience. Shutter glasses these days are not that heavy, and its not like you are going to be wearing them for the length of the movie. It really doesn't factor in. Personally, I will take the shutter glasses. They block light much better thereby eliminating the ghosting issues associated with the polarized lenses. I say this as someone who has worked with linear, circular, and shutter technology since the late 1980s.
  • 1 Hide
    Artman256 , March 30, 2010 12:21 PM
    From the dual projector page - "the filters polarize the light across a plane". This is not entirely true, old systems did that, but modern systems use circular polarization, which avoids the problems caused by tilting your head.
  • 1 Hide
    JohnnyLucky , March 30, 2010 12:21 PM
    This is going to be very expensive.
  • 12 Hide
    salgado18 , March 30, 2010 1:11 PM
    I don't know if it would be possible, but it would sure be AWESOME to see some of those games on a short gif animation in "fake" 3D! Please! (a video review would be great too!) :D 

    PLEASE people, vote me up! If you do they'll try it!
  • 5 Hide
    pluripotent , March 30, 2010 1:23 PM
    But Don! I'z only gotz one eye!
  • 2 Hide
    Rehnquist- , March 30, 2010 1:53 PM
    Why on earth are all the screenshots scaled down to such a low resolution?
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